Thursday, May 20, 2010
Spirit for holy paladins
Yesterday my holy paladin was in a PUG with "that guy", you know, the type who inspects your gear and enjoys pointing out even minor deviations from the perceived optimum, even if they have zero impact on the success of the group in that particular heroic. In my case his only complaint was that I had enchanted my boots with a +spirit enchant, instead of a +stamina enchant. I would have ignored that, but then I followed a link from MMO-Champion to a new application Elitist Armory, which promptly proceeded to tell me that my holy paladin was fine except for that +spirit enchant on his boots.
Now I'm used to playing a priest as healer. My paladin already has better stamina and better armor than my better geared priest. And as I'm only doing heroics, as a healer I shouldn't really get hit all that often. So I considered a +stamina enchant to be downright useless for me. Now I'm well aware that the effect of spirit on a paladin healer is much, much smaller than on a priest. But at least there is a tiny, positive effect on mana regeneration.
So why does everybody think that stamina would be a better enchant for my boots than spirit? Is the case so clear cut that stamina is the only viable alternative? Or is there at least a degree of choice, in which I just happened to choose the less conventional one?