In the Age of Heresy you must then deliberately destroy your improvements, so as to *not* fulfill your regions needs. That spawns cultists and cultist leaders. Once you reach 30 cultists in your region, the previously invisible Age of Old Ones locks as a new crisis age. Unusual, because normally you can't have a crisis age after another crisis age.
The Age of Old Ones is also a victory age: When you are the one to trigger it and reach it, all these cultists in your regions and in all the AI nations' regions come under your control. Suddenly you have a huge army, which doesn't need to be paid. So you just need to gather them into stacks, and attack everything. A bit tedious, but funny to do once. Although I am not convinced that this was game development time well spent, as very few people will ever see this. Until you read up on how to reach the Age of Old Ones, you are extremely unlikely to stumble into it by chance.
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