Monday, April 30, 2007
LotRO Journal - 30-April-2007
Lots of action this weekend in Lord of the Rings Online. I was mostly playing my minstrel, who is now level 17. This weekend I finished the epic epilogue quests with him and then did the complete epic book I quest series together with my guild, from chapter 1 to chapter 12. Very interesting concept: Instead of dungeons, LotRO has these "chapters", many of which are instanced events or dungeons. Generally much shorter than WoW dungeons, but they form a progressing story, with cut-scenes at the end of each chapter tying your adventures to the Lord of the Rings story line. And you can always come back and do the dungeons again and again, if you just want to do it for the loot, which is often quite good.
That was especially fun doing with a role-playing guild, hobbits only. That kind of limits us with the classes, especially since except my alt nobody made a guardian. But the only really hard dungeon was the chapter 11 Barrow Downs one, and we did all the other chapters without problems. The chapter where we needed to pick lillies in the Old Forest actually gave us some nice opportunity for role-playing the effect of the sleep-inducing lilly parfume. In chapter 11 we had a couple of defeats, but in a group with 3 minstrels, a burglar, and a hunter we actually did quite well to finish that chapter after a couple of attempts.
As planned I'm now running around in self-crafted medium armor. But my plans to make that "superb leather armor" hit a snag. The recipes are not only one-use-only, they also each require some rare drop from a named mob around level 20, some of them elite. So up to now I'm mostly wearing tough leather armor, and only two pieces of superb, because that was all that I could find on the auction house. And then I paid far too much for it. I'm now probably the best-armored level 17 minstrel in the game. Have to spend all these farming profits on something. :)
I did some more farming, because I still suspect that farming nerf patch to be applied soon, maybe Tuesday. When I was up to 2.5 gold, I promptly blew half a gold piece on learning cooking up to master journeyman. I could have done more, but the expert recipes already require level 20 to eat the food, so I wasn't that interested. I made a mistake leveling cooking at apprentice level with cooked carrots. While this is the cheapest recipe, I hadn't counted on needing pie crusts for the next level. I could just as well have done pie crusts all the way to master apprentice. Anyway, I leveled the journeyman rank to master on doing Coney Pies, so now I have a large supply of good food for adventuring. Cooking has two sorts of foods. One that gives bonuses to your stats, the "trail food". And the other kind, which increases your morale and power regeneration for 5 minutes. Very useful for combat, although you can't eat in combat and need to think of eating your pie just before.
Besides crafting, I was mostly adventuring. I'm trying to complete all the accomplishments in The Shire, to get all the traits and titles. The biggest problem is the "slug-squasher" one, because there aren't all that many slugs around, and too many people hunting them.
The most exciting adventure was leaving the Shire and going into the Old Forest. The place is a mace, full of monsters, and some of them are too hard for a level 17 solo minstrel, like the huorn walking trees. And if you try to flee and run into a dead-end, you end dead. :) I died several times, until I went to look for a map, and found the one I linked to yesterday. With the map it got a whole lot easier, and I didn't die again. I was trying to find the mobs that drop the rare parts for my superb leather armor, but no luck. One is an elite walking tree which I couldn't have killed anyway, and I never found the other one, the bat, although I was camping the spot where it was supposed to come out for one hour. Well, I found that bat part on the auction house later, so that wasn't catastrophic. And the Old Forest was a lot of fun, being so scary and dangerous.
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From what I see on crafting, it is similar to WOW crafting in the end. The stuff you can make is rarely par with quest rewards / good plunder and the high end recipes for level 50 might be what keeps us going crafting.
So best thing (if you don't heavily subsidize your crafter at an early stage) seems to be to craft stuff for your alts. This at least seems to work for me. Craft standard items for skillups and then invest into the purple crit recipes for alt chars or AH. AH problem ist, except Tobold the Gold-Farmer no one has enough money to actually buy things.
So far, LOTRO is very enjoyable! I don't regret paying the founder's offer.
So best thing (if you don't heavily subsidize your crafter at an early stage) seems to be to craft stuff for your alts. This at least seems to work for me. Craft standard items for skillups and then invest into the purple crit recipes for alt chars or AH. AH problem ist, except Tobold the Gold-Farmer no one has enough money to actually buy things.
So far, LOTRO is very enjoyable! I don't regret paying the founder's offer.
