Tuesday, September 12, 2006
Relmstein on guild death
Relmstein has an interesting analysis on how guilds die. He claims that it is always either the guild master disbanding the guild, or somebody dividing the guild. Can't argue with the first one, it just happened to me yesterday. But I don't think the second one is that clear cut.
I do believe that divisions kill guilds, but it isn't necessarily the work of a single person. And it isn't necessarily somebody new, out to overthrow the old guild master. In fact the division is something that happens automatically, people develop at different speeds. A guild masters some step of the classic guild development path, lets say Molten Core. So the hardcore are pushing the guild to go to the next step, in this example Blackwing Lair. Guild goes to BWL and wipes ten times against Razorgore. And that is where the cracks start showing. Half the guild, the casual half, wants to go back to MC, enjoy the casual farming of the place, equip everybody in epics, and come back to BWL later, much later, when the guild is stronger. The other half, the hardcore half, doesn't want to "babysit" the casual half through MC. Instead they start lambasting the casuals for "not pulling their weight", "not being prepared", "not reading up", "not following orders", and whatever else they quote as reason for the failure in BWL. Casuals are sick and tired about being shouted at, and don't turn up to BWL raids any more. Hardcore are sick and tired of the casuals, and don't show up to MC raids any more. And then it isn't long until the guild falls apart, either splits up into two guilds or totally disbands. Note that MC/BWL was just an example, the same thing can happen at the UBRS/ZG transition, the ZG/MC transition, and any other point of the guild development path to Naxxramas.
Guilds that have strict policies on raid attendance are trying to avoid exactly that split, by keeping everybody at the same level. And sometimes the split isn't catastrophic, but is just a steady stream of hardcore guys leaving the guild to join a more leet other guild. It is really hard to keep everybody in a guild on the same meta level. The people who raid most usually have the best gear, and obviously also the most experience. But they often fail to see that they can't succeed alone. As Relmstein mentions, often the priests are among the more casual players, which is only natural, because somebody who wants to be at the top rarely plays a support class. While the main tank, the guy with the most epics, is always one of the more hardcore players. After a split, the hardcore players don't have enough support players any more, and the casual players don't have raid leaders and main tanks any more. The sensibile thing would be to stick together, accept the fact that transition to a new, harder raid dungeon involves lots of wipes, set up a system of incentives for both sides to come to each others raids, until one day the casual players are ready for the next dungeon too. Unfortunately patience is often in low supply, especially among the more ambitious players.
Fortunately there is some hope for improvement, with the raids being capped at 25 in the future. It is easier to keep a group of 25 at the same level than a group of 40. What we don't know yet, but what could also help, is how big the gap is between one raid dungeon and the next. If a guild that kills the last boss in one dungeon has a very good chance to kill the first boss of the next dungeon after a few tries, that would make the transition easier as well. It is much more acceptable to wipe in the middle of a dungeon, after having already received some loot at the start, than on the very first boss.
Comments:
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Relmstein post was very interesting. I especially identified with the statement about the people that started the divide leaving the guild. However, it was for the reason you sighted and EXACT dungeons. The casuals wanted to finish gearing up in MC. Many of the long time guildies had a mix of T1 & T2, myself among them. Sure BWL was interesting but the wipes and farming for repairs and consumables was a bit more than many guild members wanted. We'd always been a casual guild.
Unfortunately a vocal minority forced the issue and convinced the leadership to put in raid attendance requirements. That didn't work for a long time as people just stopped playing - rolled on different servers, suddenly too busy for WOW. For the first time in a long time they had to resort to open recruitment which was mildly successful.
I sucked it up and raided when I didn't want to, but it left a very sour taste in my mouth that I never really got over. We progressed but it was painful and suddenly MC wasn't being run weekly and neither was ZG. It became BWL or die. Personally, I was like screw that and rolled a secret toon - my priest.
As they progressed then the loot drama started, something we'd never had before. Leaders stepped aside, took breaks from the game and still this vocal minority whinned and whinned about being on your "A" game and such non-sense. One day I decide, why am I letting these people and their loot and content greed control my game - the one I'm paying to play and quit the guild and retired my 60 in favor of my unguilded priest.
My son stayed in the guild but started doing PUG raids, where he actually got several epics along the way. In about 2 months the people that started the whole casuals vs. hardcore left the guild over loot and DKP crap. About half of the casual were gone - most of ours were Warlocks and Hunters. Two intermitten epic'd warriors got pissed and left when the original instigator complained that they used DKP on a first boss kill in BWL when they hadn't been attending all the raids, and things really unraveled from there.
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Unfortunately a vocal minority forced the issue and convinced the leadership to put in raid attendance requirements. That didn't work for a long time as people just stopped playing - rolled on different servers, suddenly too busy for WOW. For the first time in a long time they had to resort to open recruitment which was mildly successful.
I sucked it up and raided when I didn't want to, but it left a very sour taste in my mouth that I never really got over. We progressed but it was painful and suddenly MC wasn't being run weekly and neither was ZG. It became BWL or die. Personally, I was like screw that and rolled a secret toon - my priest.
As they progressed then the loot drama started, something we'd never had before. Leaders stepped aside, took breaks from the game and still this vocal minority whinned and whinned about being on your "A" game and such non-sense. One day I decide, why am I letting these people and their loot and content greed control my game - the one I'm paying to play and quit the guild and retired my 60 in favor of my unguilded priest.
My son stayed in the guild but started doing PUG raids, where he actually got several epics along the way. In about 2 months the people that started the whole casuals vs. hardcore left the guild over loot and DKP crap. About half of the casual were gone - most of ours were Warlocks and Hunters. Two intermitten epic'd warriors got pissed and left when the original instigator complained that they used DKP on a first boss kill in BWL when they hadn't been attending all the raids, and things really unraveled from there.
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