Tobold's Blog
Thursday, April 19, 2007
 
LotRO Journal - 19-April-2007

Double joy, not only were the server back up last night, it also turned out that the Euro servers didn't get the US farming nerf patch yet. No idea when the Euro servers will be patched, but normal patch day is apparently Tuesday, and if Turbine doesn't decide than an emergency hotfix nerf is necessary, I'd still have the whole weekend to farm under profitable conditions. I might even manage to advance my farming skill further!

But before I can think of advancement, I'll make the money to support it. As processing plants takes long periods without interactivity (bad idea that), I turned to my laptop and started making an Excel file to calculate what the profits of the pre-nerf farming system are. That is I did what I would do to make money, planting 20 fields of Sweet Galenas with the mastery option on, and wrote down exactly my costs, from repair costs to the cost of ingredients, and my income for selling the pipe-weed. Planting and harvesting 20 fields and then processing the about 100 fair and about 40 poor plants takes about 1 hour. And the profit from that, after deduction of all costs, is between 60 and 120 silver, usually about 90 silver per hour. For comparison, a horse at level 35 apparently costs 4220 silver. So you would need to farm 47 hours straight to buy the lowest level horse. I don't find that to be an excessive profit. I sure hope that grinding mobs at level 35 to finance your horse takes less than 47 hours, thus at mid-levels farming mobs is probably already more profitable than farming pipe-weed. What Turbine might want to do is half the profit on the Sweet Galenas at expert level (or make it take twice as long), and then introducing another recipe at artisan level that makes 90 silver per hour of profit.

I don't see anything wrong or unbalancing to have a crafting activity in the game that earns you a mid-level horse in 50 hours. You just need to make it so that the activity can't be automated or botted, but requires player input regularly. If you can gather wood and ore for 90 silver per hour at that level, or farm monsters for more than 90 silver per hour, I don't see why it should be unbalancing to have farming pay the same.

Being on a role-playing server, and in a role-playing guild, doesn't mean you can't play in an intelligent fashion. With my guild being aware of the upcoming nerf, everybody who was already farmer of course farmed like crazy last night to get reap the benefits before the nerf hits us. But we spun a story around it, about a gypsy foretelling bad harvests and severe seed rot in the future, explaining why we had to get our harvests in now in a hurry.

Between farming pipe-weed for money and helping some guild mates with the Gift of the North instance encounter, I looked ahead on how I could advance my farming skill further. The problem here is that I only have one artisan level recipe, strawberries, and that one you can only make at huge losses. It costs about 12 silver in advanced ingredients to grow one field, but each strawberry sells for only 12 copper pieces, and of course you don't grow hundreds of them in a field even at the best of luck. I'll put the data on my spreadsheet tonight and see how much it will cost me to advance, but I'm sure it's hundreds of silver pieces of cost to get to the next level.

As far as I've heard I will then have to start cross-breeding pipe-weed seeds to advance. That requires Sweet Lobelia seeds to start with. I managed to buy a 12th seed last night, at the extortionate price of 20 silver for 1 seed, thus having enough for 2 fields. And this time I was luckier growing these fields, and my seeds started to multiply. This again being a money-losing activity (unless I resell the seeds, but I need those myself), I didn't do it all that long. But I ended up with over 50 seeds, which should be enough to get me past streaks of bad seed growing luck in the future. Of course I'll have to grow further seeds again before the patch, unless Turbine introduces another way to grow seeds I don't see how farming skill could be advanced. So I got my work mapped out for me before the nerf patch hits me. Leveling my character meanwhile is on hold.
Comments:
Tobold, you compare apples with pears.

There is absolutely no way to earn 90s of money playing an hour of Lotro on that level you are playing except by weed farming. Ever tried grinding?

---Your sore spot is the level difference---

If you are level 35, the grinding of mobs will earn you much more, but that is simply not the point.

Turbine has to nerf it asap to balance the game because the farming is out of balance for the lowlevels.