Ho,ho Tobold, surely you jest with your tales of great adventures in the Shire. The young dwarf Throg passed through the region on his way to Bree-Land and was taken by the peaceful charm of the place and its inhabitants. A fine spot for pie, ale and pipeweed if you have acquired the taste but surely not the birthplace of adventurers. Throg could not conceive of any great tale starting off in such a peaceful spot.
Personally I don't like the sound of "one use" recipes at all. They are hardly likely to contribute to a vibrant crafting and trading economy.
One consequence of the high repair costs in lotro is that it is often cheaper to use something until it runs out and then buy a replacement rather than try to keep it repaired. I thought this might be an inspired bit of economic design on Turbine's part to stimulate the game economy. If people have to replace their stuff regularly then there should be a vibrant market for crafter goods. Having a lot of unique items and one use recipes would scupper this unfortunately.
One consequence of the high repair costs in lotro is that it is often cheaper to use something until it runs out and then buy a replacement rather than try to keep it repaired. I thought this might be an inspired bit of economic design on Turbine's part to stimulate the game economy. If people have to replace their stuff regularly then there should be a vibrant market for crafter goods. Having a lot of unique items and one use recipes would scupper this unfortunately.
most stuff is not one use
i think the one use stuff is nice for the crafters, since you can make a really great item that others are not going to get. (they really pay off if you're a master though).
I see it more like BoP craftable items in warcraft, a nice reward for picking up the profession. Except when you're done with it you can sell it.
i think the one use stuff is nice for the crafters, since you can make a really great item that others are not going to get. (they really pay off if you're a master though).
I see it more like BoP craftable items in warcraft, a nice reward for picking up the profession. Except when you're done with it you can sell it.
Speaking of dying, how difficult is it to get to level 20 without being defeated? When I start playing, one of my goals will be to get the Undying title, and I'm wondering how realistic that is. For the record, I made 14th without being defeated, during my short time in beta.
Throg, many hobbits think (and disapprove thoroughly) of one great tale that supposedly began in the Shire: that of the reclaiming of the Lonely Mountain they know as "There and Back Again". Of course, we dwarfs know very well that that story began centuries beforehand, and that the Shire was just a stopover to replenish supplies of pipeweed, seed cake and burglars.
Tobold: I had to avoid slugs like the plague when I ran from Ered Luin to Breetown. I think that they were all over the road as i passed Needlehole.
Tobold: I had to avoid slugs like the plague when I ran from Ered Luin to Breetown. I think that they were all over the road as i passed Needlehole.
Ok, since I've played (5 days) the servers are down 50% of the time.
The discussion servers are down 90% of the time (I'd said 100% but you never know lol).
Ok it's new etc but more servers were added to no effect, and in AC II (Turbine game that collapsed) the discussion servers were still not working correcly after years, but they blamed it on Microsoft (their partner at the time).
Lots of doors cant be opened at all, many dead ends with nothing, it definately seems far from complete and finished for the moment (and in AC II it stayed that way).
All that just to warn peeps that I find Tobold to be a tad fanboyish atm, with tainted rosy glasses :)
Apart from that the game is quite fun and definately very pretty even if there is little interactions, and even if perhaps much too easy, going farther than WoW even in simplicity. And all characters look alike at the same level, what's the expression : cutter cookies or something like that ?
But for roleplaying I can imagine it's fun, even the crappiest groups must still be able the beat the game after a few tries :) Nice for very casual players indeed, I'd recommend.
Anyway just to say I have mixed feeling compared to Tobold, some things I like (the small animated quests are superb), others parts are perhaps just too similar to WoW and even easier.
Agreed that it makes a change though, as I quickly tired of WoW too unfortunately.
How to make a game diversified and rich in options, without it becoming too tedious by grinds and timesinks, not an easy task ...
Perhaps the trade skills will save the game in the longterm but I have too short experience in that for the moment to give a valid opinion. And it's going to be changed anyway so too soon to talk about it prolly.
Lunedust
The discussion servers are down 90% of the time (I'd said 100% but you never know lol).
Ok it's new etc but more servers were added to no effect, and in AC II (Turbine game that collapsed) the discussion servers were still not working correcly after years, but they blamed it on Microsoft (their partner at the time).
Lots of doors cant be opened at all, many dead ends with nothing, it definately seems far from complete and finished for the moment (and in AC II it stayed that way).
All that just to warn peeps that I find Tobold to be a tad fanboyish atm, with tainted rosy glasses :)
Apart from that the game is quite fun and definately very pretty even if there is little interactions, and even if perhaps much too easy, going farther than WoW even in simplicity. And all characters look alike at the same level, what's the expression : cutter cookies or something like that ?
