Thursday, April 20, 2006
GTA made me do it
More on the evil influence of video games: An 8-year old boy steals his teachers car after playing GTA. Makes you laugh, until you start wondering how an 8-year old gets hold of a Grand Theft Auto game, which is rated "M" for a mature audience ages 17 and older. GTA San Andreas is even rated "AO", adults only, although that is due to the "hot coffee" mod that opens up a secret sex scene in the game.
I played GTA Vice City. I liked it, but no way would I let a small boy play that game. You don't need to be an expert in video games to read the rating on the box, and look a 5 minutes of gameplay to find out that this game is unsuitable for small children. If parents totally neglect their children and don't take the least bit of interest in what they are doing, the children might well end up as criminals, with or without GTA.
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Just broke out my copy of GTA:Vice City and had a grand old time. Very relaxing game, really. You can blow off a load of stress in a completely harmless way.
Now if you want a game that leads to violence in real life, you need look no further than Tetris. That is an extremely frustrating game because you can never win, the pieces just keep coming and coming and coming and eventually you lose. You can't beat Tetris! You will lose every, single, game you play! How frustrating is that!
I'm so worked up just thinking about Tetris I need to play some more GTA to unwind.
Now if you want a game that leads to violence in real life, you need look no further than Tetris. That is an extremely frustrating game because you can never win, the pieces just keep coming and coming and coming and eventually you lose. You can't beat Tetris! You will lose every, single, game you play! How frustrating is that!
I'm so worked up just thinking about Tetris I need to play some more GTA to unwind.
While I understand that some minds are more impressionable than others, I think that it is highly unfair to lable a game as the source of societies woes. One need look no further than governments to realize that violence is encouraged in many societies with or without video games: a mass murderer in the real world becomes a war hero in the right context against a common enemy; governments spend endless amounts of money on military hardware even in "peace" time, and those who question their motives are labled as traitors.
I think that most people are scared of life in general and the lack of control they have -whether they realize it or not- so they look for something to attack so that they can feel powerful and try to forget the fact that one day they are going to die. Kids look to video games because that is the only way they can have power in societies that discard their opinions-or just flat out don't ask them- and adults wield their own power whether it be in a household, on a co-worker, or in some cases, other nations.
I remember reading on one of your previous blogs about what an interesting idea an MMORPG where players controled nations and not individuals would be and it really made me think. I think you would see many more nations that were aggressive and imperialist than you would utopian farming communities but that is just a thought.
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I think that most people are scared of life in general and the lack of control they have -whether they realize it or not- so they look for something to attack so that they can feel powerful and try to forget the fact that one day they are going to die. Kids look to video games because that is the only way they can have power in societies that discard their opinions-or just flat out don't ask them- and adults wield their own power whether it be in a household, on a co-worker, or in some cases, other nations.
I remember reading on one of your previous blogs about what an interesting idea an MMORPG where players controled nations and not individuals would be and it really made me think. I think you would see many more nations that were aggressive and imperialist than you would utopian farming communities but that is just a thought.
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