Tobold's Blog
Tuesday, September 19, 2006
 
No more room for rewards

World of Warcraft rewards your actions in two ways, either by giving you some sort of points (xp, honor, reputation, gold), or by giving you items. Points might or might not be capped, but even if they are, the cap is usually high enough to enable you to keep collecting them for a very long time. Item rewards are a lot more critical, because the number of spaces in your inventory and the bank is so limited. So you end up throwing away rewards, just because you don't have room for them.

A number of item rewards in World of Warcraft are not very useful. Especially holiday events tend to reward you with items which are cute, but have no major impact on gameplay. There are festive clothes, stones that create columns of light, items to transform you into a snowman, all sorts of non-combat pets, and many other fun but useless things. But you can also get non-combat pets or other items that are just for fun, like the faded photograph of Link with Princess Zelda, or the rod that transforms you into a furbolg, from quests. Obviously as soon as your inventory space becomes a problem, these useless items are the first to go. Most of them are soulbound, and have no vendor value, so you can just throw them away.

A major drain on your inventory space are tradeskills. Whether you are doing alchemy, enchanting, tailoring, leatherworking, smithing, or engineering, you soon find lots of slots in your bank and inventory taken up by all sorts of tools and ingredients. But fortunately most of them are not soulbound, so you can simply create a bank character, and just send him all the materials. That is sometimes annoying, because it is hard to keep track of what materials you have when they are distributed over two or more characters. And sending them back and forth takes time. But at least you don't have to destroy them when space runs out.

Gear, as in armor and weapons, starts out as being not much of a problem, as long as you still level up. In most cases, when you find a better item, you don't mind vendoring the old item, because there is no reason to keep it. Once you hit the level cap, the situation changes. You might have one cloak with great stats, and another one which gives a great bonus to fire resistance, and you will want to keep both, depending on the situation. But then both of them will be soulbound, and you can't store them elsewhere. For quite some time fire resistance will be all you need, but then you start going to Ahn'qiraj, and start collecting nature resistance gear. And it appears obvious that as Blizzard is adding more dungeons, you soon will be needing resistance gear for all 5 types of magical damage. And then sometimes you just have two items which are different, without one being clearly superior to the other, for example one that gives more intellect, while the other gives faster mana regeneration, or a bonus to healing spells. Again it depends on the situation what item is better, and you might want to keep both.

After spending a lot of money on bank bag slots and 16-slot bags, you can reasonably expect to reach 136 bank spaces and 80 inventory spaces at level 60. Special bags for herbs or enchanting materials, as well as ultra-rare 18-slot bags can improve that slightly. In addition Blizzard recently added a "keyring", a special bag holding only a few specific dungeon keys, but not other dungeon-specific items, like the "keys" for UBRS and Onyxia. But given the hundreds of possible items you might want to store, armor, weapons, materials, quest items, potions, and other consumables, most players don't have enough inventory space.

One possible solution would be offering people some additional slots for storing armor. Players could for example get a number of mannequin dolls, each one able to hold a complete set of armor. So you could have one mannequin with your fire resistance gear, one with your PvP armor, one with your PvE armor, and so on. If WoW one day in the far future introduces player housing (an option which the developers still think about), the mannequins could be in your house, serving as decoration as well as storage. But for the time being the mannequins could be accessible just from your cities tailor store, and work a bit like a second bank, just with some added button to quickly exchange your armor with that of the mannequin.

And of course there is always the simpler option of introducing bigger bags into the game, something which is already expected for the Burning Crusade expansion. But one thing is clear: As Blizzard considers collecting items to be one major point which attracts players to the game, they need to enable the players to actually keep those items somewhere.
Comments:
I always thought it would be worthwhile to have "trophies" and some hall to mount them, but that of course depends on instanced housing. Otherwise they could just add the ability to unlock an other bank for a player when you reach a certain faction level. E.g. the Argent Dawn bank. Just an other faction reward I guess.
 
My concern is why would blizz limit you on the bank slots you have. I know alot of games do this but have you ever gone to your bank to deposit money and they tell you no because you have too much in there right now lol.

But at the same time I'm sure part of the reason is so that no one could farm items and save them and then sell them all at one time and possibly cripple the market for regents and things of that nature. Think if someone had 2000 small glimmering shards and posted them for 10s apiece. That would drastically affect the market of the shards and enchanting because enchants that use that shard would drop in price. Maybe not drastically but it would drop.

I love the aparment/housing idea. I really wish they would bring that out but if they do IMO they would have to make the world bigger.

