Tobold's Blog
Friday, October 05, 2007
 
Elite Online dreaming

I played Earth & Beyond in late 2002, and stopped playing before I started this blog, so I never talked much about it here. In many respects E&B was quite a nice game, one of the best space flight games I played. It had interesting combat, and a very interesting system of having separate combat experience, trade experience, and exploration experience. The main reason I didn't like it was the static trade system: NPCs bought and sold goods at fixed prices, and trade consisted of shipping always the same goods between the same points. It soon became clear which "runs" were the most effective, and then everybody found himself on the Somerled - Fenris run ad infinitum.

In 2003 I played EVE Online, and that was even less satisfying. The trade system was much better, but getting ganked in PvP and losing much of my progress pretty much ruined the game for me. Being ganked in PvP by itself is bad enough, but when you can potentially lose your cargo, your ship, and a significant portion of your skills from being shot down it gets downright unplayable. And while trading was nice, the economy was based on the mining of asteroids, which was very, very boring. Solo it wasn't very effective, and in a group you'd get assigned a specific job, and did for example firing your mining laser at asteroids for hours, throwing out the ore in cans to be collected by somebody else. *Yawn*

But while previous space flight MMORPGs have been mostly botched, I do think the genre has much more potential. The great thing about space flight games is that they have concepts of distance and transport and trade which are missing in the fantasy teleport weightless-inventory MMORPGs of today. What I would like is an Elite Online, capturing the great single-player experience of that game and making it even better as a MMORPG. The game would need to have a dynamic trade system, either similar to EVE, or based on NPC brokers who change their prices based on supply and demand. To make transporting goods from A to B interesting there would be the chance of being attacked by NPC or player pirates. But even if they got you, you wouldn't lose your ship, not more than a fraction of your cargo, and certainly no experience or skill. I'd rather have more encounters with a smaller negative impact than an all-or-nothing system where nothing happens most of the time, and then once in a while you lose everything. Resource gathering wouldn't involve hours of asteroid mining, but maybe harvesting stations which would have to be relocated regularly, like in SWG. Crafting would be a game by itself, with the quality of the resources and your skill in combining them affecting the result. Besides trade there would be quests for both combat and exploration, similar to E&B. And all that with a triple-A budget, and not some dinky browser-based 2D interface.

Alas, there is no such game, it's just a dream. If you transplant the concept from space to sea, Pirates of the Burning Sea is somewhat similar, but of course not quite as perfect as a dream game. :) Being a realist at heart, I'll probably just play that one until WAR comes out. Because waiting with your breath held for Warhammer Online is probably even less productive than dreaming of the ideal game. I wonder what Startrek Online is going to offer, but that one is even further away, and not sure to have a trade part at all. Maybe one day somebody is bringing out a well-done space flight game, but I can't spend my time waiting for it, I need something to play now.
Comments:
Elite games are a favorite of mine. I think the guys at egosoft (X,X2) are planning something similar.

Federation was an old text based game on AOL/Genie a while ago. It would have been right up your alley. It had the elite trading/exploration, but add in user created business and the possibility for players to buy and design their own planets.
 
Elite was the game that made me buy a Spectrum, what, 25 years ago.

It was a great game, and also the version I had, had a buggy mining laser, which meant you could kill almost any ship with 2 hits!

The big downside of it for me was having to drop out of hyperspace (or whatever it was called) every time a ship appeared. This meant if you were trying to deliver cargo within the law,ie avoid attacking other cargo ships, it would take an age to get to the space station.
In the end this got so boring that I ended up blasting any ship that came near, just so I could dock quicker.
Ultimately this was a very repetitious game, but there was an end-goal to aim for - becoming ELITE!
Getting to Elite status kept me playing long after I should have quit, and when I finally acheived it, it was a bit of an anti-climax.

Looking back I realise that this was the first game grind I ever undertook.
 
Earth and Beyond was the best game ever. I'd give anything to have it again.
 
Earth & beyond was a great game in some areas and sucked in some others. If EA had not cancelled it and given it some more resources, who knows where it had been then?

Maybe the game worked on by Space Time Studios will fill that space? Still something that is far away though.
 
I don't know much about this one, so I may be way off-base, but isn't Jumpgate Evolution supposed to be more of an Elite/Privateer/Freelancer experience than an EVE Online experience?
 
Man - I always wanted to know what was going on in the E&B universe. So many questions, but now we'll never have answers. Oh well.
 
Federation lives....

http://www.ibgames.net/
 
If one loses his skills while being shot down in EVE Online, he acted incredibly stupid by not having a decent clone. So with a minimum of effort, nobody is losing precious skill time when podded.

The financial loss can be considerable, though. Remember: "It's called low-sec for a reason".
 
Earth and Beyond was my first MMO and since then, I have played many others...only to think what could have been with EnB. I would never have left it if they hadn't shut it down.

In particular the exploration, the way it handled it's combat...and I also played Elite on the ZX Spectrum waaaay back and thought Eve Online was the next generation. But alas I played Eve for 1 1/2 years (9 months x2 with a break in between) and it is just flat out boring to earn money unless you join a corp and become a stat.

So in the meantime I played fantasy MMO's waiting for that next thing. Bring back EnB as an open source system I say :)
 
If one loses his skills while being shot down in EVE Online, he acted incredibly stupid by not having a decent clone. So with a minimum of effort, nobody is losing precious skill time when podded.

I played on the first two weeks after release. Neither the clone system nor the insurance system were fully implemented then. Good to hear they learned some lessons, I probably wasn't the only one who quit in disgust after losing so much from being ganked.
 
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