Tobold's Blog
Tuesday, March 21, 2006
 
WoW Journal - 21-March-2006

In the last couple of days I did a surprising amount of raiding. I visited Molten Core twice, and Zul'Gurub once. As guild event, for hanging out with friends, these raids are fun enough. I'm just still not convinced of raids being the "purpose" of the game, the pinnacle for which the whole leveling up thing is just the preparation. And of course for loot raids suck.

I usually get nice loot in smaller dungeons, because there is lots of it, and the group size is small, so you are bound to receive *something*, even if it wasn't what you had hoped for. In the two Molten Core raids, each taking 5 hours, I got basically nothing. The first raid got me one "Burning Pitch", grey item of about 5 silver piece sales value. The second raid netted me a piece of coal, worth even less. As each of these raids cost me over 10 gold for repairs and potions, I need to farm gold just for being able to pay for my raids.

That isn't because my guild is so bad that we don't get any epics, or our loot system is so bad. We killed 3 bosses on the first MC run, and a 4th on the second run, and only failed to win against Geddon. But from all the epics that dropped, only one was useable by priests, and that was a wand with 72.3 DPS, which all casters wanted. 4 of the 12 players who wanted it (me included) had the maximum number of raid points, but somebody else won the roll, and I went empty. Basically raid loot is a lottery, few loot of very high quality, divided by a large number of people, resulting in a very low chance of getting anything. I'm generally not lucky in such lotteries. The best loot I got this weekend was a nice casters ring from Dire Maul West, because rolling against 2 other casters in a group of 5 is a lot easier than rolling against 11 other casters in a raid.

In Zul'Gurub I didn't get anything either from the 2 bosses we killed, because I passed on the Primal Hakkari item, which could theoretically have gotten me some epic priest armor item from a quest. But for that quest I would need to have revered faction, which I probably never will achieve, so I passed in favor of somebody who used it for an enchantment quest, which only needed friendly faction. But as I said, going raiding with friends from the guild is fun, even if I'm not lucky with loot.

To pay for these raids, I'm on several "get rich quick" schemes at once, as I dislike the monotonous monster farming method of making money. One scheme is trying to buy cheap resistance rings for arcane or frost protection. Having seen how high the prices for fire, shadow, and nature resistance rings went up when people started visiting the dungeons that needed those resistance, I figure it is only a question of time until Blizzard makes a dungeon which needs frost or arcane resistance. Of course that is more of a "get rich slow" scheme, as I'll have to park the rings on some alt for a couple of months before making money from them.

A similar scheme, with a much quicker payout, is hording volatile rum for making goblin rocket fuel. The rum and fuel are currently very cheap, between 30 and 80 silver. But supply is low, as you either need to buy the rum in limited amounts from the drunk in DM North after a successful tribute run, or you will have to slaughter lots of pirates in Stranglethorn, where the drop rate of the rum is very low. So now I hope that when patch 1.10 comes, presumably next week, and goblin rocket fuel is needed for an early part of the tier 0.5 upgrade quest, I can sell the fuel for at least 2 gold each, tripling my investment.

Of course those schemes are all speculative, and could go horribly wrong. So I did have to find a way to make money more reliably, but without farming monsters. It turns out that I enjoy gathering herbs with my warrior alchemist, and that gathering high level herbs pays as well as farming mobs. But the only alchemy I'm still doing is transmuting essences into more expensive other essences, and making greater fire protection potions. Making standard potions is downright stupid, I just buy them from the auction house. For example I just bought a bunch of major mana potions for 1 gold each. If I made the potion myself, I would need 3 Dreamfoil, 2 Icecap, and 1 vial. Each Dreamfoil sells for 60 silver in the AH. Add the price of the Icecap and vial, and making the potion costs me twice of what I need to pay somebody else to make them. What a borked economy!

Gathering herbs isn't that easy as you would think. Of course at level 60 I rarely have any problems with the monsters running around the herbs. But I *do* have problems with other people gathering herbs as well. There is a huge difference in my yield depending on time of day. If one or two other players are gathering herbs at the same time as me, gathering herbs isn't all that profitable. If I'm the only herbalist in the zone, it is jackpot time, with half a hour of gathering netting me up to 20 gold.

