Saturday, February 26, 2022
Elden Ring - An experiment
As I discussed in my previous post, I think that I am too slow to execute the moves necessary to kill a boss in Elden Ring. However, Elden Ring has a lot of content that is not boss mobs. And with a Metacritic score of 97 and many comparisons with Breath of the Wild, I would really like to experience this game. So I decided that I will do an experiment:
- I bought Elden Ring, and am currently installing it. I will play the game regularly and see how far I get, whether I can make progress at all, and whether a sufficient accumulation of progress then is enough to actually kill a boss mob.
- If, as expected, the reaction time difficulty of Elden Ring is too high for me, I will use WeMod to cheat. But for starters I will only use the unlimited hitpoint cheat, and not touch other aspects of the game.
- Once I know the game much better, I might try more subtle means of cheating, e.g. I see options in WeMod to "decrease game speed" or "edit max HP". Or I could try cheating only on boss encounters.
The fundamental problem, and thus subject of this experiment, is how to use available cheat methods to make the game easy enough for a slow player like me to enjoy, without completely removing all fun from it. Many games have a god mode cheat in one way or another, but there is an obvious risk that this makes the game *too* easy, thus being not any more fun than the too hard original version.
I have to say that modifying difficulty is easier in a board game. I have successfully "modified" Roll Player Adventures to make it more difficult, and Dragonfire to make it easier, both without breaking the game. For PC games there are tools like Cheat Engine or WeMod, or built-in cheat modes, but often these tools tend to be somewhat limited in options. A god mode can change the difficulty of a game from 100% to 0%, when what you were looking for was 75% or 50%.
I am choosing Elden Ring for this experiment because from what I hear in the various reviews, there is a large open world exploration part to the game. I love exploration. And frequently the fun of an exploration part of a game is not related to your reaction time. I loved Zelda: Breath of the Wild, and was able to play all the way through without cheating (which would be difficult on a Switch anyway), in spite of the fact that I wasn't really great at BotW combat, and couldn't do the "Master Mode" of the DLC.
Somewhere this is a desperate attempt of an elderly gamer to still experience the current hottest game on the market, even if that game normally requires the reflexes of a much younger person. I am aware that I am not the target audience, but I refuse to be totally excluded.
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Keep us updated! I'm in the same boat, where the game looks interesting, but I've never been good at quick action games even when I was young.
I would urge you to give Dark Souls a go. Valheim has basically the same combat system as DS but faster paced - the first Dark Souls is quite deliberate and slow paced compared with later soulslikes. You’ve defeated several bosses in Valheim, so you’ll be fine with DS combat. Most of it isn’t boss fights anyway - it’s exploring a massive, ruined world and discovering its many secrets.
Dark Souls regularly appears at the top of critics’ lists of the greatest games of all time. This is not because it’s “difficult”. It’s because of the incredible world design, art direction and level design, and the way the whole game is designed to gradually and patiently teach you how to play it.
Dark Souls regularly appears at the top of critics’ lists of the greatest games of all time. This is not because it’s “difficult”. It’s because of the incredible world design, art direction and level design, and the way the whole game is designed to gradually and patiently teach you how to play it.
@Unknown - That's a very helpful and intriguing comment. I'm a little older than Tobold and not only am I not fast enough for these kinds of boss fights, I didn't even like them when I was younger. I played and very much enjoyed Valheim, though, and the combat was one of the things I liked most about it, albeit not the boss fights specifically. I had written Dark Souls and similar titles off as something very much not for me but I'll bear your comments in mind.
@Tobold - Looking forward to seeing how you get on with your experiment. I'm not sure my PC would even run Elden Ring (Haven't checked the specs but it seems unlikely) but by the time I upgrade, something I have no immediate plans to do, ER will probably be dirt cheap so it'll be interesting to know if I could play it with any enjoyment.
@Tobold - Looking forward to seeing how you get on with your experiment. I'm not sure my PC would even run Elden Ring (Haven't checked the specs but it seems unlikely) but by the time I upgrade, something I have no immediate plans to do, ER will probably be dirt cheap so it'll be interesting to know if I could play it with any enjoyment.
Tobold I'd like to make some reccomdations that I think will help you enjoy the game.
Go for a starting class with a ranged option. Any of the spell casting classes or the Samurai.
Look up how to get the summoning bell. It's easy to miss and while I wouldn't advise you look amything else up I think you should definitely just get this as soon as possible.
Embrace summoning both spirits and NPCs when you can. Fromsoftware really tried to make Eldenring accessible by adding the summoning feature. The summons help draw aggro from you and combined with a ranged abilities are essentially an "easy" mode.
In the open world don't forget that you can always just run away. Enemies leash after a certain distance and they do not regain HP unless you rest at a bonfire. So chipping away at their HP and running/resetting them is a completely viable strategy. You can even combine this with stealth to get multiple backstabs on tough high HP enemies.
Exploration is key. Following the main path will quickly lead you to feeling under leveled. I'd say follow the main path until you get the mount and then after that just explore.
I 100% believe you can play this game.
Go for a starting class with a ranged option. Any of the spell casting classes or the Samurai.
Look up how to get the summoning bell. It's easy to miss and while I wouldn't advise you look amything else up I think you should definitely just get this as soon as possible.
Embrace summoning both spirits and NPCs when you can. Fromsoftware really tried to make Eldenring accessible by adding the summoning feature. The summons help draw aggro from you and combined with a ranged abilities are essentially an "easy" mode.
In the open world don't forget that you can always just run away. Enemies leash after a certain distance and they do not regain HP unless you rest at a bonfire. So chipping away at their HP and running/resetting them is a completely viable strategy. You can even combine this with stealth to get multiple backstabs on tough high HP enemies.
Exploration is key. Following the main path will quickly lead you to feeling under leveled. I'd say follow the main path until you get the mount and then after that just explore.
I 100% believe you can play this game.
Great project, I love it. I am on the same boat: slow reaction and "I am too old for this sh*t" in most games. This is why I am loving Lost Ark, it really caters people like us. Slow peace, very doable encounters, lots of things to see/do, etc.
Can't wait to read your next updates!
Can't wait to read your next updates!
I am also bad at quick response action games and yet I did get completely sucked in to Dark Souls a few years back. There was something about the sheer unhelpfulness of the world that was utterly compelling. I kept beating my head against the same encounters over and over until more by chance than by skill I would get through. It actually became an obsession for a while. Eventually I decided to move on because it was just too compelling. The game had a curious form of multiplayer that was both co-op and competitive at the same time. You could play offline but if you choose to play online then you could get other players to come and help with challenging encounters in co-op mode. However as long as you were online you were also at risk of being invaded by hostile players who would enter your world to hunt you down and kill you. These invasions were never fun and I was invariably humiliated by a superior PVPer. Unfortunately you couldn't enable co-op without also enabling invasions so it was a risk / reward decision whether to allow them or not.
I'm pretty sure Elden ring has a similar co-op/invasion mechanic and has anti-cheat software to protect it. Be careful using cheats in case you trigger the anti cheat mechanism.
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I'm pretty sure Elden ring has a similar co-op/invasion mechanic and has anti-cheat software to protect it. Be careful using cheats in case you trigger the anti cheat mechanism.
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