Tobold's Blog
Friday, September 02, 2005
 
WoW PvP rankings

On the official WoW websites you can now find PvP ranking tables for all servers and sides, and see where you stand exactly. Pretty depressive reading, in my opinion, because it clearly shows the competitive nature of the PvP system in an otherwise non-competitive game. Other people can not stop you from leveling to 60, but they can sure stop you from reaching a high PvP rank. To get a good reward, like a PvP reward weapon, you will need to be in the top 3 of PvP players every week for a couple of weeks. As long as there are a significant number of players which are as ambitious as you, and who have as much time or more than you to spend in the game, you will never make it.

So the only good thing about the PvP ranking tables is that they give you an idea how high you can get. Play as much PvP as you are willing and able to for one week, and the game will tell you your weekly ranking (Raslebol's was 471th last week). Then look up the PvP ranking on the website, where your lifetime ranking will be lower than that (Raslebol is 590th there). If you do the same performance every week, your lifetime score will match your weekly score. Thus you can scroll up the table and see what PvP rank you are likely to reach. Well, I'm headed for Sergeant, and unless I seriously step up my efforts, I won't get much further. As the Sergeant's Cloak was the PvP reward I was targetting, I'm okay with that. But things like the PvP epic mount are clearly far out of my reach.

In a way this is worse than grinding. The worst grind ahead of me is killing 1400 furbolgs to reach friendly status with the timbermaw. But at least that is a fixed number. Somebody else killing more furbolgs than me will not throw me back. And if I don't kill furbolgs for a week, I don't lose any progress either. In PvP, a week of not participating will cost me ranking. And even if Blizzard just adds the new battleground with the next patch, and everybody goes there to try it out, I would need to play more PvP than before just to keep my rank. I'm not a highly competitive person, so I don't like this system at all. Your mileage may vary.
Comments:
Too bad you are not on my server... I gave up at firby 100 or so -_- Thats about when I got the reputation UI mod and saw the # that was hidden to me before :P

But yes you are correct about PvP rankins being jacked. I had hoped when it was orignally announced that it would be a competition type system. In reality it is a hardcore gamers only system with time invested > skill.

# of deaths, quality of kills, and objectives met should determine a players contribution points. Sadly they made it a static # for amount of damage done to a target with bonus honor for winning BGs.

Sadly what is starting to happen is that servers are letting 1 person at a time get to the highest rank then trading off to another person. Since you can get gear from any rank you've earned now and no requirement to maintain it... it is going to become even more of a problem. My server has a certain new rank 14 that is now going to cut way back and let the next rank 13 get rank 14 with pretty much no competition... rinse and repeat until the top 20 are done with rank 14.
 
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