Thursday, March 10, 2005
WoW Journal 10-Mar-2005
The recent short play sessions left me with some unfinished business. So I started the evening by collecting the rewards for two quests that I had already finished, but hadn't gotten around to cash in. And the xp reward made me ding 36. I also got around to learn artisan blacksmith, so I can increase my blacksmithing skill to 300 now. Unfortunately the items that advance my skill beyond 225 are around level 40, so I can neither use them myself, nor is there much of a market for them yet.
After training my level 36 skills, of which there were just 2, and not the most interesting ones, I head over to Stranglethorn and join a guild group. That turns out to be a mistake. Groups are great for instances and against stationary overland targets. But hunting, lets say tigers, in a group is horrible. It's like herding cats, with all the group members running in different directions. One spots a tiger here, the other there, while the third rushes off to pick a flower with herbalism.
At least with the "kill 10 tigers" type of quests, a group is helpful, because every kill counts for every member. But we also have quests of the type "collect 10 tusks", and there a group isn't any faster than soloing. If the monster part drops only from one in four mobs, getting ten of them for each of the five group members means killing 200 monsters. In that case the speed how fast the group can kill the monsters becomes irrelevant, it is only a matter of how fast the monsters respawn. So it might even be faster to solo such quests.