Tobold's Blog
Sunday, August 07, 2005
 
WoW Journal - 7-August-2005

I'm a bit depressed about the big amount of effort I spent doing Dire Maul North this weekend resulting ultimately in failure. Don't get me wrong, that probably isn't Dire Maul's fault. I've rarely seen a dungeon so tricky, and it was fun to overcome all the obstacles. But getting wiped out twice by the end boss wasn't that much fun, and then some people left the group, and two evenings of work came to nothing.

The boss of Dire Maul North is an ogre king, who is said to have a chest full of tribute from his underlings. So the challenge is to arrive at the end boss without killing the other named mobs in the instance. Well, the first one we couldn't avoid killing, because he has the key for the door leading to the king, and we didn't have a rogue. The second named is drunk, occasionally falls asleep, and can then easily be bypassed. The third named is patrolling around a chest, but with good timing you can grab the key from that chest without aggroing him. The fourth named needs you to have brought frost oil and a thorium widget, to repair a broken trap that freezes him. For the last named you need to bring 8 rugged leather, 4 bolts of runecloth, 2 rune thread and some ogre tannin you find in DM to a goblin who will tailor you an ogre suit out of it. Then disguised as an ogre you pretend that you are bringing the other group members as prisoners to the king, very funny.

We needed two evenings, and lots of retries to find out all of this, and to get it to work. And then we were supposed to kill the king while draining the mana from his advisor, without killing the advisor. And failed twice. The king was hitting me hard, the advisor hit the healers and kept them from healing me properly, and we got wiped out twice without having even remotely scratched them. And you can't bring more than 5 people there, so unless later I'll come decked our in full purple gear, I don't know how to overcome this. Not having killed the other named ogres, our loot was obviously thin, except for a highly valuable purple cloak pattern that I didn't win. I think I'll stay away from DM north for a while, I haven't done east and west yet, and I need to get a lot better equipment to be able to do the final part.
Comments:
I've done a bit of East mate - which was a doddle as most of the adds I could banish :) - not seen north or west yet though

I'll soon need help in there for the Dreadstead quest. Hopefully you'll be up for another go by then :D
 
couple tips for you.

1. to avoid killing the first boss for the key. Bring a rogue, or bring a blacksmith with a truesilver skeleton key, or bring an engineer with a large seaforium charge.

2. you need to have someone offtank the observer. Since your horde, a hunter would do best. The hunter uses there pet to tank the observer, and just heals there pet. There job is to not let there pet die. If they can, take shots at the king to help dps, but the observer has to be offtanked by someone. I guess a warlock with a voidwalker would work too, but we've had good success with hunter + pet, or paladin for alliance.

3. DM north is crazy hard. I'm currently like 1/8 on success per attempts.
 
I mastered north in a few runs.

1. I've always done it with a rogue... most overplayed class on my server. First door never been an issue.

2. Rogue is best bet to sneak in and grab the key out of the chest.

3. You don't need to use a frost oil and widget at all in the trap. If you time it as the guard passes to your right and run all the way to the corner at the bottom of the ramp you bypass him. The trick once you are at the corner is to kill the monsters across from you fast while the guard is on the other end patroling. Kill them and then up the right side of the ramp. Get up top fast to avoid aggro from below.

4. A leatherworker can learn the ogre suit from the goblin by talking to him and asking to learn it. Costs half the raw materials and doesn't require a second trip down after getting the tannin.

5. The end boss is EASY. If you are horde... have a shaman tank the observer. Have them use their LOWEST RANK earth shock to disrupt its heals on the king. This saves the shamans mana for backup heals. If you are alliance... a mage can counterspell the observer while a pet or other party member tanks the observer.

I use to do DM North in approx 1.5 hours tops and have one run just under an hour.
 
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