Thursday, March 30, 2006
Play to Crush on Loyalty
I swear that there is a conspiracy going on where people do things just to make something that I wrote completely wrong. :) Just after I said that I don't agree with anything on the Play to Crush blog, somebody wrote a blog entry on loyalty there with which I can only agree.
Basically the blog blames Blizzard for making endgame content so dependant on 40-man raids, which results in people playing the game in a small guild up to level 60, and then leaving the small guild to join a big raiding guild. "Guild-hopping" used to be a big taboo in games like Everquest, but Blizzard turned it into something which the majority of players does. Some players change guild several times, because as visible in yesterdays post the big raiding guilds require you to have a certain equipment before you can join. So you start out with a bunch of friends, then switch to a medium sized guild to get tier 0 armor and an Onyxia key, and when you meet the requirements you try to get into a big raiding guild.
I'm old school, having learned about guilds in Everquest. Most of my guilds I only left when I left the game, and even then there was a chance that I staid in that guild for the next game. I'm still in the same guild that I played EQ2 with, and I'm not planning to leave them, even if there are sometimes conflicts in the guild. But I don't believe in conflict solving by running away from the problem. And I certainly wouldn't use a guild as a springboard to catapult me into the next higher guild, just to advance my character further in the game.
Of course that is a question of priorities. If someone's priority is to advance his character and the guild is a means to this end, he will act differently than somebody whose priority is playing with friends and a raid is a means to that end. But like all old men I lament the lack of ethics in the younger generation, and wished that loyalty would come back into fashion as a value.
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We're a guild who cater to casual gamers - and yes we've had one member pull one of his level 60 alts to join a "Big Raiding Guild". We simply don't support that part of WoW. It's really almost like a totally different game for most of our members I think.
However it does suck that guild loyalty can be affected by this. Finding (and keeping) good gamers in a guild has to be the #1 priority of any guild - it's even more important than the game you play in my opinion.
However it does suck that guild loyalty can be affected by this. Finding (and keeping) good gamers in a guild has to be the #1 priority of any guild - it's even more important than the game you play in my opinion.
I agree with the basic premise of that site, that there should be consequences for all actions and activities in an MMO. You should lose something if you get pwned in PvP.
And the linked video showing the griefing of an outdoor funeral procession in Winterspring - priceless. If you are on the receiving end of such a griefing, perhaps a bit of a sense of humor could help you see just how well-executed and hilarious such an event really is.
And the linked video showing the griefing of an outdoor funeral procession in Winterspring - priceless. If you are on the receiving end of such a griefing, perhaps a bit of a sense of humor could help you see just how well-executed and hilarious such an event really is.
I used to honor guild loyalty, but one day it dawned on me that guild loyalty is highly overrated.
You meet some guy in-game at level 18, and he invites you to join his guild. You level up faster than they do, and in your 40s, you find that you can either (1) do everything solo or struggle to get a pick-up group, or (2) help your guildmates run low level quests.
Now 'old school' says you suck it up and run those lame quests and continue to solo. Hell, you being forced to solo will slow you down and your guildies will catch up! Or you could always not play your main for a few weeks, right?
Then it dawned on me: I am choosing to eliminate my fun for my guild loyalty. Think about that: You are playing a game to have fun, but you are cutting out that fun because of loyalty. No thanks.
In real life, what do you do when your friend that you go to nightclubs with (your favorite thing) decides they only like to read every night? Do you give up clubbing and sit next to them and read, or do you find a new friend and go clubbing? Well, I guess it depends on a lot of things, and one of them is how good of a friend are they? Well frankly, in most guild you join at random, they aren't friends at all.
I decided to switch guild on a whim in Wow, unlike the fierce loyalty I had to guilds in EQ and DAoC. Best choice I ever made. I probably doubled or tripled my enjoyment. And the guilds I left? Well, I certainly wasn't the driving force holding them together. They went on their merry way without me.
Of course this doesn't apply to guilds with rl friends, etc. etc., your mileage may vary. But in general, I say if you aren't having as much fun as you used to, you shouldn't think twice about changing guilds if it will fix things.
You meet some guy in-game at level 18, and he invites you to join his guild. You level up faster than they do, and in your 40s, you find that you can either (1) do everything solo or struggle to get a pick-up group, or (2) help your guildmates run low level quests.
Now 'old school' says you suck it up and run those lame quests and continue to solo. Hell, you being forced to solo will slow you down and your guildies will catch up! Or you could always not play your main for a few weeks, right?
Then it dawned on me: I am choosing to eliminate my fun for my guild loyalty. Think about that: You are playing a game to have fun, but you are cutting out that fun because of loyalty. No thanks.
In real life, what do you do when your friend that you go to nightclubs with (your favorite thing) decides they only like to read every night? Do you give up clubbing and sit next to them and read, or do you find a new friend and go clubbing? Well, I guess it depends on a lot of things, and one of them is how good of a friend are they? Well frankly, in most guild you join at random, they aren't friends at all.
I decided to switch guild on a whim in Wow, unlike the fierce loyalty I had to guilds in EQ and DAoC. Best choice I ever made. I probably doubled or tripled my enjoyment. And the guilds I left? Well, I certainly wasn't the driving force holding them together. They went on their merry way without me.
Of course this doesn't apply to guilds with rl friends, etc. etc., your mileage may vary. But in general, I say if you aren't having as much fun as you used to, you shouldn't think twice about changing guilds if it will fix things.
WoW is my very first MMORPG. The Guild my 60 is in is also the very first guild I joined. Had it not been for the Guild I probably would have quit WoW by now, although oddly enough only two members in the guild at the time I joined are still members. One of them focused almost exclusively on PvP (BGs) but Raids with us occasionally, the other became the Guild Leader, brought in his RL Friends, and is responsible for us being where we are now; a 50+ strong guild with 30+ 60s (albeit several 60-alts ;) who just raided MC for the first time.
The original founders of our Guild rejoined us not too long ago, then jumped ship again for another high-pop Guild. Each to his own, I guess. I don't know any of my Guild-mates IRL but I chat with them in vent, I know their voices, and I consider them virtual friends at the least.
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The original founders of our Guild rejoined us not too long ago, then jumped ship again for another high-pop Guild. Each to his own, I guess. I don't know any of my Guild-mates IRL but I chat with them in vent, I know their voices, and I consider them virtual friends at the least.
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