My first instinct was gathering herbs in the early morning, on weekends, because I'm an early riser, and the server population at that time is low. That turned out to not work well. Server population is low, but of those high-level players that are on, most are doing solo activities for gathering money and stuff for their group activities later, and there are lots of herb gatherers around. Then on Sunday, after finishing our MC raid at 10 pm, I go picking flowers and find Azshara totally deserted. All the high-level players are busy in a group or raid, and nobody is gathering herbs, so I'm able to gather loads of them. The trick is to pick *all* herbs you see in a zone, even those with a lower market value. Due to the way respawns work, it seems that clearing out an area of herbs totally increases the chance of something respawning, which could well be something of higher value. And even a lowly Sungrass sells for at least 10 silver, so bowing down once to pick one, netting you up to 3 of them, is still faster and more profitable than killing an average mob in that zone.

Well, at least now I know what to do during week days when my guild is raiding and I don't participate. Due to my guild not using voice chat, our raids last too long for me, starting only at 8 pm. As I have to get up a 6:30 am, I just can't raid until around midnight on the night before a work day. And with part of the guild living in the UK, one time zone earlier than me, we can't start much earlier. So my usual weekday play schedule from 6 pm to 10 pm doesn't quite fit into my guild's raid schedule of 8 pm to midnight. And I thought I had escaped time zone problems, when I quit the US servers! I'm afraid I didn't account for the "personal" time zone of the many people that get up later and go to bed much later than me.
Comments:
I find that the midrange herbs/ore are better to farm then going for the high end ingredients. Not crowded, and mob aggro is nothing.

I have a miner that has his stone attached to Theramore, a quick ride to Desolace. I can make 2 cycles around desolace and get mithirl/iron/tin with a smattering of Truesilver no problem. usually about 60 of each. depending on when i post the items in the AH i can make 20 - 40g per Desolace run on my server.

whenever i try to mine thoruim it is packed and not worth the headache.
 
Hmm, I need to check my server's market prices for mid-level herbs. I could collect lots of mid-level herbs in a very short time in the Swamp of Sorrows for example.

On the other hand ore doesn't follow the same price distribution as herbs. I know that at the very low end copper is still valuable, peacebloom are not.
 
Wow, I'm in the same exact position as you.

My guild (which formed about 6 weeks ago) just took down Luci for the first time, and we can easily take the first few bosses in ZG as well (we did it on Friday night with half the raid members drunk, he he). My mage has some pretty good pre-MC gear (most of the Magisters plus some nice +dmg/crit gear), so upgrades would mostly entail high-end ZG and MC gear at this point. So, with Oblivion coming out today, I envision playing less WoW, and sticking to the raid nights. Now, I have to figure out WHY I will do this, as raids aren't exactly fun, and for what would I be gearing up?

However, there is a solution to your money problems. My mage makes around 8-9g per day transmuting Essence of Water (6-8g on AH) into Essence of Air (~15g on AH). Prices fluctuate, but you should be able to make at least 6g per day doing this. Getting the recipe requires 5-manning Scholo a couple of times, completing a couple of quests to get a trinket that allows you to talk to some ghosts in a structure outise the Scholo entrance, who sell the transmute recipe (along with the Major Mana Potion recipe).

An alternative, if you have some capital, is the Transmute Undeath to Water recipe. This is a world drop off the big-ass dragons that require 40-man raids. I picked this up for my retired pally alt for 120g, but it usually sells for 150-200g. This nets you around 6-7g per day. I have purchased most Essences of Undeath for around 50-80s, but this may go up after 1.10, depending on the impact of 5-man undead instances and drop rate changes.

Remember, only get one per character, as they are both on the same 24-hour timer, so having both is meaningless. My UD mage buys Undeaths (they cost twice as much on Alliance side, due to Alliance inflation) at 50-80s each, transfers via neutral AH to my pally, who converts to Water, and then transfers back to the UD mage, who converts to Air and sells. That's around 14g per day, with no farming whatsoever, and maybe one trip to a neutral auction house per month to transfer items (my pally has a stash of 300 Undeaths, which I've hoarded in case prices go up after the next patch).

Finally, good idea on hoarding +resist rings. I've heard Naxrammas, the next big instance floating above Stratholme, will be all about Shadow resistance.
 
I have both of those transmute recipes on Raslebol, I think I already mentioned that as one of my regular sources of income. But as you said, both recipes on the same guy aren't that useful. And on my server the Essence of Undeath goes for around 3 gold, and the Essence of Air for only 13 gold, so I need 2 transmutes to make 10 gold. 5 gold per day isn't all that much.

As these transmutes need over 225 in alchemy skill, and for that you need to be at least level 35, I can't just make an alt for additional income. My other characters which are above level 30 are tailor/enchanter and miner/engineer, and I don't want to give those skills up. (Although I'll probably ditch tailoring for jewelcrafting in the expansion)
 
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