Tobold's Blog
Monday, April 02, 2007
 
Puzzle Quest Journal - 2-April-2007

No idea yet whether this is going to be a regular column, but seeing how addicted I am already to Puzzle Quest before even getting hold of the full game, I thought I might as well start a journal. First things first, Infinite Interactive posted a Puzzle Quest April Fools' joke on how to access the cheat menu.
The "Toggle AI Cheating" is an insider joke, some people complain that the AI cheats, but I'd say the AI is simply better at playing the game than most players are. The "Show Nude Heroes" and "Play Secret Cow Level" are giving the joke away. Much better hidden is that the access code apparently is morse code for "I AM A NOOB". I wonder on how many cheat code sites this fake information will be copied. :)

I ordered the PSP version from Amazon.co.uk, but they are unusually slow this time, and give me a projected delivery date of mid-April. So I followed the advice of one of my readers and ordered from HMV instead, who just mailed me that they already shipped it. So I hope to get it before the Easter weekend. Until then I'm stuck with the PC demo version, limited to level 7.

But after some experimenting it turned out that there are more monsters to fight in that PC demo than I thought. The trick is to save all your money, until you can buy a forge for 600 gold. That opens up another mini-game to forge items from runes, and as you get these forged items for free, the initial 600 gold investment is well spent in comparison with buying items from shops. But more importantly, at least in the demo, once you have the forge you can battle a new mob at every tower on the map, by selecting "search for runes". If you win those fights, you get new runes, and can combine them with the existing runes to forge more different items. And the runemasters you fight are level 15 to 30, which with you being level 7 max is a serious challenge.

These hard fights allowed me to evaluate better the four character classes in the game: druid, knight, warrior, and wizard. The difference between the classes are in what spells they get, and in how many points it costs to raise which stats. As you only get 4 points per level, you can't really afford to put many points into a stat that costs 3 points to raise, you're better advised to divide your points between those that cost 1 or 2 points. This predetermines in which stats the different character classes will end up being good at. So here is my review of the Puzzle Quest character classes:

At first I liked the druid, because the first spell he gets is a healing spell, Gemberry. He also gets Calm to remove status effects. By healing yourself you can prevent yourself from losing, which means you eventually win. Unfortunately the druid isn't very good at damaging his opponents. His battle stat, increasing the damage from skulls, costs 3 points. And he doesn't get all that many or all that good damage dealing spells, only Forest Fire in the demo. Against the harder runemaster opponents the fights always took very long, and when the opponent had a way to heal himself they got downright unwinnable.

The knight is a bit better. For him the battle skill costs only 1 point, so by putting lots of points there he has a good damage potential. His spells are a mix of many different types. Board manipulation, like getting all the experience point purple stars with the "Divine Right" spell, or destroying a gem that's in the way with "Thrust". A limited way to gain life with the favor spell (Every time you gain experience, 50% chance of gaining +1 life. Obvious combo with Divine Right.). And the knight gets the awesome Stun spell, which both damages the enemy and lets him lose a turn. But as the knight gains mana slower than a druid or wizard, he'll still be doing most of his damage with lining up skulls. The knight is a kind of hybrid class, although more leaning towards melee.

The warrior is probably easiest to play, I think I'll chose that class for my first "real" game when I get hold of my copy. The warrior is another class where the battle skill only costs 1 point, so if you are good at lining up skulls on the board, you'll deal tons of damage. And again mana gaining is slower than the caster classes. But his spells come in only two flavors: dealing damage and manipulating the board. Against some harder enemies I was able to win by simply constantly denying them the blue and yellow mana they needed for their abilities, which is easy with a Wild Lore spell (Destroy all blue and yellow gems.) Such mass destruction spells of certain gem types also increase the concentration of the other colors, which if correctly pulled of can give awesome chain reactions.

The final class, the wizard, is a lot harder to play, but very powerful. While the battle skill costs 3 points for him, the wizard can gather mana quickly by putting points in fire and air mastery. The wizard has by far the best damaging spell, I ended a couple of fights by just using the mana I had to cast several Fire Bolt spells in a row. Haste is also very nice, dealing 4 damage every time you get an extra turn. That should be awesome at higher levels, because besides getting extra turns when you manage to get 4 tiles in a row, you also increase your chance to get random extra turns when increasing your mastery of the four elements. The wizards weak point is his morale skill, which is low to start with and costing 3 points will forever remain low. As morale determines your life points, and also much of the damage reducing armor in the game needs a certain minimum morale, the wizard is very vulnerable.

Apart from the class spells you can gain other spells, if you build a dungeon, capture a monster by beating it three times, and then play a mini-game to steal one of his spells. These stolen spells cost you more mana to cast, but might give you a better rounded selection of spells. Apparently you can only carry 6 different spells into battle, so you'll have to chose which mix is good.

Choosing a different class very much changes how you play this game, which is great for replayability. I found it very interesting how your spells and abilities, and those of your opponent, change each battle into a different experience. A warrior killing a skeleton is a totally different game than a wizard killing a bat. By having role-playing elements in the game, you can modify the difficulty level by leveling up or equipping yourself with better gear. (Apparently monsters go up in level too, but only in a fixed level range. Lets say one specific monster can be level 18 to 24, then if you're lower than 18 it will be level 18, if you're between 18 and 24 it will have your level, and if you're above 24 it will be 24.) So you can eventually outlevel a monster you found too hard to beat earlier. Losing a battle in Puzzle Quest is no big deal, you still get some gold and experience, and just try again. The only way is forward, until you hit the level cap of 50 and complete all the quests. Given the many different features and possibilities that Puzzle Quest offers, this promises to be an entertaining journey.
Comments:
some people complain that the AI cheats, but I'd say the AI is simply better at playing the game than most players are.

