Tobold's Blog
Monday, August 28, 2006
 
WoW Journal - 28-August-2006

I was doing lots of different things in World of Warcraft this weekend, playing three different characters. My Alliance priest leveled up to 56, doing quests in Azshara and Felwood, after having finished with Un'Goro. To me Azshara always seems like a half-finished zone. There are very few quests in that zone, much less than for other zones. There is also a huge mountain with two cave entrances, one marked with Alliance flags, the other with Horde flags, which is obviously destined to become a battleground one day, but is empty right now. And there are some interesting corners with no quests at all, or just a quest fragment leading to nowhere. For example there is a group of shipwrecked people in one of the canyons on the south coast, which give you a quest to repel a naga invasion. But I haven't seen any quests leading you towards this rather hidden group of people. Nor do you get any reward or follow-up quest when you managed to beat off the naga. The whole zone reeks of unfinished business.

As I recently wrote, I'm not quite sure yet what I will do when my Alliance priest hits level 60. Doing level 60 content with him will be pretty much the same as doing the same content with my Horde priest, with no variety of play style on offer. And I don't want to start a new character before the Burning Crusade expansion comes out, as I'd rather do a new character of a new race, so I get to know the new quests from the new starting zones. So in the end I had the idea to reactivate my level 60 Horde warrior. He was leading a life of semi-retirement, just being used as herbalist / alchemist, and not going adventuring any more.

After some analysis I concluded that the reason why I don't play the warrior, who after all was my first level 60 character ever, is that he is spec'd as a tank. That is useful in small groups, but not good for soloing, not fun in PvP, and my guild already has a lot of tanks and so I couldn't go raiding as a tank either. So I rummaged through my bank and put on more damage-oriented gear. And I unlearned my protection talents and went for a build with 18 points in arms and 33 points in fury. So now I'm dual-wielding instead of using a shield, and deal a lot more damage per second.

So I went soloing with my newly spec'd dps warrior, and I liked it. I gathered a lot of the new items for the Argent Dawn, to exchange for insignias. As I already had a lot of reputation with AD, I managed to get up to revered. And at that point I was able to "buy" an 18-slot backpack for just 14 insignia. When I was still on a protection build, solo fights took very long, but I hardly got wounded at all, even if there were adds. As fury warrior the fights are much shorter, but I need to take care to not get too many mobs at once. For farming stuff, the dps warrior build is a lot more efficient. And I think that by just switching gear I would still make a decent tank for a group, although I haven't tried that yet.

What I did try was PvP, in a group with my guild. We did two battles in Arathi Basin, and won both. The opponents were mostly better equipped than I was, as my warrior only has the tier 1 gloves, and the rest of his equipment isn't epic. But we had Teamspeak, and voice communication gives a big advantage in battlegrounds. That was fun to try some PvP, but I'm not going to do much of it before the expansion. I'd rather wait until the honor system is completely revamped, and I can get PvP rewards by slowly building up points, without being forced to compete on a relative scale with people who play all day.

With my Horde priest I did an uneventful Molten Core raid. But the other day my guild went to Blackwing Lair for the very first time. That was the first time I tried the Razorgore encounter. That was a lot of fun, even if we wiped repeatedly and never even got close to finish all the eggs. We had read up on the strategy for the encounter, which involves trying to kite up to 40 angry mobs, but the plan failed somewhere in the small details which you can only learn by experience. This is a very technical fight, and for a guild like ours (huge and semi-casual) this will be an obstacle very hard to overcome. We will need to find the perfect strategy, and then arrive at the perfect execution, with not a single player messing up. With 200 people in the guild, and the composition of the 40-man raid group not being constant, that is rather hard to achieve.

My Alliance priest is, more by accident, in a rather strictly organized tight uber leet guild. If I wasn't a priest, they would have kicked me out long ago, due to slow leveling. As it is, they keep me in reserve, a bit like a spare wheel, you never know when you'll need another priest. :) Anyway, this guild is on a relatively new server, not yet 3 months old. And *they* have beaten Razorgore (without me, of course), on the first attempt. And killed Vael on the same first BWL evening, after a few wipes. Obviously it isn't a question of gear, there is a limit of how many epics you can get out of MC in 2 months. But that guild is much smaller, less than half the size of my Horde guild, and the participation rate of everybody in raids is much higher. Plus they are all experienced raiders from other servers. If everybody knows what to do, and you always raid with more or less the same 40 people, these encounters are a lot more doable.

