Wednesday, July 05, 2006
Massively multiplayer (role-playing?) games
Every two weeks I spend one evening playing Dungeons & Dragons v3.5, old-fashioned pen and paper role-playing. My character is a mage under the delusion of being the greatest mage of all times, and as he finds himself in a relatively magic-poor environment full of unsophisticated barbarians, that illusion is easy to keep up. So I'm casting spells often just to impress non-player characters, and use my magic in many imaginative ways. And then I come back to World of Warcraft and ask myself how the heck the "RP" part ended up in the MMORPG acronym.
On most servers there is not even the faintest suggestion of role-playing. None of my characters has a background story. People chose their classoften mostly for functional reasons, a mage is made to deal a lot of damage, not not impress anybody with magic. Race is chosen often either for looks, racial traits, or just to start in a newbie area you don't know yet. And close to nobody reads the lore. Actually people don't even read the quest description further than the short summary at the top, you can often hear people asking in General chat for information which is clearly given in the body of the quest text.
I'm not really tempted to play on a role-playing server, because I don't think people will be much different there. Lots of people on a RP server have a background story and try to role-play, but the effort usually fails because everybody is so wound up in their own story that they completely ignore the story of the other players. There aren't many people willing and able to encounter somebody, and play along to that guys story. Roleplaying on a RP server is usually limited to small groups of friends that agreed upon a common story to play along, but the other 3000 players on the same server are completely ignorant of that story. In any case it isn't possible for players to change the world with their stories. The story of you and your friends which culminates in slaying the evil dragon Onyxia only creates a short and limited illusion of you having slain Onyxia. In reality she exists in infinite copies and even for you she will resurrect every 5 days.
"Role-playing" in the context of computer games, single- or massively multi-player, has long since been reduced to the idea that the player plays a single avatar, and that this avatar has stats and skills which develop with time. But that is just the "rules" part of classic pen and paper games. But a role in pen and paper is not just the rules governing what skills a character of that class can use, and how they evolve. Many pen and paper role-player regard such rules as something which should be minimized, lest the game evolves into a rules-lawyering fight. The important thing is the story, and how the players act in relation to the story and to each other. And the story is largely independant of the rules, we once played a Warhammer campaign using rules from a different fantasy RPG system, because we liked the setting, but not the Warhammer rules. And one Call of Cthulhu of ours went horribly wrong, because the players were still in a monster-bashing fantasy mind-set and started hunting the werewolf with a hand grenade in a silver teapot instead of being in any way afraid of him.
Playing World of Warcraft involves knowing how your spells and abilities work, and how the mobs will react to you using them. If you look at most situation in the game from a "role-playing" point of view, they are utterly unrealistic: You can kill a mob in plain sight just a few meters from his friends, and as long as they are outside of some artificial aggro radius they won't join the fight. A slain monster rematerializes a few minutes later out of thin air. You get a reward for delivering a secret information that another thousand players before already delivered. The game world is not so much persistent as static, continually self-regenerating to its initial state.
Maybe we should follow Lum the Mad's suggestion to call our games MMOGs instead of MMORPGs. Because unless you *define* role-playing as being just about character stats, a MMORPG has not much in common with real role-playing.
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The one thing they do have in common is the ability to play someone you are not. The way people play it out is entirely different thing. For example, in our guildchat it is not-done to have OOC conversations (we play on a RP server).
In our pen-and-paper group (Warhammer FRP) we don't talk OOC as well. I have played some DND outside my regular group too, and it was quite different than I expected. This group discussed THAC0's and weaponbonusses as part of how they would approach each objective. Turning the DND experience into a similar agro-radius approach one in WoW would.
Is WoW a roleplay game? It is, it allows you to play a character with abilities you wouldn't have in real life. You directly control your avatar.
Is WoW as free-form as a pen-and-paper RPG? One would say it is not. You can only act within the restrictions of the computer program. But believe it or not, if the DND story puts you on a crossroad, your DM makes sure that whatever direction you pick you will end up at the damsel in distress.
The point I try to make is, the shortcomings of each format can be enhanced or minimized by the player base. If WoW players decide to read the lore, or to act as a undead warlock would and play the game as an RPG it becomes and RPG. If DND players ignore the rich story environment, it will turn into a calculate it and grab the loot game.
Is WoW a good RPG environment? Not really. As you said there is no option to change the world with your actions. But if you stay in character, everyone can become a mage with B-celeberty status sprinkled on top.
In our pen-and-paper group (Warhammer FRP) we don't talk OOC as well. I have played some DND outside my regular group too, and it was quite different than I expected. This group discussed THAC0's and weaponbonusses as part of how they would approach each objective. Turning the DND experience into a similar agro-radius approach one in WoW would.
Is WoW a roleplay game? It is, it allows you to play a character with abilities you wouldn't have in real life. You directly control your avatar.