Count the number of 'convenient' four-in-rows that form just after you have had your go. I particularly like how in every fight I can get well ahead, and then suddenly there's a string of fifteen second have-another-go-athons from the enemy that puts me miles behind.

Losing a battle in Puzzle Quest is no big deal, you still get some gold and experience, and just try again.

Because, in my experience, you will lose most fights at least once, and probably several times. Gord, it's the WoW grind in offline format.

Gak. Back to Nintendogs for me.

I mean, er, Manly Fighting Combat Death Warriorz IV. Yes, that's it.
 
You get more than 4 points per level; I've gotten 8 and as much as 12. I'm not sure what controls this, but it's honestly not that big of a deal.

I'm not sure how much of the story the PC demo has, but the first quest line has a fork that basically lets you choose if you're going to be good or bad. Going bad gets you a weapon that in the hands of a knight is pretty crazy (turns exp stars into skulls 50% of the time when you claim them). A combo of stun, favor, stun, divine right will often cause upwards of 50 points of damage to the enemy.

Also, gold isn't much of an issue. The first weapon you can forge is pretty good for the level, and it's easy enough to do. I'd recommend buying your citadel parts, sans the tower and vault, as early as possible. The mage tower teams with whatever it is that lets you capture the monsters to give you more spells. A lot of very useful spells are out there!

As far as skills, my tip is to evenly distribute them among the three battle skills, and level up your 2 point magic skills to 4 and stop. After 4, there are diminishing returns that make them not worth burning your precious points. Once they are at 4, you can consider trying to level the others up to 4 as well. This will make your mana gain much quicker. Around level 10 you should have your own temple and be able to buy your skills on any ones you need to. I usually pull in a K or so of gold on a small trip.

There's also a whole minigame (where you need the towers and vault I said to avoid earlier) about capturing towns that I haven't even explored yet. Oh so much to do!

Final tip, for now, saving the princess makes the knight's quest series much easier. Well, as long as you're not on a PSP that is =p
 
Ok, one more thing =)

Your comment about Wild Lore matches an observation that I had that makes me confident the game doesn't cheat (but might just be luckier than me). Many monsters have an equivelant spell, and my knight has learned it too. They rarely use it, despite the fact it's devestating, and can often completely alter a battle. I've won many battle while sitting at 4 life points by simply claiming the colors the opponents needed before they have and using minor powers to slowly whittle them down.
 
I'd just add that (at least on the DS version) there's apparently some kind of branching path event that happens a couple of hours in.

Don't know what the ultimate difference is going to be, but the story lead-up to it makes it seem like a pretty big deal.

Just another little something to add some more replayability to this already-excellent game.
 
The branching is simply a choosable stat boost. Woo, it's lunchtime, time for an hour of PQ!

*runs off*
 
My productivity is suffering severely due to Puzzle Quest. Just wait until you can start sieging cities and raising stats with gold... I'm farming on a DS game. ><
 
I am buying this game only because you keep talking about it!! It is pretty much the last thing I need right now, but what the heck. 17.99 GBP from play.com - claiming to be in stock.
 
It's a real shame this isn't coming out for PC.

But it *is* coming out for the PC, we just don't know when yet. Rumors talk this summer.

I am buying this game only because you keep talking about it!

Play the demo first. It's a good game, but some people simply don't like puzzles.
 
SEMI-SPOILER

Very soon after starting the game you meet Darkhunter. Darkhunter has some quests for you, one of which is to escort the Sorcerer Moarg to prison. Moarg offers you some incentive to let him go. If you are a knight, I suggest you do it. You will recieve Sir Ectors Sword, which gives you a 50% chance to turn a random board piece into a skull when you eliminate exp stars. This weapon has turned my Knight into a damage MACHINE. I wait until there are a good number of stars and skulls on the board, then divine right. You will probably get several matches of skulls, probably an extra turn too. Even better is to use stun ( 5 damage and the enemy loses a turn) just before using divine right. You are practically guaranteed to take a serious chunk of life from your opponent.
 
Wait until you see the reprocussions (however that's spelled) from making that choice. It's kinda funny.

I picked the sword too.
 
I'm playing Puzzle Quest at the moment on my Nintendo DS.

It's awesome!!
I'm totally addicted.
Of course there are lots of moments
where i'm only inches away from throwing my DS against the next wall.
That bastard cheating AI. ;)
But 5 minutes later im back playing and giving revenge. :D


Im now Lvl. 20 with my wizard
and got now Cauterize (healing, +1pt for every red gem in play).
That combined with Stomp (+10dmg), Death Dive (+1 dmg for all yellow gems in play), Heat Sink and Flaming Skulls makes my wizard totally IMBA. ;)
And a nice rune item which gives me +14 red mana at the start of every combat is also nice.
Creating rune items is really hard
but totally worth it.

the way to 20 was really hard but now is payback time. ;)
 
Hmmm, need an DS... but only for Puzzle Quest and Zoo keeper?
 
xbox 360 also has puzzle quest and morale for a wizard can go up in a temple quite quickly but at first ten levels it is quite low but at level 33 wizard(like me)your morale can go up extremely quickly because it easy to get gold from cities so temple is good get it as soon as possible before dungeon or stable get it after forge
 
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