Geronimo Caduff
 
On the US forums somebody at the current level cap of 15 did a direct comparion and managed to grind bandits for 85 silver per hour. That is already pretty similar.

So as I said, you'd just need to move the 90 silver per hour profit recipe to a higher level of farming skill, and then it would be okay. The only reason it is a problem on the US servers right now is that they had that stupid idea with the level cap, and players have nothing else to do but farm. Without the cap, leveling up your character and then grinding mobs would be the better long-term money-making option than farming pipe-weed.
 
Sorry, a bit off topic, but I was hoping you could explain how you managed to get the pre-order stuff worked out?

I'm also in Europe and the lotr page just lists some UK and France stores (which I can't get to since I don't live in either country) and the only online option is some Polish website. So how exactly can I get the pre-order pack and all the benefits that come from it?
 
There is absolutely no way to earn 90s of money playing an hour of Lotro on that level you are playing except by weed farming. Ever tried grinding?

I know for a FACT that it's quite possible to reach the 90s per hour grinding lower level mobs. Last night I spent a few hours farming but got bored so I thought that I would compare it to a good spot of mobs that I know of. I got around 50s for half an hours worth of grinding those mobs. Sure, I was probably a bit lucky with a few drops worth a bit more but it certainly isn't impossible. And that's grinding LOWER level mobs. As soon as you get higher level mobs you should start seeing more income given the right kind of enemy.

And no, I will not tell where I grinded that. I don't want the spot to be overcamped. ;) It wouldn't be hard to find it (or as good spots) anyway for most people.
 
Oh and Essi:
Check this link. You can buy the serial from Codemasters directly, top of the list They will mail you the serial. Then at release you have to buy a box as usual.
 
I find it quiet amusing to see, that people who start LOTRO, are actually "farming" (if it's crop or bandits doesn't matter), while
i hear for years ,that all people are sick of "farming" mobs or reputation in WoW.

While i think too, that LOTRO is nice (i have a pre-order as well), i doubt that it will stand a chance against WoW in the long run.

There is simply too little diversity ,compared to WoW, and if it finally ends up to be the same scheme of gameplay like wow, then why should someone choose the game ,that does offer him only 4 races, a less diverse class selection, and a more "regular" playground.

There will be never be Area 52 in LOTRO. Now some might not like that kind of diversity, the big advantage of Warcraft against LOTR is, that the background allows alot more "suprises/something completely different" to be put on the shelf.

If there wouldn't be WoW ,i would definitely play LOTRO now.

I will also continue to play a bit of LOTRO, just for the sake of "I seen it, i know it", but for me ,the chances that i will switch are close to zero (regardless of what online friends will do)
 
The top 1% of grinding elite gets almost as much as the common 99% dudes farming pipeweed.

--- That is the issue turbine is dealing with ---

Do not restrict the system boundaries on your comparisons to get the desired result.

a) Grinding on a high level is really hard, you have to keep focused on the screen and most of the time only on nightshifts possible whereas farming is easy as pie and you can do whatever you like whenever you like - no competition at all.

b) Skip luck and you don't get near to this 90s (on estimated farming AVERAGE). To all grinding guys: Please make a calc like tobold did, try to consider all costs you have (incl repair, travel time etc).
Tobold, did the us guy do this or did he perform the usual 20cm comparisons? Magrothj, did you a calc this way?

Geronimo Caduff
 
@markus
1) Farming is the basis of every mmo. If there is enough incentive, every player is happy to perform this task (trail in Lotro). If the incentive is worthless in 4 weeks, why should i even think of doing it?

2) Diversity was the WOW killer.

Diversity on areas, races, playstyles (pvp vs pve). They tried to get everything there ever was into one game and the outcome is a lousy tasteless borschtsch, a "Einheitsbrei".

With every patch there is a new fraction, new instance, new rep grinding.
Oh WOW a starship crashed. Nice story (!). I wonder if the insectoid starship trooper aliens are infesting area52 and you can only defeat them using magic laser cannonballs made by engineers skill 400 with the next patch.

