Tobold's Blog
Wednesday, August 23, 2006
 
WoW patch 1.12

I don't play a rogue. And I rarely do PvP. So I just downloaded a very small 16 MB patch 1.12 that seems to not change anything in the game for me.

Anyway, the patch reviews the last class that hasn't undergone such a talent review, the rogue, and I can only assume based on previous form that the review is for the better. But the major change in the patch is the introduction of cross-server battlegrounds, and new PvP objectives in Silithus and Eastern Plaguelands. Besides that there are only minor bugfixes and some streamlining on how things like haste and slow or aggro reduction works.

The cross-server battlegrounds are a very positive and necessary change, which should lead to battlegrounds being open all day long and every day. Waiting queues for battlegrounds can only become shorter due to that change. Unfortunately they still won't disappear, at least not for the Alliance, as you still need as many Horde players as Alliance players to open a battleground, and Alliance still outnumbers Horde by about 1.6 to 1.

I'm less convinced about the usefulness of the new PvP objectives in Silithus and Eastern Plaguelands. On a PvP server they must be annoying, interfering with the ability to solo quests in those zones. On my PvE server they don't bother me, but they don't excite me either. It seems that the winner is a foregone conclusion, with so many more Alliance players on each server. With no limits to the number of participants, the more numerous side will usually win every battle.

And of course there is the fundamental question whether it is a wise move to invest time in PvP now, when you know that the whole honor system and ranking system will be completely revamped in 3 months, when the expansion comes out. If you can reach some level where you get some reward, you will probably be able to keep that reward after the change. But if you are just half way there, it is unclear whether you won't lose all progress when the system changes.

Has anyone heard anything about patch 1.13? I wonder if there is going to be one. This might have been the last patch before the Burning Crusade, and I'm not sure how Blizzard is going to count version numbers after that. Is BC going to be version 2.0 and the first patch after is 2.1?
Comments:
I read somewhere that your rank may become a nothing more a tag to add to your name. And I think it's supposed to be your highest rank. It'll just be toggled on or off from the interface panel.

I'm currently 79% of the way to Rank 6, Rank 5 my highest ever. (I spent a lot of my time raiding and then playing alts.)

I'll keep battlegrounding for now (since I can't raid anymore) to lock in a higher rank title for myself for vanity purposes, and keep getting the faction rep where I'm BGing for access to the gear like Don Julio's and The Unstoppable Force. Only Honored so far with the Frostwolf Clan and the neck and cloak were actually improvements for me in my full Earthfury, allowing me change out my Animated Chain Necklace (+33 Healing) and Hakkari Cloak (another +33 Healing) for the Frostwolf Advisor's Pendant (+4 mana/5s regen) and Frostwolf Advisor's Cloak (+14 Spell Damage). (I dropped Resto for Elemental.)

I'm of two minds about doing away with the honor grind for PvP rank. On the one hand I'm glad that I don't have to compete against folks willing to play 16+ hours for their ranks, but on the other I kind of liked the sense of contribution and recognition for it. With this change it'll be nothing more than earning points to buy stuff. We'll be mercenaries rather than soldiers.
 
The cross-server BGs will probably be a good thing if and when Blizzard has fixed all technical issues (Lag and such.) that I'm sure will arise. I guess there might be drawbacks but atm I can't see any, but of course it might be hard to see all effects in advance.

Regarding the patch number, don't you think that BC will be a part of a patch? If so BC would probably be named 1.13 or 1.14, and the counting just continues as usual from there.
 
the problem with cross server battlegrounds is they did it by the physical locations of the servers, not by which servers should be together based on age or type of server.

My server, kirin tor, is an RP server, and only started in october. so we don't have tons of raiders (especially horde side). The one thing that immediately happened is all our tier 0 and .5 players went up against tier2 and tier3 players. So we can say goodbye to honor from now on.

Plus, the pvp server players are the whiniest bunch of people ever. Starting a few months ago with server transfers I noticed this. Horde used to have a problem winning in AV. Eventually we started listening, using teamwork, and started winning, despite being outgeared by alliance. Then the server transfers started. Immediately the raid chat devolved into arguing and namecalling, with all these brats who tranferred yelling "i'm from a pvp server you must listen to me!" and swearing at each other. Obviously, we went right back to losing again. so far from helping, the pvp server transfers mostly hurt us in the BGs.

Now the problem has just gotten worse.

The ONLY people I know who like the cross server BGs are the real hardcore PVP players. But on an RP server? There aren't a lot of those. Plus, we will miss the rivalries and seeing the same people. It is really one of the dumbiest things they've ever done. Cross server auction houses would have been a lot more welcome than this poorly thought out solution of theirs.
 
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