Wednesday, June 11, 2014

Wildstar Journal - Day 6

I took a long weekend off from computer games and played Outside instead. Thus the gap in my Wildstar journal, where day 6 is the sixth day *I* am playing and not the sixth day after head start or release.

Anyway, at the end of day 6 my warrior main is level 17 and my esper alt is level 11. The most time in this session was spent with my warrior doing quests around Hycrest. Fun, but nothing special to report. The only interesting thing was that my quest journal was full of quests for that zone, because those quests got "phoned in" while I was exploring the zone for farming herbs in the previous session. As that overloaded my quest tracker I decided to abandon all those quests. Interestingly if you do that, they remain in your quest journal, with a link to phone the quest giver to get the quest back. Nifty!

Other than that I followed the advice of one of my readers, who on reading about my power core production had asked whether selling the power cores wouldn't be better than making weapons from them. On the one side I remain persuaded that making power cores for your own weaponsmithing is a good idea, because it allows you to level up weaponsmithing while making good money. On the other side I have to agree that if you aren't interested in skilling up weaponsmithing, you make even more money by selling the power cores directly.

In particular I was making refined sapphire power cores (I still have to check out the economics of the lower level refined quartz power cores). It turned out that buying the components for one refined sapphire power core on my server at the commodities broker cost under 15 silver. The refined sapphire power cores had buy orders for 35 silver, and the lowest sell order was 80 silver. So even taking into account cost for mailing components between the two characters and auction house listing fees there is obviously money to be made. I sold 16 power cores over the evening making about 10 gold profit in the process. Of course it is well possible that this won't work in the long run. It is a very basic buy components, craft, sell product scheme, which will quickly be reproduced by others. But I do have fun finding that sort of scheme.

In the long run I am not sure where the economy of Wildstar will be heading. The big unknown factor here is C.R.E.D.D., which just went live. They work like PLEX in EVE Online, but the economy of Wildstar doesn't work like the economy of EVE Online. While you can spend a lot of gold on mounts or house decorations, Wildstar to the best of my knowledge doesn't have a repeatable money sink like the destruction of space ships in EVE is. And it is also not obvious to me why a player who happens to not be interested in hardcore dungeon / raiding content would want to continue playing Wildstar after the level cap and put money into decorating his house. It will be interesting to see how all of that works out in the end.

2 comments:

  1. Rift has the same type of economy, but the PLEX equivalent seems to work fine, so it should work for WS also. But you asked a good question here.

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  2. I have no idea how compelling the housing in WildStar will be long-term but I should nevertheless point out that both EQ2 and Rift have significant communities whose primary (in some cases only) reason for playing those games is housing. I doubt WildStar would attract a sufficiently large housing community to monetize the entire game (something suspect Rift may have achieved) but I would expect it to be a significant factor within the economy.

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