Thursday, July 27, 2023
Baldur's Gate 3 Character Creation
Baldur's Gate 3 has apparently "gone gold". The planned release date is in a week, on August 3 at 5 pm Central European Time (or 11 am Eastern Time). I am planning to play, but even with Steam telling me that I already played 124 hours of the early access version, I am a bit lost on what character I should create.
Google tells me that one of my posts getting a lot of hits recently is the one in which I explain how to trick the game into a sort of multiplayer game with yourself, which allows you to play with 4 custom characters instead of one custom character and 3 companions. But while that might be the way to go to create exactly the party composition I want, I would miss out on the large chunk of the game that is about the backstory of the 4 companions. The other extreme would be to not make a custom character at all, because the release version unlike the early access version also allows you to play one of the characters you normally can get as companions. There is also a compromise in which you play an origin character only called "The Dark Urge", which gets a backstory, but you can still customize his class and other characteristics.
I explained in a previous post the problems I had playing with companions. For example I really don't like Astarion, but might be forced to pick him, because otherwise I can't disarm traps and open locks. The six companions also only cover 6 of the 12 character classes in Baldur's Gate 3. (Now there is an idea for a DLC: Adding 6 more companions for the other 6 classes, but I guess creating 6 more backstories would be too much work.) There is some discussion about being able to respec or multiclass companions in the release version, but it isn't 100% clear whether you can change their base class; and if you could, that would lead to some weirdness because their backstory remains the same, and might not fit with their new class.
The release version has a higher level cap than the early access version, you can get your characters up to level 12. That is another problem, because the underlying Dungeons & Dragons ruleset isn't exactly balanced for higher levels. It suffers from an age-old problem called linear fighters, quadratic wizards: The power of spellcasters goes up more than that of non-spellcasters, because spellcasters get both more spells and more powerful spells. I am tempted to play a wizard, because getting more spells from scrolls is relatively easy, so the character would have a lot of options and power at high levels.
Given all of these issues, I can see three options for me to choose a character next week: One is to make a Dark Urge origin character, and choose the bard class. The bard has spells, but could also learn disarming traps and opening locks, so I don't need to take Astarion. Another trick to avoid the whiny Astarion cutscenes would be to *play* Astarion; a bit like the joke about the writer having lunch on top of the Eiffel Tower every day "because that is the only place in Paris where you can't see the damned thing". The third option would be to play the origin character Gale, because he is a wizard. If I really didn't want to live with Astarion, I might possibly take another companion and respec him to rogue. Wyll might work, even if the system forces me to keep him as level 1 warlock.
I had considered taking a non-origin custom character with a class that isn't covered by the companions. For example the monk is new to release, and I haven't played a ranger yet either. However, my experience with D&D is that these characters don't necessarily remain interesting for the long duration. A ranger can be built to have a really good ranged damage output, but doesn't have a lot of variety; and some aspects of the class don't scale very well, e.g. the animals the beast master subclass can summon.
Are you planning to play Baldur's Gate 3 on release? Have you chosen the character you want to play?
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There's no strict requirement of being a rogue to open locks and disarm traps. It's just a Dex (Sleight of Hand) roll that other characters can get proficiency and expertise in. And even without proficiency you can stack the roll in your favor with bonuses from other sources. Finally, most of the locks and traps can be circumvented by other means, like obtaining keys, finding a way around the threat or just destroying chests. If you specifically want a rogue in your party, you can just multiclass and take a couple of levels in it, or recruit a rogue henchman. I'd say it's not that restrictive.
So Sven confirmed in an interview that you can in fact respec all the origin characters to any class you want. In dialog and story they will still be treated as they original class because if not the story wouldn't make sense.
Sven also recommended doing a custom character on your first run so you can experience the origin stories through the companions instead of playing one. He basically said he thought it was more satisfying that way. He also advised against picking the Dark Urge first as that origin has unique things that happen in the story so he thought it was best enjoyed on a second playthrough so you'll notice the differences.
With all that being said I've planned to do a Dragon born Paladin and multiclass into Sorcerer. I want my first playthrough to be a character that has good charisma for dialogue choices and a Sorcidin sounds like a lot of fun.
Sven also recommended doing a custom character on your first run so you can experience the origin stories through the companions instead of playing one. He basically said he thought it was more satisfying that way. He also advised against picking the Dark Urge first as that origin has unique things that happen in the story so he thought it was best enjoyed on a second playthrough so you'll notice the differences.
With all that being said I've planned to do a Dragon born Paladin and multiclass into Sorcerer. I want my first playthrough to be a character that has good charisma for dialogue choices and a Sorcidin sounds like a lot of fun.
BTW there is currently some discussion ongoing on the main BG3 subreddit talking about the Karmic Dice system.
Apparently folks are recommending to turn it off if you are a D&D veteran because the system ensures success rolls for both you and enemies if the fail several times in a row so that leads to high AC characters taking more damage then they normally should.
A few people did tests and the results show that you and enemies end up taking more hits as if everyone's AC was actually 4-6 points lower then it should be.
Apparently folks are recommending to turn it off if you are a D&D veteran because the system ensures success rolls for both you and enemies if the fail several times in a row so that leads to high AC characters taking more damage then they normally should.
A few people did tests and the results show that you and enemies end up taking more hits as if everyone's AC was actually 4-6 points lower then it should be.
I've never played a Baldur's Gate game. The premise sounds interesting, but watching people play to get an idea of the game, it doesn't seem like the type of game for me. I wish there was a demo so I could try it without paying up front. Even with being able to get a Steam refund, I'll just pass.
I plan to play the Cyberpunk 2077 expansion since I am in love with that world, the characters, and the immersive feeling that I get while playing it - and the stories just suck me in so I've been waiting for more of that. Then I plan to try Starfield after I've gotten every minute out of CP2077 that I can.
Hope you all have fun though.
I plan to play the Cyberpunk 2077 expansion since I am in love with that world, the characters, and the immersive feeling that I get while playing it - and the stories just suck me in so I've been waiting for more of that. Then I plan to try Starfield after I've gotten every minute out of CP2077 that I can.
Hope you all have fun though.
I don't know why they'd recommend it to D&D veterans. It's way overtuned for the average D&D player. I made it about 10 hours into the game and got tired of my tanks being one shotted. Got a refund. It looks kind've like D&D but it doesn't play like d&d the divinity style tactical play will make or break the game for a player. I suspect a lot of "veteran" D&D players are going to party wipe till they quit. That was acceptable gaming style in the old SSI games in the late 80's early 90's modern D&D players aren't used to wiping regularly. Now people that loved Divinity 1 and 2 will love this game because it's really Divinity 3 with a D&D theme.
I am also planning to play bard, for the charisma related check, making it a good party head. It seems also it can be adjusted quite a bit during play to fit different type of gameplay ( melee fighter, spell, support, trap, etc ..) I hope this will allow me to follow the flow and not having to plan the whole build and companion from the start.
> The six companions also only cover 6 of the 12 character classes in Baldur's Gate 3.
Based on what I'm reading, there are more like 10 companions, although I don't know how late some of them may become available, and whether they'll stick around forever or not.
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Based on what I'm reading, there are more like 10 companions, although I don't know how late some of them may become available, and whether they'll stick around forever or not.
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