Tuesday, September 12, 2006
The state of PvP in WoW
PvP in World of Warcraft is a work in progress. If you read my first WoW Journal from 2 years ago, from the US stress test beta, all the PvE I describe there has remained virtually unchanged from then until now. The user interface has improved, and content has been added. But PvE is still following the same rules it had two years ago. Meanwhile PvP has changed a lot, having received major changes in every second patch. The basic rules of PvP are totally different now than they were two years ago, and they will be totally changed again before the end of the year. So where is PvP now?
As a disclaimer, I would like to mention that I only play on PvE servers, so anything I say might be slightly different on a PvP server.
In a way PvP is healthier than ever. The cross-server battlegrounds introduced in patch 1.12 are a huge success. There are always battlegrounds of every type open, waiting queues are much shorter than ever, and the availability of battlegrounds got more people than ever interested in PvP. As a viable alternative activity to PvE, PvP has really come of age.
Outside of battlegrounds, on PvE servers, PvP is rare. People duel for fun or to pass the time when waiting for something. But the overland PvP objectives introduced in patch 1.12 aren't exactly popular. People do them once, to get the related quest rewards, then yawn and move on. I flew a spectral gryphon between the 4 towers for the first time recently, and there wasn't a single player at any of the 4 PvP locations in Eastern Plaguelands.
The weak point of PvP is still the reward system. Very few players seriously go for the high-end rewards in that system, most players are content to reach Sergeant and get the 10% NPC vendor price reduction. Going for the highest rank means you need to compete with people who do nothing else but PvP up to 16 hours per day, and to most players that is just not possible. This isn't about skill, any idiot can make more honor points in 16 hours than the world's best PvP player in 4 hours. The one skill that helps in PvP is organization. Going to a battleground in a "premade" group, using voice chat, is the best way to collect honor points.
A number of positive changes to PvP have already been announced for the Burning Crusade expansion. It seems that Blizzard has realized the potential of battlegrounds as "casual" PvP entertainment for the masses, and is changing the honor reward system accordingly. The relative rank system will disappear, and people just collect honor points like they collect experience points or faction reputation points, in a cumulative manner. These honor points can then be spent, like a currency, to buy PvP rewards. Thus finally 4 evenings of 4 hours PvP give the identical reward than one day of 16 hours, which makes PvP a lot more interesting to the majority of players.
But the hard-core PvP fans will also get a major improvement: a PvP league system called battle arenas. You form a team of 4, 6, or 10 players on the roster, staying together for one season. At any time half the players of the team can compete in a battle arena in fights against another team. So there will be arenas for 2-on-2, 3-on-3, and 5-on-5 combats. Any win in an arena will increase your team's rating, and at the end of each week you get points based on your team's rating, for which you can buy PvP rewards. Interestingly the arenas are *not* about Horde vs. Alliance, any team can be paired against any other team of the same size, regardless of side. Will be interesting to see how the team's rating will be determined. Will there be a fixed number of matches per week? If not, how do you count the rating of one team that won 10 out of 10 matches against the other team that won 11 out of 30?
So PvP is bound to improve further with the expansion. The only negative side in that is that it diminishes the interest in going after PvP honor rewards now. You certainly don't want to be half on your way to some PvP honor rank when the system is abandoned. It isn't clear at all whether and how your current honor rank is transformed into the new honor points, it is quite possible that you just lose all. But of course the same can be said about PvE rewards, why break your back to get some level 60 epic now, when it might be a lot easier to get a level 70 blue item that is better? And why not wait with going to AQ40 and BWL until your guild is all level 70 and doesn't wipe twenty times on the first boss? But I guess some people always prefer the hard way, the challenge, the achievement.
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There is the very important aspect of efficiency. I mean you *could* earn 1 gold by killing 1000 level 1 mobs for 10 copper each in the newbie zone, but instead we all search for the place where you can earn gold the fastest. The feeling of achievement from doing it the hard way is doubtful.
