Thursday, December 05, 2019
The difference between a toy and a game is that with a toy you decide yourself how you are going to play with it, while a game has things like rules and win conditions. However, in computer games there exists an in-between thing, often called a sandbox, which still has a bit more rules than a toy, but less than a game. And because some players feel a bit lost without the directing framework of a game, there is the concept of quests; they allow you to play more like a game by following the quests and getting the rewards, or you can ignore the quests and play more like a sandbox.
I have to say that I like quests in general, if they are well made. So it was a disappointment to me when Wizards of the Coast recently removed daily quests from Magic Duels, and abandoned all support for it. I still don’t like its successor, Magic Arena, because it has far too limited PvE. So, although I already had all the cards, I was still doing Magic Duels quests, even if I couldn’t actually use the gold those earned. I just found it more interesting to play towards a more specific goals, rather than playing whatever.
In World of Tanks I also tend to do missions, rather than playing whatever tank I feel like. While this month there is no Top of the Tree event, which I tended to do every month this year, there are lots of other holiday events. I finished my Renegade “half a challenge” early and am now doing the tank rewards missions every day, although these are particularly easy. Now Wizards of the Coast gave every player all the cards of Magic Duels before removing the daily quests. And I was thinking that if Wargaming gave me every tank in World of Tanks and removed all missions, I would probably stop playing. Without these little goals these games are simply less fun to me. How about you?