If Blizz. does anything I think they need to make it so you can maybe have more bags in the bank and maybe just change the pricing on them a little more to accommodate the extra slots. That way you could maybe dedicate bags to specific items like a journeymans backpack to be used for your full Valor set and the few weapons you use for it and then maybe another bag to hold your AQ20 gear. Also if they did this why not make it possible to label your bags. That way finding specific items would be easier instead of searching every bag for that one item.
 
Kennels!

They also should have kennels for non-combat pets.

I am not a pet collector by any means, yet I have a kitten, a spider, a pig and a yeti. And I want to get a worg pup.

I know of a player hordeside of my realm that has over 40 pets. By this time he may have 50.

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Like a priest managing mana, one Blue has said managing bank/bag space is one of the "challenges" of WoW.

It is a bit frustrating to me. I have all bank slots including the 100g one. I have all 16 slot traveler's bags and a 20 slot enchanting bag. But I still don't have enough room.

Maybe more space just makes me want to collect more, but I spend time disenchanting things, throwing away things, sending stuff to alts and I still barely have room.

Warriors have different armor sets, and lets not even talk about druids! Even I as a priest, have my healing set and my damage set.

It is so funny when you start out with a new character and you only have your first bag and that's enough!

Looking back I could never have imagined needing so much space!
 
Think if someone had 2000 small glimmering shards and posted them for 10s apiece.

That can't be the reason. As the shards stack you *are* already able to hoard 2000 of them and crash the market. But why would you? You'd lose money over it.

I think the reason of limited storage space has to do with database size, with the amount of data Blizzard has to store per character. More data is not only costing more money to store, but also slows down the game more when transferred. That is the reason why you can have unlimited amounts of gold, which doesn't take database space, but not of items, which do.
 
This a timely post. I found myself having to sell the various things I found cool last night to make room for various "You'll need this for instance XYZ" in the future stuff.

As I have gained in level and now raiding stature, I find myself at a loss for bank space. Why? Because I end up keeping the various isoteric things I found in the game because they are unique in appearance or function. I still have Grayson's Torch because it's cool looking. Also as a druid, I find I have to maintain several armor/item sets depending on the raid situation. Being feral doesn't help my cause either. I'm all for alternate methods of storing gear, especially equipment. The trade skill bags are a move in the right direction, now how about an "armor" bag? Same concept, just holds armor/weapons only. That has to be a viable option.
 
The only thing I've seen Blizzard say about this is that managing bag space is a mini-game in itself, and that they do not plan to make any changes. Yet they did add keyrings. The issue may well be database space. We'll see what happens when the expansion comes out.

All I can say is that I'm tired of having to let things sit in my inbox because I don't have room for them otherwise. The one hour delay in receiving mail makes muling, the only real option, awkward and inconvenient.
 
Though I agree tobold i don't agree 100% and I was just using the shards as a generalized example.

I remember a couple weeks ago wolfgang was telling me that there was a player that had 250 Dark Iron Ores, and Blizzard contacted him and informed him that if he doesn't sell half of them immediately they will suspend his account. They also said that if he picks up one more ore before he sells his account can be suspended also.

Granted D. Iron ore and Small glimmering shards have a large difference but it does go to show you that Blizzard does want to keep the economy in check as much as possible.
 
If the dark iron ore story is true I am stunned. I think that the AH was all the better for being the only uncontrolled aspect of the game. Buying low and selling high is a game in itself and cornering the market should be a legitimate tactic if you can get away with it. According to Terra Nova some guys bought out the whole AH on the Elune server and relisted at a profit. I don't think they were sanctioned either. http://terranova.blogs.com/terra_nova/2005/04/cornering_the_m.html
 
It would also help if the quest items didn't take bag space, but were in kinda limitless storage. I heard that is exatly Warhammer Online will have....
 
The dark iron ore story is most certainly an urban legend. First of all, 250 dark iron isn't even a lot. You need 6,600 dark iron ore handed in to get to exalted with the Thorium Brotherhood. So how could owning less than 5% of that be illegal?

Second, market manipulation in the real world happens by buying up a good which is in limited supply, so the price goes up, and then you sell what you bought at a higher price. That doesn't work in WoW, because all goods are in unlimited supply. If dark iron ore was traded at a much higher price, more people would go to Searing Gorge or BRD and mine it.
 
I agree, bag space is one of the banes of WoW. I am always pausing to destroy some minor item when I'm in an instance. It's become a standing joke among my guildmates. lol.

EQ2 does not use bag space to store quest items, they just get ticked off against the quest counters. It also has a much larger quest journal which is my other WoW beef.

What makes the bag space issue worse, is that some character types require an entire bag slot in order to play their character properly. Hunters need an Ammo Pouch or Quiver, I think Warlocks need a soulstone bag too.
 
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