Friday, March 30, 2018
Idle Champions of the Forgotten Realms
The last time I wrote about idle games was nearly 2 years ago. In that time the games have evolved further. And if you look at my Steam account, Idle Champions of the Forgotten Realms is a game I have played for over 300 hours. Or rather, not played. Or to be even more precise, played for a few hours, but have left running on my computer for over 300 hours. It's complicated!
Idle Champions of the Forgotten Realms combines the idle game genre with the RPG genre, and sprinkles a bit of an endless runner into the mix. You start out with one dwarven warrior, Bruenor (who is "famous" in the lore of D&D) on a side-scrolling screen encountering endless hordes of monsters on his way. The dwarf kills monsters, and you can help by dealing damage through clicking on monsters. Every monster drops gold. And that gold can be used to increase your click damage, or to increase the level of Bruenor, or unlock additional heroes and level those up. Once you have fulfilled certain requirements, e.g. kill 25 monsters, you can advance to the next level, where there is the next endless stream of monsters.
Because that is the point of an idle game, there isn't a whole lot to do. However the game has more strategic depth than one would think, because you need to arrange your heroes in a formation. And with levels each hero acquires special abilities which influence his neighbors in the formation. At one point you will have more heroes available than there are slots in the formation. And selecting the best heroes in the best formation is far from a trivial task. In addition there are some story elements, mostly in the form of friendly banter between the heroes. So for an idle game it is the most interesting and strategic game I know. Yeah, I know, that isn't saying much. But, anyway, I keep "playing" this.
The math behind the game is interesting in as far as it is exponential, and human brains have problems with exponential. Your stats and gold found quickly go up into million, billions, trillions, quadrillions, etc., until you switch to scientific notation in the settings because you don't even know the units any more. The one thing that remains linear is gems, with just a handful of them dropping every 5 levels at each boss. With gems you can buy chests, which contain things like helpful potions or gear for your heroes. And, because this is a free-to-play game, of course you can also buy those chests for real money. I probably spent more than I should have, but sometimes when I feel down I use buying special offers in free-to-play games as a sort of retail therapy, and this is my current game of choice for this. I don't claim that this is rational behavior. :)
One of the more interesting choices to do in this game is choosing when to stop a run and to start over. At the end of a run you get divine favor in function of the amount of gold you gathered. And that divine favor increases the amount of gold you will find on the next run. The exponential math is tuned in a way that your divine favor basically determines how far you get in a run, because at some point gold gathering and level gaining becomes very slow, while the monsters keep getting harder and harder, until you can't beat them any more. So the ideal strategy is doing a run until you hit a progress wall, and then reset to collect divine favor and start the next run. The game is organized in a way that this also over time gives you access to different stories and locations. To make this trickier you can also spend your divine favor for bonuses, but of course if you spend too much the lack of divine favor hurts you more than the bonuses help.
The reason for my 300+ hours is something that I am not really happy about: Idle offline gives far less rewards than idle online. For example while the game is running online, you can set the levels to auto-advance. The latest patch even added "familiars", which are legal click-bots, but also only work when the game is running. Thus one is pushed towards leaving the computer on for example at night. The whole thing smacks a bit of mining bitcoins, only that the rewards of the game are less valuable than bitcoins. Offline you still gather gold and divine favor at the level you currently are, but with diminishing returns. If you are on holiday and offline for a week you don't come back with a huge amount of divine favor collected, you'd have gathered more online in a day or two. Still it is nice to get at least some rewards while offline.
Overall I like the game for the D&D Forgotten Realms theme, and the relatively large number of non-trivial decisions you need to make to advance. But it remains an idle game, and I am well aware that this won't be everybody's cup of tea.
Idle Champions of the Forgotten Realms combines the idle game genre with the RPG genre, and sprinkles a bit of an endless runner into the mix. You start out with one dwarven warrior, Bruenor (who is "famous" in the lore of D&D) on a side-scrolling screen encountering endless hordes of monsters on his way. The dwarf kills monsters, and you can help by dealing damage through clicking on monsters. Every monster drops gold. And that gold can be used to increase your click damage, or to increase the level of Bruenor, or unlock additional heroes and level those up. Once you have fulfilled certain requirements, e.g. kill 25 monsters, you can advance to the next level, where there is the next endless stream of monsters.
Because that is the point of an idle game, there isn't a whole lot to do. However the game has more strategic depth than one would think, because you need to arrange your heroes in a formation. And with levels each hero acquires special abilities which influence his neighbors in the formation. At one point you will have more heroes available than there are slots in the formation. And selecting the best heroes in the best formation is far from a trivial task. In addition there are some story elements, mostly in the form of friendly banter between the heroes. So for an idle game it is the most interesting and strategic game I know. Yeah, I know, that isn't saying much. But, anyway, I keep "playing" this.
The math behind the game is interesting in as far as it is exponential, and human brains have problems with exponential. Your stats and gold found quickly go up into million, billions, trillions, quadrillions, etc., until you switch to scientific notation in the settings because you don't even know the units any more. The one thing that remains linear is gems, with just a handful of them dropping every 5 levels at each boss. With gems you can buy chests, which contain things like helpful potions or gear for your heroes. And, because this is a free-to-play game, of course you can also buy those chests for real money. I probably spent more than I should have, but sometimes when I feel down I use buying special offers in free-to-play games as a sort of retail therapy, and this is my current game of choice for this. I don't claim that this is rational behavior. :)
One of the more interesting choices to do in this game is choosing when to stop a run and to start over. At the end of a run you get divine favor in function of the amount of gold you gathered. And that divine favor increases the amount of gold you will find on the next run. The exponential math is tuned in a way that your divine favor basically determines how far you get in a run, because at some point gold gathering and level gaining becomes very slow, while the monsters keep getting harder and harder, until you can't beat them any more. So the ideal strategy is doing a run until you hit a progress wall, and then reset to collect divine favor and start the next run. The game is organized in a way that this also over time gives you access to different stories and locations. To make this trickier you can also spend your divine favor for bonuses, but of course if you spend too much the lack of divine favor hurts you more than the bonuses help.
The reason for my 300+ hours is something that I am not really happy about: Idle offline gives far less rewards than idle online. For example while the game is running online, you can set the levels to auto-advance. The latest patch even added "familiars", which are legal click-bots, but also only work when the game is running. Thus one is pushed towards leaving the computer on for example at night. The whole thing smacks a bit of mining bitcoins, only that the rewards of the game are less valuable than bitcoins. Offline you still gather gold and divine favor at the level you currently are, but with diminishing returns. If you are on holiday and offline for a week you don't come back with a huge amount of divine favor collected, you'd have gathered more online in a day or two. Still it is nice to get at least some rewards while offline.
Overall I like the game for the D&D Forgotten Realms theme, and the relatively large number of non-trivial decisions you need to make to advance. But it remains an idle game, and I am well aware that this won't be everybody's cup of tea.
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Hmm.. just realized that the game I play (Castle Clash) is an idle game. I didn't know there was a term for it. Most of the decisions are made before you start battle; which heroes to use with specific builds for the battle you are going to do, etc...
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