Wednesday, April 05, 2006
Reverse engineering quests?
Most people's approach to selecting quests in World of Warcraft is easy: simply do all of them. That is an excellent approach if you haven't done the quests yet, as you will experience a maximum of content by doing all the quests available to you.
For my third Horde character in the mid-30's levels taking all quests isn't really what I want. I did all of those quests already, and some of them I don't care to repeat, because they were annoying. But I don't want to give up on quests altogether, because quests also have quest rewards, and some of the items you can quest for are quite good.
But now I find that looking at quests from the reward point of view isn't that easy. Many of the best rewards are from quest chains, and the first quest in the series tells you neither that this is a chain, nor what the reward at the end will be. I've started looking at the equipment section of Goblin Workshop, where some items are labeled as quest items, and then used Thottbot or Allakhazam to find the start of the quest series for that. But that isn't very easy, and I feel that I'm missing some quests.
Anyone have a better idea on how to find the quests that would give good gear for a level 35 shaman?
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In my opinion, the only worthwhile quest rewards (besides fun and xp) are through dungeons. I don't know of any exceptions offhand.
As a level 35 characterm, you can generally only solo level 35 or so quests, which give you level 30 equipment. If you have the money (through your skilled AH playing), you can always buy better level 35 gear.
At least that's what I've found with my latest toon, a 27 NE druid on the PvP server Kalecgos. Through AH, I've made about 350g, and I'm twinking him for 20-29 BG's right now. Looking through his gear, there's not a single quest reward outside of dungeon loot.
I've found the following site to be useful in planning how to get the best loot. The only issue is getting higher-level friends or guildies to help me run the instances:
http://69.41.171.43/
As a level 35 characterm, you can generally only solo level 35 or so quests, which give you level 30 equipment. If you have the money (through your skilled AH playing), you can always buy better level 35 gear.
At least that's what I've found with my latest toon, a 27 NE druid on the PvP server Kalecgos. Through AH, I've made about 350g, and I'm twinking him for 20-29 BG's right now. Looking through his gear, there's not a single quest reward outside of dungeon loot.
I've found the following site to be useful in planning how to get the best loot. The only issue is getting higher-level friends or guildies to help me run the instances:
http://69.41.171.43/
Kaliban's site is excellent for finding loot in dungeons - I've used it a lot.
I use Thottbot and Allakhazam to find loot, and then filter it according to drop rate (exclude rare drops) and length of quest chain for items that are quest rewards.
But, with my current main, I spent about 3/4ths of my time in dungeons.
I use Thottbot and Allakhazam to find loot, and then filter it according to drop rate (exclude rare drops) and length of quest chain for items that are quest rewards.
But, with my current main, I spent about 3/4ths of my time in dungeons.
There are two main instances good for level 35, RFK and Scarlet Monastery(SM). Search under Quests by zones on Allakazam. Or, you can find a level 60 friend to run you through the two instances which would drop some nice gears you can use.
On thottbot it always you to look at all gear within a level range and/or type. So if you want level 35 1 h mace search for 30-40 1 hand maces, then look at each mace (preferably the blue ones) and then click on the item link to determine the source.
The source will either be boe world drop, random mob, quest reward, or bop boss drop. Then determine which one of those is feasible for you to accomplish. Look at the level requirements for the quest and where the chain begins. All of that can be done on thott
The source will either be boe world drop, random mob, quest reward, or bop boss drop. Then determine which one of those is feasible for you to accomplish. Look at the level requirements for the quest and where the chain begins. All of that can be done on thott
I'm aware of the good loot from dungeons, for example at level 35 I could do the Scarlet Monastry main quest, which gives very nice loot for that level.
The problem is how to do SM on my server. The server is old, with over half of the population being level 60, and very few players in the 35-40 level range. Plus I'm on the Horde side, which only has much less players than Alliance. Getting 5 people in the correct level range for SM together is nearly impossible.
Of course I could try to ask some level 60 from my guild to run me through SM. I've done that for guild mates myself a lot. But of course it isn't very interesting, neither for the level 60, nor for the people who get the dungeon done the easy way. No wonder most people prefer twinking with items from the auction house.
The problem is how to do SM on my server. The server is old, with over half of the population being level 60, and very few players in the 35-40 level range. Plus I'm on the Horde side, which only has much less players than Alliance. Getting 5 people in the correct level range for SM together is nearly impossible.
Of course I could try to ask some level 60 from my guild to run me through SM. I've done that for guild mates myself a lot. But of course it isn't very interesting, neither for the level 60, nor for the people who get the dungeon done the easy way. No wonder most people prefer twinking with items from the auction house.
Yes, it is indeed hard to form low level groups on older servers. The root of the problem is Blizzard's incompetent servers discouraging new players from signing up thus preventing new intakes.
I could never understand why Blizzard is having so much server issues. Is it because of the seamless zones nature of the game engine, poor codings or outdated servers?
I know WoW is very popular, and Blizzard fanboys would want us to think that it was not Blizzard's fault because they did not expect the game to be so popular. Oh come on, Everquest had its hey days too and they resolved their servers problems within the first few weeks.
I could never understand why Blizzard is having so much server issues. Is it because of the seamless zones nature of the game engine, poor codings or outdated servers?
I know WoW is very popular, and Blizzard fanboys would want us to think that it was not Blizzard's fault because they did not expect the game to be so popular. Oh come on, Everquest had its hey days too and they resolved their servers problems within the first few weeks.
Everquest had its hey days too and they resolved their servers problems within the first few weeks
Lol, what Everquest were you playing? The one I played for nearly two years had server problems all the time, with lots of server splits and migrations.
I'd judge the WoW servers as somewhere mediocre in the MMORPG industry. They are a lot more stable than lets say Anarchy Online or Star Wars Galaxies, but still far from being optimal.
The problem of not finding lower level people to group with is because the servers are separate, each one with a quite limited maximum number of players of around 3,000 (of which usually 2,000 are Alliance and 1,000 Horde). Compare that to a game like EVE, which has only ONE server for all the players together, thus no problems of a difference between "old" and "new" servers.
I also liked the Final Fantasy XI servers, because they are international. In WoW the servers are underutilized at certain hours, and then at prime time you have to wait in a queue, just because most people play in the evening. On international servers it is always evening somewhere in the world. If you play at odd hours you might have problems communicating with Japanese players, but that is usually still better than no other players at all.
What could help WoW would be less restrictive methods of migration, and the possibility to have both battlegrounds and instanced dungeons linked over several servers.
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Lol, what Everquest were you playing? The one I played for nearly two years had server problems all the time, with lots of server splits and migrations.
I'd judge the WoW servers as somewhere mediocre in the MMORPG industry. They are a lot more stable than lets say Anarchy Online or Star Wars Galaxies, but still far from being optimal.
The problem of not finding lower level people to group with is because the servers are separate, each one with a quite limited maximum number of players of around 3,000 (of which usually 2,000 are Alliance and 1,000 Horde). Compare that to a game like EVE, which has only ONE server for all the players together, thus no problems of a difference between "old" and "new" servers.
I also liked the Final Fantasy XI servers, because they are international. In WoW the servers are underutilized at certain hours, and then at prime time you have to wait in a queue, just because most people play in the evening. On international servers it is always evening somewhere in the world. If you play at odd hours you might have problems communicating with Japanese players, but that is usually still better than no other players at all.
What could help WoW would be less restrictive methods of migration, and the possibility to have both battlegrounds and instanced dungeons linked over several servers.
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