But for roleplaying I can imagine it's fun, even the crappiest groups must still be able the beat the game after a few tries :) Nice for very casual players indeed, I'd recommend.
Anyway just to say I have mixed feeling compared to Tobold, some things I like (the small animated quests are superb), others parts are perhaps just too similar to WoW and even easier.
Agreed that it makes a change though, as I quickly tired of WoW too unfortunately.
How to make a game diversified and rich in options, without it becoming too tedious by grinds and timesinks, not an easy task ...
Perhaps the trade skills will save the game in the longterm but I have too short experience in that for the moment to give a valid opinion. And it's going to be changed anyway so too soon to talk about it prolly.
Lunedust
Ok, since I've played (5 days) the servers are down 50% of the time.
Hmmm, for me the servers were down only half a day since release. I've been playing all weekend and today with no problems. Maybe a problem with your computer or ISP? Or the login server crashed after I was already in?
Hmmm, for me the servers were down only half a day since release. I've been playing all weekend and today with no problems. Maybe a problem with your computer or ISP? Or the login server crashed after I was already in?
The discussion servers are down 90% of the time (I'd said 100% but you never know lol).
Do you mean the in-game chat? I'm starting to have an idea here. LotRO has a known problem with Vista, you need to manually change some setting in the user file to make chat work under Vista.
Do you mean the in-game chat? I'm starting to have an idea here. LotRO has a known problem with Vista, you need to manually change some setting in the user file to make chat work under Vista.
Tobold,
For those that purchased the game after release, there has been 2 periods of extended downtime, all thursday afternoon most of the evening, and since 3pm today.
Even that said, I recall first days of WOW and the servers were just a rubbish, and blizzards comunication with the player base rather laughable, at least Codemasters is making an attempt to speak to the gamers.
Sadly, the real question that people should be asking, why does it appear that the European Gamer being treated as a second class gamer? As far as I know the US servers are not encountering any problems - so why all the troubles in Europe?
Otherwise, love the game, just wish I could play!
For those that purchased the game after release, there has been 2 periods of extended downtime, all thursday afternoon most of the evening, and since 3pm today.
Even that said, I recall first days of WOW and the servers were just a rubbish, and blizzards comunication with the player base rather laughable, at least Codemasters is making an attempt to speak to the gamers.
Sadly, the real question that people should be asking, why does it appear that the European Gamer being treated as a second class gamer? As far as I know the US servers are not encountering any problems - so why all the troubles in Europe?
Otherwise, love the game, just wish I could play!
That is too bad, US servers have been up 100% of the time except for scheduled downtime, and the one emergency fix to fix an AH exploit (which was only a few hours and it wasn't a "crash").
But as far as incomplete areas, I have no idea what Lunedust is talking about. Every door that says "door" on it and is clickable opens to an area.
I have heard it's a pain to get running on vista, but I know people who've done it and once it's set up it's fine. But some things didn't work until they did, like IM.
But as far as incomplete areas, I have no idea what Lunedust is talking about. Every door that says "door" on it and is clickable opens to an area.
I have heard it's a pain to get running on vista, but I know people who've done it and once it's set up it's fine. But some things didn't work until they did, like IM.
I logged on before 3 pm today, and was playing until a quarter to 8, when I lost connection and found that I couldn't get back in. Login servers could well be down for hours already, I just didn't notice, sorry.
On the Vista thing, there is a thread in the LotRO technical assistance forums stickied how to get it running.
On the Vista thing, there is a thread in the LotRO technical assistance forums stickied how to get it running.
Ok I'll check for Vista problem with in-game chat. Each time I log in I get a message in the chat window saying it's unavailable.
As for doors, unfortunately lots of doors don't have "door" written on them and offer no interaction at all, but maybe I'm too twitchy after Asheron's Call II where the houses were practically 100% decoration, you couldn't get it any of them. LOTR is definately in big progress compared to AC II.
Quests seem to be the only way to interact with certain objects, they only become clickable if you have that particular quest, otherwise sometimes they don't even appear before. You don't find any objects for crafts on the ground before leaving beginner zones either, hence perhaps the feeling that everything is laid out for you, no surprises out of the quests, just programmed ones in the quests.
