Monday, May 23, 2011
Removing the cap
Sven from Fail Pug has an interesting idea: What if World of Warcraft would remove the cap of how many people could enter a raid instance? Basically this solution would make the difficulty level of raids adjustable. Can't beat the dungeon with 10 people? Well, bring 20! And as Sven mentioned, you could even use very different tactics, for example zerging a boss without using a tank.
I'm very much a fan of variable difficulty levels, because it allows everybody access to the same content, instead of having a shard division between the leet and the noobs. Everybody could organize a "tourist raid", if he just got enough players together. Best of all, the risk-reward-ratio is self-adjusting: If the amount of epics that drop is constant, bringing more players diminishes the rewards per player. What do you think?