Tobold's Blog
Monday, April 16, 2007
 
Unfair to compare?

I have a subscription to a magazine on PC games, and since World of Warcraft became a best-selling PC game the print magazines also write about MMORPGs. In February that magazine reviewed Vanguard, and gave it a pretty abysmal score of 62 out of 100, with WoW having over 90. And in the text of that review the reviewer made some references and comparisons with World of Warcraft. So in the last issue there was a reader's letter complaining about the low score and the comparison. The reader stated that Vanguard was for a different audience than WoW, and couldn't be compared. And it shouldn't receive bad marks for features like corpse runs and endless grind, because Vanguard was for people who loved those features. The reader complained that comparing Vanguard with WoW was "unfair".

In response the editor said something that I very much agree with: You can't review a MMORPG in 2007 without comparing it to World of Warcraft. A game doesn't exist in a vacuum, it is part of a genre, and has to be compared to the standards of that genre and the best games in that genre. Now we can argue whether WoW is "the best" MMORPG, but that is just semantics. I think we can all agree that World of Warcraft at least sets a standard in the MMORPG genre, both in matters of gameplay as in matters of technical execution. Depending on your point of view World of Warcraft has "dumbed down" or "made more accessible" gameplay, which is a major reason of why it could attract so many players who never played another MMORPG before. And WoW undoubtedly raised the bar in technical execution. Yes, it still isn't perfect, there are some bugs, some lag, and some server problems. But compared to what the industry standards were before, the technical execution of WoW is much improved, and everyone now expects games to be as good.

Personally I don't give scores in game reviews, because a good part of a review is subjective. If Vanguard in its current form had come out in 2003, after EQ1, but before WoW, it would have received better scores. But even compared with EQ1 Vanguard has a lot of bugs, and visibly unfinished areas. It is prettier than EQ1, and more accessible. But judged by the standards of 2007 it fails to impress. It is too hardcore for the average player in the now much enlarged MMORPG audience. And it's technical execution is below current standards. Even in a parallel universe where WoW didn't exist, you'd compare Vanguard to something else, for example Lord of the Rings Online. And how ever you are giving scores in game reviews, there is no way that Vanguard would have ended up with a higher score than LotRO. But Vanguard would probably have scored higher in a world without WoW.

Comparing Lord of the Rings Online to World of Warcraft reveals another aspect of the story on comparisons. Up to now LotRO meets the standards for accessibility, as well as the standards for technical execution, that WoW set. Somebody who hasn't played WoW can start LotRO and enjoy it right from the start. LotRO is a good game in its own right, with or without comparison. But Lord of the Rings Online doesn't exist in a vacuum either. The comparison to WoW is more difficult, because it is more similar. If I had to give scores, I would choose a rough scale, and then give both games a 9 out of 10. But the temptation for game reviewers is to give one game a slightly higher score than the other, to make a statement on which of the two games is "better". And, game reviews working as they do, the probable result of that is that WoW will "win" this comparison, with LotRO being docked some points for being less original. "Less original" is the other side of the coin "meeting industry standards". Again LotRO would have scored higher in a parallel universe without WoW.

So should Sigil and Turbine wail loudely about their unlucky fate of living in a universe where World of Warcraft exists? Just the opposite, because they also profit handsomely from WoW. A rising tide lifts all boats, and in this case the tide is World of Warcraft. WoW increased the total MMORPG market size, especially in the USA and Europe. WoW famously sold more copies in Europe on the first day than the previous estimate of the total market size for that genre was. Between all the bad news from Vanguard you get to hear that it has 200,000 subcribers, which by pre-WoW standards would have made it a major game. The US LotRO open beta filled all of its 1 million beta slots, although its hard to say how that will translate into sales on release day and beyond. It is impossible to predict how many subscribers LotRO will end up with, but again it will be a large number in comparison to pre-WoW days.

Behind stable or rising subscription numbers of a MMORPG is a constant coming and going of players. Even if WoW is still growing slowly, millions of players have already left it, replaced by new players at a greater rate. Having acquired a taste for the genre, many ex-WoW players are now a lot more open to playing another MMORPG than they were before they played WoW. So while the games of 2007 might be losing review score points in the comparison with World of Warcraft, they are gaining access to a larger pool of possible players. And in the end money talks louder than review scores.
Comments:
I guess that letter writer would object to Half-Life being compared to modern FPS games were it released today. How silly.
 
do you work for turbine or something ? This post reads like an ad for LOTRO..

I played all 3 and LOTRO is the only one I'm not playing anymore..it is not as good as your beer goggles make it out to be friend..shrug.
 
