Tobold's Blog
Thursday, August 14, 2008
 
Beta Participation

Eurogamer has a nice WAR beta review, in which they mention that they didn't test all that much RvR, because they couldn't find enough other beta players around to even start a scenario. I'm in several betas at the moment, including WAR, WotLK, Football Manager Live, and Wizard101, and I noticed a common trend: Lots of people online when the beta opens up, and then rapidly dwindling numbers. Why do so many people who join a beta end up not playing it very much after a while?

The first thing we need to get out of the way here is an illusion: Lots of people will tell you how lucky you are if you are allowed to play in a beta at all, and that beta testing is all about helping the game company to make a better game. It is actually surprising how many people on the otherwise rather cynical internet hold this idealistic belief. The reality looks rather different: A beta is a deal between the game company and the beta testers, in which both sides get something out of it; typically the game company gets some free server load testing and bug hunting done, while the beta tester gets to play a game for free, and before everybody else. People don't beta test out of idealistic reasons. I mean, you could probably help Mythic or Blizzard by volunteering to do unpaid janitorial work and clean their toilets for free, but who would you expect to do THAT? People join beta tests to get something for themselves, not to perform unpaid work out of idealism. So if we want to understand why people leave betas, we have to understand what their motivation was to join in the first place.

One reason to play a beta is to play a game for free, which later will cost something. This is often done with the added motivation to see the game before paying for it, in order to evaluate it. If you played the beta for a while, you probably have a much better idea whether you want to buy the game or not. Taking that decision usually doesn't take weeks, so this is one reason why people stop playing a beta quickly. Decision made, motivation to beta test gone.

People even stop playing the beta if they decided that they will play the release version of the game. One factor here is that playing the beta isn't quite as pleasant as playing the release version: Betas by definition have more bugs, more server downtime, and in many cases frequent character wipes. Pretty much every beta does a character wipe a few days before release, so that in the release version you either start from level 1 again, or only get a few days head start if you pre-ordered the game. Why would I want to, lets say, level a copy of my level 70 character to 80 in the Wrath of the Lich King beta, if I'll just have to level that same character again from 70 to 80 in the release?

But there are some things you can take out of a beta into the release version, and these constitute another motivation to play the beta in the first place. One is knowledge about the game. For example I used the WAR beta to decide what character class I want to play in the release version. As beta characters don't last, it's a good opportunity to make many alts and see how they play, and which ones you like. In games where you compete against other players, like in Football Manager Live, knowing how the game works gives you an advantage over the competition that doesn't have that knowledge. Another thing you can take out of the beta and into the release is social contacts. I met my current guild in the EQ2 beta, then played WoW with them, and am looking forward to play WAR with them as well. Learning how the game works and hooking up with people takes more time than just deciding whether you like the game, so if that is the motivation to play the beta, people stay somewhat longer. But with some betas lasting several months, even those goals can be achieved long before the beta ends.

So with many player's motivation to play a beta running out long before the end of the beta, it isn't surprising to see low beta server populations after a while. It would be wrong to conclude from that automatically that the game in question will not be successful. There are good reasons to *not* play the beta if you plan to buy the release version anyway. Nevertheless I have the impression that developers are sometimes too content. We shouldn't forget that not liking the game is *also* a reason why somebody could quit the beta early. And not every beta has good feedback features installed, enabling the beta testers to tell the devs what exactly they didn't like in the game. Was it something specific to the beta, or are some features of the game just not fun? Sometimes I can't help but think that the devs prefer not to inquire about the opinions of their beta testers too deeply. Kudos to Mythic for having repeatedly changed or delayed WAR based on beta tester feedback, not every game company listens that closely to what their testers say. And while the delays might be annoying, in the end the game gets better through that process of listening. The ability to influence game design can also be a powerful motivator to participate in a beta, but it is too rarely on offer.
Comments:
Well the reason I am not playing WAR beta (when I have a valid key) is the recent re-release of the client, not a patch ... not an addon to it, a completely re-release of the 9GB patch.

Now that wouldn't be too bad if you could actually GET it. Their downloader gives around 20kb/second. So I managed over two weeks to get the client again only to find out that they have released another 5gb 'patch', add to that they are resetting characters every 2-3 weeks it's just pointless to even try for me at the moment.

If they want you to download a patch/client, make sure it's damn well available, perferably not in Torrent format they did the last couple in as after the first few days it goes from really good to 'no point in bothering'.
 
Well... this is completely anecdotal. But it's public knowledge that the Collector's PreOrder Warhammer closed beta started yesterday, so anyone who preordered WAR CE now has access to play there...

I play a lot in the early mornings. While quieter than afternoon and evening, of course, I am quite accustomed to the normal population of EDT players on WoW.

This morning, I logged into Shattrath, found nobody at the inn. Nobody in the bank, then I suddenly realized that in 4 minutes there had been no global chat messages whatsoever. At which point I began questioning whether I was even properly logged in.

I finally found one guy standing by the flight master.

And so it begins... a lot of us might or might not beta test, but apparently the CE beta lured a lot of established WoW players away. The population drop from yesterday morning on my server is quite shocking.

If the CE preorder closed beta can do this, it will be interesting to see what open beta and release do. Methinks WoW is dead until Lich King.
 
I have seen the statement over and over (even on your blog Tobold)
I do not want to play the beta too much or else I will not want to play release.

Everyone is just wanting to see the games now, not really "Beta" test.

Either that or the game is just bad (my Gods and Heroes beta stint comes to mind...beta tests 2 days a week, with downtime during those 2 days as well)

Beta needs to be more controlled nowadays I think.
 
@ ghiesuk

That's a horrible reason why you're not playing the beta.

They also, after a few days unlocked the patcher where I was getting over 600kb/sec to download an update rather than the whole client again.

And the torrent speeds were even faster.

Sounds like you're just a hater.
 
Do you think some type of requirments to keep access would work? Minimum number of hours played with a minimum amount of feedback required or they replace the tester?


Maybe part of the problem is the manner in which companies handle the beta invites. If they treated it more like recruiting free testers than a carrot on a stick to dangle in front of a community and guarantee enthusiatic attendance at various events perhaps they would get a higher quality of feedback and thus put out a higher quality game.
 
I relly enjoy playing late betas. Because nothing is permanent, players are much less hung up on advancement and more open to trying different things, general silliness, and just plain fun. Constant changes spice things up, and devs will even participate in the game sometimes.

Too bad I didn't get into closed WAR beta =(
 
Wizard101: quit playing beta becasuse it takes quite a while to level up and at level 22 I got burnt out considering it would all be deleted so I'll wait for release. I've given them plenty of feedback and their bug report is very simple yet outstanding!

WAR: well it got tiring to do. Give feedback after feedback and they make many changes, but sometimes they just don't seem to work what I "think" needs working so I got tired of testing. Then, they put me in the highest levels and it becamse too much work to learn how to play that class properly. Imaging jumping on a 65lv class in WoW you never played, doing pvp, and then trying to give constructive feedback when you don't even know how to play it. They are balancing the pvp but i just don't have the time to do it 3 hrs a day to give feedback so I quit. I'll play WAR, but only about 3-9 months after it settles down. I typically outlevel content so I will give WAR a heardstart lol
 
see what I think of WAR beta testing in my reply to your other post.
 
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