Now I completely understand the interest of this sort of game design. In a first game of Civ 7, it is interesting when the game changes, and you suddenly have to explore a new world. In a first game of Endless Legend 2, it is interesting when your coastal city is suddenly landlocked. 4X games without any scripts or events can become monotonous, as you have to rely on emergent narrative. The problem is that I don't buy 4X games to play them only once. My ideal 4X game is Age of Wonders 4, where I have such a huge selection of choices on setting up the game, that there is endless replayability. In comparison, Endless Legend 2, despite the "endless" in the name, isn't endless at all. If you play Endless Legend 2 five times, you have seen all five asymmetric factions and their quest lines, and the 6th game is necessarily rather similar to one of those first five.
Don't get me wrong. Endless Legend 2 is a very competent and fun game, especially if you consider that it is still early access. And maybe you only want to play a few games, and five very different factions are enough for you. But my experience with Civ 7 was that the structure of the ages, and wanting to do all legacy paths in order to have the bonuses for the next age, resulted in all of my games having a very similar flow. I liked Civ 7 a lot in the first few games I played it, but lost interest in it much faster than with less scripted 4X games. I also found that the script in both Civ 7 and Endless Legend 2 limits your choices: Civ 7 didn't have a pangea map at release, because that doesn't work with the new world mechanic; Endless Legend 2 necessarily has a lot of water on the initial map, otherwise tidefall wouldn't make sense.
I guess your impression of Endless Legend 2 will depend a lot on how often you usually replay a 4X game. For me, a game with less replayability is totally fine on Game Pass, where I don't get permanent access to the game anyway, and DLC are a problem. For Age of Wonders 4 I much prefer the game on Steam, where I just bought the third expansion pass for it, and the game is permanently installed on my hard drive.
A 4X game with little replayability sounds like bad design. A huge draw to 4X games for most players is the varying scenarios you can find yourself in.
ReplyDeleteThen again with how complex 4X games can be I can sort of see why a dev might think limiting variance might be a good thing.
A recent Total War Warhammer 3 patch broke the AI to the point where some factions literally don't even do anything anymore and just sit there turn after turn so maybe devs trying to keep things simple is more for themselves then to lure in potential new players.
After playing some more, I’d like to point out that Endless Legend 2 is in early access, and has a rather high number of bugs still. Nothing game-breaking, but annoying stuff like a wonder or a skill saying it gives you some benefit, and then simply not doing anything.
ReplyDeleteI don't mind if 4Xs have scripting that is going to be the same every time. For a start, some things are always different - even if tidefalls will happen at a certain time, the map they happen on and the things exposed will be different. And of course I don't play hundreds of games of each.
ReplyDeleteIn other 4X news, I've been trying the demo of Heroes of Might and Magic: Olden Age, and it looks to hew very close to most peoples' favourite HOMM3.