Tobold's Blog
Tuesday, March 23, 2010
 
Patch 3.3.3 this week

"This week" means today for Americans, "tomorrow" for Europeans, as we don't get patched on the same day. The main changes are the introduction of the random Battleground Finder, some changes to the random Dungeon Finder, and the introduction of an NPC and cooldown changes which will lower the market price for most crafted high-level items by up to half. Obviously everyone with an interest in the WoW economy is most excited about that last point in my list. So let's have a look at it.

Frozo the Renowned is the NPC that patch 3.3.3 will place in the Dalaran Magus Commerce Exchange. He sells various high-level crafting trade goods like Crusaders Orbs, Eternals, or Frost Lotus, in exchange for Frozen Orbs. As before these changes were announced Frozen Orbs sometimes sold as low as their vendor price, 5 gold, and Frost Lotus sold as high as 75 gold, being able to exchange one Frozen Orb for one Frost Lotus makes those two prices approach each other. Already before the patch, with most traders being aware of the changes, Frozen Orbs went up to 20 to 30 gold, and Frost Lotus crashed down to around 35 gold. After the patch the Frost Lotus market price can never be significantly abouve the Frozen Orbs market price. So, Frost Lotus drops in price by half, and in consequence flasks will drop significantly in price as well.

The other half of the changes is the removal of cooldowns for the creation of Titansteel and the three types of cloth, Ebonweave, Spellweave, and Moonshroud. Now given that most of the components for crafted epics are price-capped due them being available for Frozen Orbs, and there is no limit to how many you can make by transmutes any more, crafted epics are going to become a lot cheaper. There was talk of some iLevel 245 crafted epics dropping from 4,000 gold down to 2,000 gold.

Now crafters are probably not going to be hurt much by these changes. There wares are getting cheaper, but so are their materials. And 2k gold epics probably sell better than 4k ones. With prices moving slower on crafted goods than on materials, there is even a chance that profit margins will be higher than usual for a while. On the server I'm on making flasks appears to be more profitable than it was, although that might not last long.

But who is really going to suffer a big drop in income are the farmers, whether they were farming Frost Lotus or the various Eternals. And I wonder if that isn't fully intentional: Farming stuff isn't the most interesting activity in a MMORPG, so diminishing the necessity of it for regular players, and killing the profitability of it for gold farmers, is a double win for Blizzard.
Comments:
I'd be very grateful if someone could post the final patch notes here, this is one of the only sites I can access in work.
 
3.3.3 and not one word about PvP changes. I'm crying inside.
 
Honestly people farming eternals should make out like a bandit from this change because most of the stumbling block was from frost lotuses. Many eternals on my server were below the cost of 1 frozen orb after they were bumped to the 20-30g range. I would say this first week 90% of the orbs will be turned into Frost Lotuses because people saw that Frost Lotus > cost of Frozen Orb and they will ignore turning them into eternals. This in turn should crash the Frost Lotus market and cause a jump in price in the eternals market due to no cooldown on the cloths.

Basically what should have happened for the smart business men out there was that they were stocking up on the cheaper Life, Shadow, and Fire eternals prior to the patch and were dumping Frost Lotus. They also should have stocked up on Lichbloom, Goldclover, and Icethorn because those should see a jump in price due to a higher demand.
 
The Frost Lotus drop rate from gathering herbs was buffed by 50% on 2/17/10. How much of the drop in Frost Lotus prices that you attribute to Frozo is actually due to this past change?
 
Tobold, I assume you also noticed the change to the Auction House UI.

Being able to list 10 stacks of the same item (such as Borean Leather, Cobalt Ore, etc) all at once instead of clicking and typing numerous times to create 10 individual auctions?
Good!

Realizing you just placed 10 auctions with one click and asked for 20 times what you could reasonably expect to get because you didn't notice the price you were entering was actually 'per unit' and not 'per stack', having to individually cancel each auction, losing your deposit in the process, run to the mailbox, retrieve all 10 stacks, then run back to the Auction House to re-list 10 auctions at a more realistic price?
Yeah, that's not so good.

Noticing you need to cancel and relist several other auctions because you've done the same thing with them, too? Realizing that this is probably why several auctions placed by other players were for outrageous prices and that it wasn't a case of price gouging like you had first thought?
It's a learning experience.
 
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