Monday, February 26, 2024
Moving house in Nightingale
I followed the tutorial and main story in Nightingale, as it gives you a sense of purpose. So at one point you have to choose between a forest, desert, or swamp "abeyance" realm. Abeyance basically being the lowest difficulty level, having the lowest resource tier, and this is thus designated as the realm where you build your base in. You actually can't build a respite (home teleport) point anywhere but in an abeyance realm. So I built my base, and continued with the story, unlocking the next level of realms, the antiquarian ones. There I found the fae tower, where I got the item that allowed me to build my own realm portals.
With my own portal in my base, I started to experiment with realms and portals. You can make paper out of wood easily, and ink out of berries or mushrooms. So creating cards for realms is cheap. Now normally, every combination of two realm cards exists only once. If you made a forest antiquarian realm and then use another portal with the same forest antiquarian combination, you end up in the same place. Everything you built there will be there, and everything you collected there will be gone. However, you can specify that instead of reopening a portal to that forest antiquarian realm, you want to create a fresh one. That erases the previous version, including everything you built there, but gives you a fresh slate for exploring and looting points of interest again.
At this point in the game, you need a lot of T1 essences to upgrade your gear. And I had noticed that the fae tower gives a good amount of essences, plus the item you need to build a portal. So I decided to farm T1 essences by farming fae towers: From my home base and portal I reset the forest antiquarian realm, went to the fae tower in the fresh realm, looted everything there, teleported back home, and then started the same process over. So now I have hundreds of T1 essences, and materials to build half a dozen portals.
Then I became dissatisfied with my home base. The forest abeyance realm in which I had built it had the points of interest far from each other. And I had built too far from anything, and in a location that wasn't all that great. Demolishing everything and moving a few hundred meters away seemed a lot of work, until I realized that I could use my learnings from resetting realms. It was easier to make a fresh forest abeyance realm than to move in the one I already had.
The process still took some time: I created a nice forest antiquarian realm and built a bunch of storage crates right next to the portal there. Then I moves all my materials from my home base to that temporary storage. I demolished all my crafting stations and the house, and moved those materials as well. Then, from the forest antiquarian realm I used the portal to reset the forest abeyance realm, erasing my old home realm in the process. In the new forest abeyance realm I found a nice location close to the portal and built a new house there, now a lot bigger and with a slated roof. Then I built storage crates in the house, and moved all the materials from the temporary storage in the forest antiquarian base there using fast travel. Now I have a nice new home base in a better location and am well set up to continue exploring this game.
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You can build a respite point in a non-Abeyance realm. I bult one in an Antiquarian Realm and it's still there. It just doesn't work. At least, it doesn't overwrite the old one. Whether it would work if I deleted the original one in the Abeyance Realm I don't know but I'm not about to test it.
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