Sunday, May 07, 2006
A guild experiment
My guild in World of Warcraft, on the Runetotem Euro server, is embarking on an interesting experiment. Previously we tried to be everything to all people, and that didn't work very well. The raiders wanted stricter rules for recruitment, raid attendance, and DKP points for better raiding progress, the casual players didn't want to be forced to anything. So now we split the guild, amicably, into two closely related sister guilds, one for raiding, one for everything else.
As I obviously didn't want to raid several times a week, and most officers moved to the raiding half, Order of the Blood Croix, I ended up being the guild master of the non-raiding half, Order of the Rose Croix. I've been GM before, in DAoC, until the guild drama got too stressful for me. But I hope that this time it will be better, as I am heading the less ambitious half. It is often ambitions you can't realize that lead to frustration, and it should be easier to realize the ambitions of a guild that wants to be casual.
Not everybody was happy over the split, and we lost some people over it. But I think it was the "least bad" option we had. We were constantly losing people to other raiding guilds before, because with our previous "casual raiding" approach we didn't make enough progress. Now the raiding part of the guild can implement whatever rules it takes to make raiding a bigger success.
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In my opinion, a successful guild need to have a strict and effective recruitment process.
In a mmog like WoW, everyone's dedication is very important during raids. Screwing up(not attentive or lack of skills) or going afk regularly waster everybody's time.
Does it sound like a job? Unfortunately it is true in every activities that require teamworks. All of us sacrifice something in real life to go on a long raid which usually take 2-3hrs and some time longer.
As for guild dramas, it is inevitable. That's why it is very important to lay out a set of guidelines on the do's and dont's. The most common causes of dramas I have seen are usually not being picked for raids and guild bank.
In a mmog like WoW, everyone's dedication is very important during raids. Screwing up(not attentive or lack of skills) or going afk regularly waster everybody's time.
Does it sound like a job? Unfortunately it is true in every activities that require teamworks. All of us sacrifice something in real life to go on a long raid which usually take 2-3hrs and some time longer.
As for guild dramas, it is inevitable. That's why it is very important to lay out a set of guidelines on the do's and dont's. The most common causes of dramas I have seen are usually not being picked for raids and guild bank.
My first raiding guild in WoW went the same way as this - we had trouble getting things up and running due to differing opinions on things - raiders wanted DKP, casuals wanted random rolls on loot etc. In the end, the guild fractured into a raiding guild and casual guild, just the same as yours. The problem with that was that without the casuals they lacked the critical mass to raid any more, and the guild died a painful death.
Hope yours doesn't go the same way!
Hope yours doesn't go the same way!
We have what we like to call a "casual raiding" guild. Raids are 3 times a week, we set goals with deadlines for members (Onyxia key, etc.) and the one cardinal rule is "no drama and no loot wh0res". The officers are careful to recruit people who are mature, and the few times when someone slipped through the filters, they were quickly booted. Result? Everyone is very, very helpful and friendly during non-raid time, and very professional during raids. People share resources (I just received 2 Dark Iron Bars and gave away 2 Mooncloth, 2 Essences of Air, and a bunch of enchanting mats yesterday alone).
The best you can hope for is a union of similiar minded people. Get in that group and stick wit em. Let those who wanna leave leave, and realize that one day you may be one of those people who want to leave =)
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