If you decided to play the game without doing the quests, just exploring and fighting, you wouldn't get to see much or find anything much useful (apart from the craft objects like strawberries, wood, tin mines etc) and leveling would be slow as hell too.
So it's pretty much quest quest quest, at least in the beginning.
For fun I fought a goblin boss in a cave that had 2 goblins with him, tough fight as he kept healing too (nice touch) but I received nothing for the trouble, no extra loot or anything, no special message on him, nada. There seems to be nothing hidden, waiting for the first explorer to find out about it (and sell the info for a heavy price after *cough*). Everyone does their list of quests and appear the same. In AC I there was a lot more freedom and nasty places to explore even if no quests were there, and there were some very secret places, known to few players :) Bah but that was my first MMORPG, you always regret the first one the most heh, those magic moments of total newbieness.
Anyway I'm still trying out LOTR, we'll see. Definately not a bad game, I'm simply just not THAT enthousiast about it :)
Getting old perhaps ...
As for doors, unfortunately lots of doors don't have "door" written on them and offer no interaction at all, but maybe I'm too twitchy after Asheron's Call II where the houses were practically 100% decoration, you couldn't get it any of them. LOTR is definately in big progress compared to AC II.
Quests seem to be the only way to interact with certain objects, they only become clickable if you have that particular quest, otherwise sometimes they don't even appear before. You don't find any objects for crafts on the ground before leaving beginner zones either, hence perhaps the feeling that everything is laid out for you, no surprises out of the quests, just programmed ones in the quests.
If you decided to play the game without doing the quests, just exploring and fighting, you wouldn't get to see much or find anything much useful (apart from the craft objects like strawberries, wood, tin mines etc) and leveling would be slow as hell too.
So it's pretty much quest quest quest, at least in the beginning.
For fun I fought a goblin boss in a cave that had 2 goblins with him, tough fight as he kept healing too (nice touch) but I received nothing for the trouble, no extra loot or anything, no special message on him, nada. There seems to be nothing hidden, waiting for the first explorer to find out about it (and sell the info for a heavy price after *cough*). Everyone does their list of quests and appear the same. In AC I there was a lot more freedom and nasty places to explore even if no quests were there, and there were some very secret places, known to few players :) Bah but that was my first MMORPG, you always regret the first one the most heh, those magic moments of total newbieness.
Anyway I'm still trying out LOTR, we'll see. Definately not a bad game, I'm simply just not THAT enthousiast about it :)
Getting old perhaps ...
You might need to have the overhead names turned on to see "door" above the door, it appears the same way as "Ash Branches" appears above ash, etc. Then when you mouse over the mouse changes to the icon (whatever it is) that indicates you can click on it to open it. Most doors don't open though they're just yeah a texture on the wall.
I think many of us are combining questing with just wandering around. Yeah not much xp for grinding mobs. It is the perfect world to wander around in. And the aggro ranges seem awfully small so it's not hard to go just about anywhere.
I think many of us are combining questing with just wandering around. Yeah not much xp for grinding mobs. It is the perfect world to wander around in. And the aggro ranges seem awfully small so it's not hard to go just about anywhere.
Certain named mobs are for quests and they drop nothing. WoW is like that too. Some named mobs are just rare spawns and drop nice things, others are quest mobs and don't. The problem with lotro is you can't tell if it's a quest mob or a rare, they are all referred to as "signature"
Couple of comments:
- Metalsmith's armor crafting produces very competitive armor pieces. You don't have to go for critted or one-time only recipes either, just your standard bronze, iron and steel armor pieces are very often better than quest gear. So very rewarding. Not sure how it is for other crafts. Know a friend of mine is a tinker and producing some nice stuff.
- What I not find rewarding is to invest in crafting one-time only recipes. This is mainly due to the rare trophy item it requires. Those either go for 100+ silver on AH or in most of the cases can't even be bought there and camping them is an absolute pain. For gear that you can replace 3 levels later with standard issue armor of a next tier it's simply not worth the hassle when leveling up. Naturally this changes once you hit the level cap.
- I play on an EU server and I too get the feeling we may be in for a Third World treatment compared to the US. We haven't been patched yet where the US was patched 2 weeks ago! I know Tobold's thrilled cause it means the farming nerf's not come in yet, but it also means we have not received the significant reduction in repair costs of magic items(at least as far as I know). Tip here from Uncle Sveral: repair at the Town Hall in Bree, with the grocer for example - costs 50% less. The hardware trouble may just be bad luck. What kind of does rub me wrong is the scheduled downtime from 9-12 every Tuesday. I guess we should be happy it isn't from 6-9pm in the evening or something, but still it looks like lazy inflexible bureaucratic mentality. Why not from 6-9am and totally minimize impact for paying customers.
