Tobold's Blog
Friday, June 03, 2005
 
WoW Journal - 3-June-2005

I'm still busy doing dungeons with my level 56 troll warrior Raslebol, and my two friends from my D&D group, playing a level 49 troll warrior and a level 50 orc shaman. Last night we did Maraudon, with the help of a level 50 rogue we picked up there. Main purpose was to get the Maraudon quests done, if you don't group much the dungeon and elite quests have a tendency to clog up your quest journal.

What we did was first go from the entrance straight to the first Khan, and kill him. Then go back to the first crossroads, and take the purple route, killing the second Khan in the purple pre-instance part. Back to the crossroads, and took the orange route, killing the third Khan in the orange pre-instance part. In that part we also took the quest for the sceptre, which will later allow us to teleport into the middle of Maraudon. All that is very easy, with monsters level 40 to 43 elite, who were all grey to me.

Then we took the orange entry into the instance, and fought our way from the entrance to Noxxion, the local boss. On the way we killed the fifth Khan, who is patrolling the orange instance. We killed Noxxion to get his half of the sceptre. We tried to advance further from Noxxion towards the central part of Maraudon, but we got wiped out when we got swarmed by too many plant mobs. Mobs here were level 44 to 48 elite.

So as our next target was in the purple instance area anyway, we took the purple instance entry next, fighting tree mobs and satyrs, also level 44 to 48 elite. We killed the fourth Khan, completing that quest. And we killed Lord Vyletongue for the second part of the sceptre. After that we just needed to continue to the central area of Maraudon, kill the level 49 elite Celebras, and get the combined sceptre for future teleports. In effect the sceptre is a kind of "save point", which allowed us to stop playing there and do the final part of Maraudon another day. And probably with a full group of 5, as the mobs from there on are 46 to 51 elite.

I'm still not a big fan of Maraudon. Not only is the dungeon too big for my taste, but also the level range is too wide, from 40 to 51. You need at least a full group of level 50 to do everything, and then the level 40 part is far too low to yield anything interesting.

DamageMeters reported the level 50 rogue easily outdamaging me, he did nearly 50% more damage than my warrior, in spite of me being 6 levels higher. It was good to have him, because with two warriors and a shaman concentrated on healing, you otherwise don't deal all that much damage, and the fights last a lot longer.
Comments:
Wait till you do the second half of Mauradon, it's much better than the first. Like you, I wasn't particularly thrilled with the place until I started running the second half regularly for the gatorbite axe. You can hit up the four bosses in the second half in a relatively short amount of time. There's loot for everyone and the challenge is just right, although melee heavy groups will have a harder time with the princess due to her AOE fart attack. I had alot of fun running that instance, and on a PVP server just getting into the place can be an adventure.
 
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