Is WoW as free-form as a pen-and-paper RPG? One would say it is not. You can only act within the restrictions of the computer program. But believe it or not, if the DND story puts you on a crossroad, your DM makes sure that whatever direction you pick you will end up at the damsel in distress.
The point I try to make is, the shortcomings of each format can be enhanced or minimized by the player base. If WoW players decide to read the lore, or to act as a undead warlock would and play the game as an RPG it becomes and RPG. If DND players ignore the rich story environment, it will turn into a calculate it and grab the loot game.
Is WoW a good RPG environment? Not really. As you said there is no option to change the world with your actions. But if you stay in character, everyone can become a mage with B-celeberty status sprinkled on top.
Heh... reminds me of my good old days in EQ, when I sort of imposed role playing.
It was still early in the game. I had managed to bring a troll in the elf start city... where most players had never even seen a troll. Just to see the new players stop in their tracks, examine, turn tail and run away was worth every step it took to bring the character there...
I could barely communicate with my friends on the elven continent. I was roleplaying that my Elven Bard had been turned into a troll by an evil Necromancer (never got around to level that guy up...)
My guildsmate had a fun time trying to understand what happened to me, even though they were not the RP type.
I remember spending an evening where my guildsmate were feeding the troll all sorts of alchool and food to see if something had any effect (other than getting the troll drunk).
Good times.
It was still early in the game. I had managed to bring a troll in the elf start city... where most players had never even seen a troll. Just to see the new players stop in their tracks, examine, turn tail and run away was worth every step it took to bring the character there...
I could barely communicate with my friends on the elven continent. I was roleplaying that my Elven Bard had been turned into a troll by an evil Necromancer (never got around to level that guy up...)
My guildsmate had a fun time trying to understand what happened to me, even though they were not the RP type.
I remember spending an evening where my guildsmate were feeding the troll all sorts of alchool and food to see if something had any effect (other than getting the troll drunk).
Good times.
QUOTE: Is WoW a roleplay game? It is, it allows you to play a character with abilities you wouldn't have in real life. You directly control your avatar.
So also Doom 3 and Unreal Tournament are Role Playing Games? And what about PacMan, do you roleplay a yellow fat guy? :)
Defining Role Playing is not easy, but the wikipedia related page has some interesting lines.
I agree with Eric, roleplay in current MMORPG is very difficult and rare. The environment, the UI tools, the game mechanics and much more important than everything else the kind of playerbase those games have are just not good for it.
So also Doom 3 and Unreal Tournament are Role Playing Games? And what about PacMan, do you roleplay a yellow fat guy? :)
Defining Role Playing is not easy, but the wikipedia related page has some interesting lines.
I agree with Eric, roleplay in current MMORPG is very difficult and rare. The environment, the UI tools, the game mechanics and much more important than everything else the kind of playerbase those games have are just not good for it.
You can RP in WoW, but it takes considerable effort and usually requires cooperation from other players; this can be facilitated by joining an RP Guild. I RP a maniacal Gnome Warrior on my regular server (not an RP server). He's not someone you want in a serious Raid group, especially when he goes into a berserker rage and attacks everything in sight. I also have a Dwarf Hunter that made the trek to Darnassus when he was around lvl 5 (yeah, he died several times in the Wetlands). I RP him as a Dwarf who thinks he's just a really short Night Elf. Of course to seriously RP him I should have braved the Wetlands at lvl 1 ;)
I think your point about the static, unchanging World of Warcraft was very well illustrated in the WoW comic that shows an adventurer returning a farmer's stolen treasure and receiving some food for his trouble. While eating his "reward" the adventurer witnesses several other adventurers arrive, all bearing sacks containing...the farmer's stolen treasure. The final frame shows the enlightened adventurer standing next to the farmer with a gold ! over his head.
I think your point about the static, unchanging World of Warcraft was very well illustrated in the WoW comic that shows an adventurer returning a farmer's stolen treasure and receiving some food for his trouble. While eating his "reward" the adventurer witnesses several other adventurers arrive, all bearing sacks containing...the farmer's stolen treasure. The final frame shows the enlightened adventurer standing next to the farmer with a gold ! over his head.
If you really want to roleplay in an online game, check out http://www.armageddon.org
It is the only roleplaying MMORPG I have found that still maintains a solid code based combat system. I don't play there anymore though, as I find the community a bit incestuous ;)
It is the only roleplaying MMORPG I have found that still maintains a solid code based combat system. I don't play there anymore though, as I find the community a bit incestuous ;)
>>I'm not really tempted to play on a role-playing server, because I don't think people will be much different there.
It's totally different. Instead of saying "Ding!" they say "I feel stronger."
Sammy
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It's totally different. Instead of saying "Ding!" they say "I feel stronger."
Sammy
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