From a point of effiency, waiting for the expansion and then getting PvP rewards or PvE items much easier is certainly a viable strategy.
From a point of effiency, waiting for the expansion and then getting PvP rewards or PvE items much easier is certainly a viable strategy.
On thing about the arena's that I'm looking forward to is I think they will force blizzard to take a serious look at class racial balance.
At the moment there are several classes that have large advantages over other classes, and some races have racial ability that have much more PVP utility than other. Please no-one try to argue against this. the only arguement can be about how big the advantage is, but even a tiny one is still an advantage.
It doesn't really matter now, because duels don't get you anything and pvp is mostly a grind where winning individual battles don't get you that much more (especially with the forced grouping in BGs).
In the expansion the arenas will give concrete ranking and really good awards for winning. The serious pvp'ers will find out the best combination fairly quickly and I'll be surprised if you don't see the top 2v2 rankings entirely taken up by teams of made up of the same class/race combination. I'm hoping that enough people will find this unacceptable that blizzard will propperly look at class balance rather than just trivialising arenas and trotting out the 'wow isn balanced for pvp' arguement.
At the moment there are several classes that have large advantages over other classes, and some races have racial ability that have much more PVP utility than other. Please no-one try to argue against this. the only arguement can be about how big the advantage is, but even a tiny one is still an advantage.
It doesn't really matter now, because duels don't get you anything and pvp is mostly a grind where winning individual battles don't get you that much more (especially with the forced grouping in BGs).
In the expansion the arenas will give concrete ranking and really good awards for winning. The serious pvp'ers will find out the best combination fairly quickly and I'll be surprised if you don't see the top 2v2 rankings entirely taken up by teams of made up of the same class/race combination. I'm hoping that enough people will find this unacceptable that blizzard will propperly look at class balance rather than just trivialising arenas and trotting out the 'wow isn balanced for pvp' arguement.
First, the honor system: Blizzard has said that you will maintain your rank as a vanity, but it will not translate into any extra reward when they switch to the new system, because the mechanisms are so different.
Second, that is exactly our guild's plan for taking on the 40-man content. Since we're kind of a small group, we're going to do 20-man content until the expansion comes out, and then run the level 60, 40-man content with fewer characters at higher levels. We'll see if it works, I guess. Should still be challenging though, I imagine.
Second, that is exactly our guild's plan for taking on the 40-man content. Since we're kind of a small group, we're going to do 20-man content until the expansion comes out, and then run the level 60, 40-man content with fewer characters at higher levels. We'll see if it works, I guess. Should still be challenging though, I imagine.
Tobold, i read your first Entry (End of 2004) about your Beta WoW Experiences..and i must say, it was just soooo cute to read.
Of course at that time we all knew not alot about WoW.
And playing only up to Level 10 doesn't really do justice to any class.
If i would have wrote a blog about my first experiences, it would have looked funny as well.
One thing i can easily see, you enjoy the game, like i do.
Of course at that time we all knew not alot about WoW.
And playing only up to Level 10 doesn't really do justice to any class.
If i would have wrote a blog about my first experiences, it would have looked funny as well.
One thing i can easily see, you enjoy the game, like i do.
People from PvP servers will be happier. The biggest complaint about the cross server BGs is from them: that the PvE players are only interested in winning the match and getting honor and rep. They just want to fight other players. (they especially complain about Altaric now, they just want to fight, while the majority of us are very happy to see the end of 5 hour AV matches, i'll be exalted in only 4 weeks of playing ;) ).
Though ... i can see the new arenas being bad for casual pvpers. no longer can you go to bgs hoping to at least get rep. if all the teams will be set teams... well i'm not sure how that will work out. But at least now there won't be the cross faction hate and harrassment as much, since we'll be able to play each other.
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Though ... i can see the new arenas being bad for casual pvpers. no longer can you go to bgs hoping to at least get rep. if all the teams will be set teams... well i'm not sure how that will work out. But at least now there won't be the cross faction hate and harrassment as much, since we'll be able to play each other.
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