Wednesday, September 07, 2005
World of Warcraft article in New York Times
You might have noticed that one of the things I often blog is the appearance of MMORPG articles in main-stream media. There is an interesting article about the impact of World of Warcraft on the games market in the New York Times. Not really news, it reports both the point of view that WoW expanded the market, and the opposing point of view that people playing WoW neither have the time nor the money to play other games. (Agreed on the time thing in my case).
Thus I only blog this because it means another bunch of serious people who never heard about World of Warcraft will read about it in their newspaper. By the way, this time it is in the "arts" section. Last time it was "sports", but this particular article might as well have been "business". I wonder if reporting on video games will end up having its own section, or will permanently settle in one specific section.
And why not? Face it, playing World of Warcraft is not more childish or useless than playing baseball, or some other sport. Gaming is taking up an increasing slice of the lifes of ordinary people, and reporting on it in newspapers is just a natural consequence. Media write what people want to read.
Comments:
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Gaming is 2005's version of bowling :P
However it gets a bad rap simply because people can't control themselves around it... letting real life issues slide by in favor of gaming. Bad nutrition, socialization, etc. are all habits of gaming.
A lot of gamers just can't take care of themselves and it gives us all a bad rap.
WoW definately affects the market.. that is 4 million gamers a lot less likely to be buying a single player RPG because they would rather spend that 100 hours required to complete it playing WoW.
Really it only affects RPGs IMO. Sports and FPS are a different world.
However it gets a bad rap simply because people can't control themselves around it... letting real life issues slide by in favor of gaming. Bad nutrition, socialization, etc. are all habits of gaming.
A lot of gamers just can't take care of themselves and it gives us all a bad rap.
WoW definately affects the market.. that is 4 million gamers a lot less likely to be buying a single player RPG because they would rather spend that 100 hours required to complete it playing WoW.
Really it only affects RPGs IMO. Sports and FPS are a different world.
Thanks. I've been subscribbed to this blog for a few months I think... and I just FURLed this post. http://www.furl.net/members/markwagner/
Do you think MMORPG will ever be a household acronym?
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Do you think MMORPG will ever be a household acronym?
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