- I wouldn't let Vista get anywhere near my LotRO. That software got issues for the time being. Serious ones. Heard Dell rolled back to XP recently.
- As for the backhanding on LotRO being completely dumbed down and very nice for the very casual (even in comparison to WoW). It's a pretty friendly and well-functioning game and for that I salute Turbine. Too often terms like hardcore and skilled mean unnecessary grievances, grind and poor game play. But once again, I argue that LotRO is not easier than WoW so far (I'm level 22 Guardian). Not even counting the support sites out there for WoW, the quest indications in LotRO really need to be read carefully and many quests require you to group up with at least 1-2 people to do them smoothly. For comparison I soloed WoW all the way up to level 60 and then again from 61 to 70 without any glitch with my Warlock. The cheapshots about LotRO being for simpletons aside, I really think it's factually untrue the game is easier than WoW.
- Metalsmith's armor crafting produces very competitive armor pieces. You don't have to go for critted or one-time only recipes either, just your standard bronze, iron and steel armor pieces are very often better than quest gear. So very rewarding. Not sure how it is for other crafts. Know a friend of mine is a tinker and producing some nice stuff.
- What I not find rewarding is to invest in crafting one-time only recipes. This is mainly due to the rare trophy item it requires. Those either go for 100+ silver on AH or in most of the cases can't even be bought there and camping them is an absolute pain. For gear that you can replace 3 levels later with standard issue armor of a next tier it's simply not worth the hassle when leveling up. Naturally this changes once you hit the level cap.
- I play on an EU server and I too get the feeling we may be in for a Third World treatment compared to the US. We haven't been patched yet where the US was patched 2 weeks ago! I know Tobold's thrilled cause it means the farming nerf's not come in yet, but it also means we have not received the significant reduction in repair costs of magic items(at least as far as I know). Tip here from Uncle Sveral: repair at the Town Hall in Bree, with the grocer for example - costs 50% less. The hardware trouble may just be bad luck. What kind of does rub me wrong is the scheduled downtime from 9-12 every Tuesday. I guess we should be happy it isn't from 6-9pm in the evening or something, but still it looks like lazy inflexible bureaucratic mentality. Why not from 6-9am and totally minimize impact for paying customers.
- I wouldn't let Vista get anywhere near my LotRO. That software got issues for the time being. Serious ones. Heard Dell rolled back to XP recently.
- As for the backhanding on LotRO being completely dumbed down and very nice for the very casual (even in comparison to WoW). It's a pretty friendly and well-functioning game and for that I salute Turbine. Too often terms like hardcore and skilled mean unnecessary grievances, grind and poor game play. But once again, I argue that LotRO is not easier than WoW so far (I'm level 22 Guardian). Not even counting the support sites out there for WoW, the quest indications in LotRO really need to be read carefully and many quests require you to group up with at least 1-2 people to do them smoothly. For comparison I soloed WoW all the way up to level 60 and then again from 61 to 70 without any glitch with my Warlock. The cheapshots about LotRO being for simpletons aside, I really think it's factually untrue the game is easier than WoW.
Are you all sure the written global channel being unavailable has something to do with Vista (I wasn't talking about voice chats with microphone).
It gets lonely when you can't read any chats at all :( But I read nothing about Vista and global message channel being unavailable.
Installation on Vista went without a glitch and the patches worked fine without me doing anything special. In facts I have 0 problems with Vista up to now in any of the software I run or games I play, or even with specific hardware (webcam, wintv, external harddrives, printer, even the pen scanner to pay bills works lol).
Of course I bought my Dell PC with Vista installed, so most of the equipment was chosen for it already (not the pen or the wintv though). And I took off the security thing, it was too tedious to get warnings all the time hehe.
Concerning LOTR being even more dumbed down than WoW, I'll take your word on it, as you reached level 22 and me level 6 only :) And I only made it to level 60 in WoW, soloing my mage. Can't find the motivation to get to 70 for the moment :(
Do all players of same profession still look alike at level 22 ? And can two level 22 guardians for example be very different in aspect and choice of skills ?
Shame you can't have a taller dwarf for example, or a smaller elf, for variety purposes. Or fatter etc ...