This observation makes me feel unwell. Whatever "challenge" the developers put in our way, the players will find a way to overcome. But these achievements have a cost. If you can only succeed if you raid always with the same people, you end up kicking out those from the guild who can't play that often. If you can only succeed with certain mix of classes, some classes have a hard time getting into a raid guild. And if only certain talent builds are considered viable, guilds even start fighting over specs. In my leet guild there recently was a big fight because some priests had put some points into shadow, and that caused a huge row about them being "disloyal" to the guild. The harder you make the encounters, the harder the players become. It stops being all fun and games, and becomes dead serious. I noticed that Molten Core for my Horde guild has become more relaxed. Even if a mistake is made, or we have a bad pull, due to us being better equipped and more experienced now we usually recover without wiping. And that limits the amount of stress and the exchange of angry words. With BWL we risk some unpleasantness, when we wipe on Razorgore every weekend for several weeks, and people get frustrated. I'm sure that once we are all level 70, we could do the same encounter easier, having a bit more leeway for small mistakes. To err is human, and encounters that don't allow for error quickly become inhuman.
Comments:
Razorgore is a bit a bastard until enough people have the experience to deal with it. It doesn't require 40 people executing perfectly though, so as long as you can keep a core of 20-25 people it should be doable after a few weeks.

With a guild that size and casual it is important for the leadership to not set to high expectiations and make people realize that it takes time to teach so many people the encounters.
 
About the PvP part: I reactivated my account a while ago (I'm on the same server as Tobold, was in the same guild as him a while back), about a week before 1.12 was released. Right now I'm PvP'ing close to 100% of my online time. Mostly for the fun and certainly not for the rank. I am grinding away on my AB rep though. That's still something you can do if you don't want to care about the rank.

I've also got to say that so far the new cross realm BG's have been a blessing (With the exception being the few days right after release which was lag hell.) for me. My main right now is a rogue with blue gear, with the exception of the Lobotomizer dagger from AV that is purple. Previously when I joined BG's I was teamed up with PUG's and probably met premade BWL+ geared groups something like 75% of the time. Needless to say you get tired of losing that much very fast. Now it feels more like you get to meet premade groups 25% of the time, perhaps even less. Much more bareable. At least you get somewhat fair fights those other 75% of the fights. I don't know if this is just because this is a new thing, but I truly hope that that's not the case.
 
I spent this last weekend in the Battlegrounds working on my Stormpike Rep and Honor Rank. I'm not after 14, I'll be happy with Rank 5 or 6.

At 60 WSG is still damn near impossible for Alliance, or maybe I just faced off against the wrong groups with their Thunderfury Blades and other ZOMG EPIX!!! :(

AB was a little more fun and I noticed that AB games tended to pop a lot more frequently, too. Sometimes I lost, sometimes I won. Sometimes I got into a game only to see the Game Over screen, but I still got a Mark of Honor (or three), and another game was never more than 5 to 10 minutes away so I didn't mind if I didn't get to fight.

AV was more balanced, too, it seemed. Sometimes we lost, sometimes we won. Sometimes I logged in as the Horde were knocking on our door, but queues for AV are fairly short now, too. Rarely more than a 25 minute wait to get into a game, and they don't last five hours now, either. Although one of yesterday's games lasted a while, I racked up almost 150 HKs and 5000 Honor in that one game alone. We won, too. After a long AV, it's always nice to get three Marks of Honor instead of just one.
 
Tobold, I disagree with some of your conclusions in your last paragraph. Anon above is right, you only need a core group of people who are willing to be flexible and patient. For example, for Razorgore the fight is relatively easy for the non-kiters. Once the people who are kiting (usually Warriors and Hunters) figure out the strategy and techniques, it comes down to (relatively) simple execution. Same with Vael (the 2nd boss in BWL). Half the people just spam damage on Vael (Mages, Warlocks, Rogues, Hunters). The trick is not killing others and good tank transitions (and a little luck in not having too many healers die too early). Some good FR and some good damage and you're good to go.

It is possible for more casual guilds to advance in content. The guild has to be a bit more patient and the leaders a bit more forgiving and understanding, but they're out there and it can work. Since joining my guild earlier this year, I've become a firm believer in this philosophy, primarily because that's what we practice.
 
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