Tuesday, July 15, 2014
I've been playing Magic 2015 on my iPad for a few days, and it will be released on Steam later this week. At first one wonders why the game is 10€ on Steam and "free" on the iPad, but obviously the later isn't real: You only get the tutorial plus 4 games before the free game ends and you need to pay 9€ to unlock the main game. Both platforms also allow you to buy the 30€ complete bundle instead, but that only unlocks all the cards you would otherwise unlock by playing, so I don't recommend it. Complete bundle or manual unlock, there are cards that you can't get either way, and you need to buy those in 1.79€ boosters of 15 cards if you want them. Well, Magic the Gathering was never a cheap game.
The interface is quite well done. Instead of stopping every second to ask you whether you want to cast an instant or interrupt, there is a stop timer, and you need to act quickly if you want to do anything, otherwise the game progresses. Also some decisions like damage distribution are automated by default, but you can turn that off in the settings. The AI is playing reasonably well, although in the campaign the difficulty is more about the computer having the better decks. The game is divided into several planes, each with a series of fixed encounters and a set of random exploration encounters you can play once you beat the fixed games. The first time you beat a fixed game and every time you beat a random encounter, you earn a booster full of cards. But you can get only cards from that plane, so after you got all from one plane, you need to move on.
With all cards unlocked if you pay more at the start, plus the premium boosters with cards you can't get by playing, Magic the Gathering is definitively a Pay2Win game. Which is why I didn't even try multiplayer. But the campaign is fun enough and decently priced, so I'll be having fun with this for a while.