There are things that should be compared for preference, such as the way PvP is done in Lotro vs WoW, vs Guild Wars and the upcoming Conan and Warhammer, are all about preference and do they do it right for the market segment they are going for?

Lotro does pvp much better for the average PvEer who likes PvP but not ganking or griefing. Conan looks like it will have awesome world PvP, and Warhammer I have no idea. Each does it great for who they want, WoW with 3 kinds (only thing left is FFA) is trying to be all things to everyone. Who is "better"? None, they are different.

But other things that can be compared as better than/worse than. Like mindless grinding and time sinks are not a good design, even if some people think they like it.

Since maybe they only like it so they can have something to lord over on other players. Even in real life there is no "grind" in tradecraft, sure you have to practice and get better, but no game has really recreated the experience of becoming a better craftsman. In real life, time sinks never get you anywhere and people want to get away from them.

Hmm you know now I am getting an idea, I should approach Norm from This Old House and maybe buy the rights to make an MMO based on him. The ultimate craft system MMO! :)
 
great post Tobold, albeit the troll has a point... you do advertise LotRO!

but it's working, as i will definetely get a copy as soon as it comes out :)
 
Well, everyone who talks about a game he/she likes is doing a form of advertising and there is absolutely nothing wrong with that.

Thanks to Tobold, I decided to try LOTRO and I am liking it.
 
do you work for turbine or something ? This post reads like an ad for LOTRO..

I played all 3 and LOTRO is the only one I'm not playing anymore..it is not as good as your beer goggles make it out to be friend..shrug.


To each their own, and while the game did not resonate well with me on the whole, there are certainly a few hundred thousand people who seem to disagree with you, evrett.

As for the QQ that comparisons to WoW are unfair, I don't know what to say... 1 million people beta'd LoTRO, and they would never have been possible wthout the contributions to the industry that Blizzard has made with the success of Warcraft. Just like Pepsi will never replace Coke or Burger King will never be the McDonalds-killer, so to will Warcraft always be precieved as the granddaddy of the 'next-gen' MMO industry despite really adding very little 'new' to the equation.

Sometimes just doing it 'better' will win the distinction of innovation. Thats not to say there won't be MMOs that do it better still, than Blizzard has, but they have to compete with a preception of clone-status, albeit, unfairly in most cases.
 
62 is actually a generous score for Vanguard, hell, it would be a generous score for LotRO.
 
Guys, the day I stop being enthusiastic about the game I just started is the day I stop playing alltogether. You wouldn't want this to turn into a blog about me collecting stamps or breeding tropical fish, would you? :)

This is not a print magazine pretending to be totally objective. This is a blog written by a guy who plays games and enjoys them. I'm not "advertising" LotRO, I don't get paid by anyone. I just play the game, like it, and write about it, with my current enthusiasm about this game showing in my writing. I was at least as enthusiastic about WoW when it came out.
 
To be honest I didn't think that the post was an ad for LotRO. Every game will be always viewed from the point of view of the current marketleader, that's just the harsh reality, even in printed magazines. Half-Life and Quake, if I remember correctly, were compared to eachother (as someone was keen to pick half-life from the pool of games), and I'm pretty sure that if Half-Life was released today, the score it would get would be pretty far below average (because the graphics are so bad and the gameplay offers nothing new). THAT IS in todays FPS market.

LotRO is a good game. Personally I'm not a fan of LotRO, but I can still say that. Just because I don't like it, doesn't mean that majority of players won't. Reviewing a game just based on if you like it or not is one way of doing it, but in the end it's just wrong. Games ought to be reviewed on how well they are going to be taken by the public in my opinion.
 
Please keep the LotR stuff coming, Tobold.
I only have time for one game at the moment, but when I get bored of WoW, I will probably switch to LotR (by the way, looking forward to the latest Children of Hurin book; First Age ftw).
*Vlad*
 
Its all relative to what the person playing the game likes - if the reviewer was a person who enjoyed EQ more than WoW then Vanguard would probably have got a higher score.

Im very much in favour of games like Vanguard compared to games like WoW and LOTRO - and as such my "review" score would reflect this, of course I am in the minority when it comes to this and of course games and game makers supply to the most common denominator playing the games.

Thankfully there will be smaller games who supply to those who do not like the WoW model compared to the EQ model.

So, take the ratings with a pinch of salt and play the game you like!
 
WoW is many things but original is not one of them.

"OH MY GOD AN MMO HAS HEALING POTIONS!"

If WoW is considered to be innovative or original, the genre is sicker than I thought.
 
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