Sunday, December 20, 2015
Tobold's Game of the Year Awards
In some recent discussion a fanboi, enraged by the fact that bigger media outlets thought his favorite game was kind of crap, argued that all "Game of the Year" awards are equal, and thus everybody can make his favorite game "Game of the Year" by simply handing out such an award himself. In the spirit of that, I am hereby announcing Tobold's Game of the Year awards:
Game of the Year: Thea - The Awakening
This game really stood out for me in an ocean of triple-A sequels and buggy indie games. While somewhat reminiscent of Civilization, Thea - The Awakening is a completely original game, combining genres like Civ's 4X with Rogue-like and trading card games. Priced like an indie game on Steam, Thea nevertheless has very high production values and no significant bugs.
Honorable mention: Armello, another good quality, original indie game
MMORPG of the Year: There were no MMORPGs in 2015
Honorable mention: World of Warcraft, for this year's introduction of the WoW token
Sequel of the Year: World of Warships
For me World of Warships is showing the way how sequels should be done: The game clearly is a sequel to World of Tanks (and the not-so-successful World of Warplanes) and functions with the same backbone of tiers, tech trees, and modules. But it is also clearly a very different game, because ships play very differently than tanks. It's the best of both world, the familiarity of a sequel combined with the novelty of a new game.
Biggest Disappointment: Magic Duels
At some point I considered this the best computer version of Magic the Gathering since Microprose. Then the game developed a bug which made it completely unplayable on the iPad. And it took WotC nearly 2 months to fix that bug, during which time the game remained dead weight, and it wasn't even certain that I'd recover my card collection afterwards (fortunately I did). While the game is playable again now, and has an expansion, I now have understandable trust issues. Not good for a game that finances by selling you cards.
Best Pen & Paper Roleplaying Product: Heroforge
People who believe that 3D printing is the future of manufacturing are deluded and haven't understood the economics of mass production. However 3D printing most certainly is the solution for very individual products where price doesn't matter so much. Like figurines for your pen & paper roleplaying game. I was especially impressed by the "steel" figurines, which are very solid and look good even unpainted. If you play a game using figurines, why not create a figurine *exactly* like the character you described on your character sheet?