I played wow with more than 200days played - and I was sick of this fancy coloured world with - at the end - no taste at all.
Lotro does per se not satisfy the same tastes as wow does, but this is not accidentally, it is intentional.
Of course there will and must be a separation of the mmo-herd. I would cancel my lotro account this very moment if I would know that every WOW player is coming to Lotro. *Yuck*

No starship debris in Moria until the end of all times, and I praise the MMO Lord for this.

Geronimo Caduff
 
Geronimo, as I said, I wouldn't mind if it took a higher level of farming skill to make this level of profit, or if the current profit was halved. But I am totally against turning a profit into a loss. Farming is essentially a gathering profession, and having gathering cost you money is absurd. Imagine that each time you gathered rowan branches in LotRO you would need a ball of twine to bundle them, and that plus the repair cost of your axe would be higher than the value of the branches. That just kills the wood gathering and wood crafting professions. Farming needs to be profitable, because otherwise people can't afford the followup cooking craft. If Turbine removes all ways to make money, then they would need to seriously rework their economy, and make repairing adventuring gear, learning skills, and buying a horse significantly cheaper.

I do agree that diversity isn't always helpful. WoW is still okay, but for example Vanguard had so much diversity, it just was bland. Having pipe-weed farming in LotRO is great for role-playing and fits right into the Tolkien lore. A world in which not everyone is an adventurer, but there are farmers and craftsmen that create value in other activities than just mindless killing feels a lot more alive and real than the WoW model. Or who did you kill this morning for your coffee?
 
Tobold

I killed my office mate for stealing my last nespresso caspule, but that is a different story. In short: He just disappeared.

I am absolutely fan of having crafting and exploring chars. I would love to have it on Belegaer, a street in Bree of "non-npc" crafters! I am totally against making a loss while crafting - it is stupid like anything (I've read all your posts, and I mean all).

The pipeweed is not balanced with the rest of the game, compared to other crafts and grinding. That is my point.

If I were one of the big shots at Turbine, I would decrease the income of farming by an amount to get in range of an average grinder/h - but definitely not making a waste of money...and finally keep an eye on this farming guys -> develop agents to check the farmers for botting.

Maybe some guys at Turbine think of the bad reputation for the game if 9/10 people are tobacco farmers that's why they made it a loss. Think american. Or think southeuropean. Maybe they patched it only for US.
 
One of the fun aspects of playing Harvest Moon is the sheer variety of crops you can grow.
Some crops have cheap seeds, some expensive, some plants take only a few days to grow, others take nearly a whole month; you can use your crops to feed some of your animals, or you can send the whole lot off to market.
Look at WOW, and you usually craft/farm one item until it skills out, and then you move onto the next one - how dull.
 
Magrothj, did you a calc this way?

No, but I can tell you that there is absolutely no need. :)

I went there again today and got roughly the same result, twice. Yes it's a low number sample but I really doubt it would change at higher samples. And the repair costs for one run is negligible. Just my first run easily took care of all my repair cost from when i started the char amounting to 34s, not counting exchanged gear and crafting tools. The other runs had repair costs of 1-2s max.

You are just trying to make every possible way to bash farming as an income. Just the time spent getting to master expert makes it a loss. I could have made like 400-500s farming mobs in the time it took me to get there. And I will not use farming again even before the patch for grinding money. Imo there's just no point. I have more "fun" farming mobs than being half afk processing the plants and make roughly the same money.

In a week or two I might reveal the spot should I notice that I don't need it any more. :) But once again, it's not a big secret. You just need to be around L15-16 to get that kind of income. I doubt class makes a big difference but I can't say that for sure.

I could tell Tobold, but if I remember correctly he might be a bit too low to make the same income.
 
One of the fun aspects of playing Harvest Moon is the sheer variety of crops you can grow.

Yep, that's the point. Why can't LotRO have a "Harvest Moon" sub-game of growing plants and cooking them into food, which doesn't rely on money gained from killing mobs? Realistically speaking, even in a fantasy world growing or creating things should earn you a living, otherwise there would no people growing food or making items in the world. It is only because in games like WoW and LotRO you don't have to eat, and food "grows" on innkeepers in endless amounts that you can live in a world without agriculture.

