Friday, April 27, 2012
A DMs view of MMORPG player types
Switching back and forth between discussing MMORPGs and pen & paper roleplaying games made me realize where my personal position towards the famous "Bartle types" of MMORPG players stems from. The explorer, socializer, achiever, killer quartet doesn't really exist like that in a game like Dungeons & Dragons. Or rather, certain types don't work for players and especially dungeon masters:
- You can't have killer type players. There is no PvP in D&D, and killing a member of your group is like a foul on a member of your own team in sports. You risk getting kicked from the team.
- You can't have a killer type dungeon master either. Unlimited power and a goal of killing off the players simply don't mix well. It is too easy to achieve to be a challenge, and if your players feel you are killing them off malevolently, they'll stop playing with you.
- You can't even have an achiever type dungeon master. Again ultimate power and a desire to win don't mix. A DM needs to run the monsters more like an impartial referee, and not as if it was a game of DM vs. players.