Lunedust
It gets lonely when you can't read any chats at all :( But I read nothing about Vista and global message channel being unavailable.
Installation on Vista went without a glitch and the patches worked fine without me doing anything special. In facts I have 0 problems with Vista up to now in any of the software I run or games I play, or even with specific hardware (webcam, wintv, external harddrives, printer, even the pen scanner to pay bills works lol).
Of course I bought my Dell PC with Vista installed, so most of the equipment was chosen for it already (not the pen or the wintv though). And I took off the security thing, it was too tedious to get warnings all the time hehe.
Concerning LOTR being even more dumbed down than WoW, I'll take your word on it, as you reached level 22 and me level 6 only :) And I only made it to level 60 in WoW, soloing my mage. Can't find the motivation to get to 70 for the moment :(
Do all players of same profession still look alike at level 22 ? And can two level 22 guardians for example be very different in aspect and choice of skills ?
Shame you can't have a taller dwarf for example, or a smaller elf, for variety purposes. Or fatter etc ...
Lunedust
As for doors, unfortunately lots of doors don't have "door" written on them and offer no interaction at all, but maybe I'm too twitchy after Asheron's Call II where the houses were practically 100% decoration, you couldn't get it any of them. LOTR is definately in big progress compared to AC II.
Quests seem to be the only way to interact with certain objects, they only become clickable if you have that particular quest, otherwise sometimes they don't even appear before. You don't find any objects for crafts on the ground before leaving beginner zones either, hence perhaps the feeling that everything is laid out for you, no surprises out of the quests, just programmed ones in the quests.
Lunedust, I din't care for LoTR much during Beta and don't play it now, but this is hardly a reason to criticize the game. What you just described is an MMO convention for over 10 years.
Much of any world is going to be scenery and many items are only interactible during a given quest
Quests seem to be the only way to interact with certain objects, they only become clickable if you have that particular quest, otherwise sometimes they don't even appear before. You don't find any objects for crafts on the ground before leaving beginner zones either, hence perhaps the feeling that everything is laid out for you, no surprises out of the quests, just programmed ones in the quests.
Lunedust, I din't care for LoTR much during Beta and don't play it now, but this is hardly a reason to criticize the game. What you just described is an MMO convention for over 10 years.
Much of any world is going to be scenery and many items are only interactible during a given quest
Well in Asheron's Call I every door could be opened (sometimes locked though, but that added to the fun), you could pick up most objects, and they had often nothing to do with any quests.
In UO too if I remember correctly.
But the newer MMORPGS have indeed less and less, it's to help people I suppose : if an object is at last existing (clickable) and not just a decorum, it's for a quest !
But that definately makes the world feel less tangible.
So unfortunately you are right for nowaday MMORPGS, everything turns around the quests, and the world environnement is becoming just a pretext to do those quests, and any objects just suddenly appear and are clickable ONCE you have that quest.
But many older MMORPGS were NOT like that, even though they had lots of other problems lol ...
I found our how to get my chat channels ! it was a problem with a port channel in a LOTR ini file for Vista users. But the LOTR support site had no mention about it in its knowledge base, even in the Vista topic, the only place mentioning it and offering a solution (change a 0 to 900 in the ini file) were the forums. WHY NOT PUT that info in the support knowledge base grrr ?
Thanks to Tobold for leading me in the right direction, I had no idea it was a tweak needed for Vista users, and thought everyone had no chat channels as it happened a long time in Asherons Call II :)
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In UO too if I remember correctly.
But the newer MMORPGS have indeed less and less, it's to help people I suppose : if an object is at last existing (clickable) and not just a decorum, it's for a quest !
But that definately makes the world feel less tangible.
So unfortunately you are right for nowaday MMORPGS, everything turns around the quests, and the world environnement is becoming just a pretext to do those quests, and any objects just suddenly appear and are clickable ONCE you have that quest.
But many older MMORPGS were NOT like that, even though they had lots of other problems lol ...
I found our how to get my chat channels ! it was a problem with a port channel in a LOTR ini file for Vista users. But the LOTR support site had no mention about it in its knowledge base, even in the Vista topic, the only place mentioning it and offering a solution (change a 0 to 900 in the ini file) were the forums. WHY NOT PUT that info in the support knowledge base grrr ?
Thanks to Tobold for leading me in the right direction, I had no idea it was a tweak needed for Vista users, and thought everyone had no chat channels as it happened a long time in Asherons Call II :)
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