I could tell Tobold, but if I remember correctly he might be a bit too low to make the same income.

Not really interested. Farming might be the most profitable thing to do right now, but I'm not doing it just for that. I farm because it is a new sub-game, a system which I want to explore and master. Killing monsters in LotRO is so similar to killing monsters in any other MMORPG that I don't feel it is really a new system to explore. Even if you told me I could earn more silver per hour killing this type of mob at that certain spot, I wouldn't want to quit farming for that yet.
 
Not really interested.

Yeah I suspected that, but I thought you might be interested to compare.
 
I wish there were more mini games, like the quest to collect eggs before the rooster sees you, it would be fun if that were repeatable, and each time you accept the quest the rooster speeds up (slowing down once you fail so other players aren't affected as much).
You wouldn't get anything by repeating except maybe a title "Master Egg Collector"

Over time, my guardian explorer has as much money as my farmer does, which includes all his repair costs for his full set of purple rare heavy armor. All I really did was grind the Barrow Downs.

But yes, the level cap is artifically making farming more profitable than adventuring. without the level cap, it would be more profitable to gain only a few levels and grind mobs. What is even sillier is they made this change now with only a week to go before the level cap is lifted. But that follows the usual MMO pattern of overcorrecting then moving back.

They are also going to do an overhaul of cooking, having less food available at vendors, so farmers will have someone to sell to, since right now we have no one to sell to.
 
Yeah, I read a post on the US forums where a player needed mushrooms for cooking, and starting out with zero skill proceeded to grow those mushrooms himself with farming. He made about a hundred mushrooms and then calculated what each mushroom had cost him to make. And then he found that he could have bought the same mushrooms from the cooking vendor for less than what it cost him to grow them! Pretty silly system; imagine WoW would have vendors selling herbs or ore cheaply, it would make the gathering professions useless.

Of course once you reach master level farming, at least you can grow the mushrooms for less cost than what you pay at the vendor, but still it takes a lot more time.
 
One of the thoughts I have had in this area is something you could do when you log out of the game.

1) Create a whole street with "Sellers Booths" similar to the workbench with a little tent over it. When you are about to log out for the night you click one of these tables.

2) It opens a window similar to the buy/sell window but instead of selling you pick the items you want to sell and list their price.

3) You log out and the game fills in a NPC of "you" with your name and everything. And players in game can come and look at your stock. This would help the "titles" part of the game. If you have Master Expert Scholar in your title they could expect to find scholar items such as dye and scrolls. Also your selling NPC would only be available when you are at that table or logged out at that table. This also helps if you have multiple characters because you could "buy" from yourself.

4) You log back in and your profits are in the mail. This would get rid of the high fees for AH listing and also get rid of the annoying (yet necessary) tells in OOC and trade for selling goods.
 
I'm all for the idea of sub-games. Does anyone remember ff7? There was an arcade in this game that gave like 5 or so mini-games. One was a snowboarding game. I mastered that game....there was also chocobo racising and some crazy card game in ff8. These "sub-games" really made the entire game stand out as it removed me from the constant grind of doing the main mission...or quests and mobs for example.

I'd love it if WoW or Lotro were more involved. The crop growing and food making is only one example...I'd like to see a full in game casino...I know blizzard banned player made casino's...but come on...its a game. Maybe a lottery? The idea of setting up your own store is great....... Lotro already has a monster play system set up...how about they just implement a way to catch different monsters and then you can pin them up against other player caught matches in a cock-fighting type match....once again players can bet on the outcome...how awesome.....a lot of my ideas involve gambling because that would be the advancement of money...the same thing farming gives you....Maybe elite monsters drop "heads" and you can use your player housing to hang heads on the wall...there are so many good ideas out there that could be done, but much of the mmo focus is on questing/raiding/advancement of character. One day a mmo will comeout and inovate the current trends...hopefully then I can bet my gold.
 
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