Thursday, April 24, 2025
Clair Obscur: Guitar Hero Chess
Following the news about RPG releases without spending too much time on that, I was happy to hear that today a turn-based game called Clair Obscur: Expedition 33 released, with very good reviews. It is said to be a homage to older Final Fantasy titles, with an interesting story, and, to mention it again, turn-based combat. In even better news, the game is available from day one on Game Pass. What's not to like? Well, the game being described as having turn-based combat being a lie kind of ruins it for me.
Technically, while the Steam tag says the game is turn-based, the description says it is "turn-based RPG with real-time mechanics". In practice, it is turn-based with what is known under the name of "Quick Time Events", QTE: You get a prompt on screen, and need to press the corresponding key or button within a short time window. That, in itself, still doesn't tell you much. To measure the impact, we need to know how important it is to get that button press right, and how long the time window is in which the button press counts as being done right. Sadly, in Clair Obscur: Expedition 33 those Quick Time Events are used (among other things) to parry and dodge attacks from enemies that can one-shot you, and the time window is short on the easiest difficulty, and very short on normal. In other words, if you have a perfect strategy and tactics for turn-based combat, it is still likely that you will lose that fight because you pressed a button a fraction of a second too late and the monster just killed you with a single hit. Aggravating that situation is that at release the game isn't very optimized yet, so there is lag, and that affects the timing of when you have to press the button. People report getting visuals of having dodged an attack, and then still getting full damage and dying.
While I don't like button-mashing games, I do think that there is a place for them. Some people like Souls-like games, Elden Ring was a huge success. But combining this with a turn-based combat mechanic is extremely weird. Imagine a game of chess in which the game board sometimes with only a very short announcement launches one of your game pieces into the air, and you lose the game if you don't catch it. It is easy to see how a regular chess grandmaster might totally fail at that version of the game, while somebody who is very good at dexterity and reaction-time based games still could find the chess part unpleasant. Chess and Guitar Hero might both be very good games, but they simply don't mix very well, because they demand very different skill sets.
I am extremely bad at Quick Time Event games. I wasn't even good at them when I was young, and there is ample scientific evidence that reaction time gets slower with age. I am usually good a turn-based combat, but my reaction time just lets me down here, and I don't think I will be able to play this. At best, I would be able to play in "story mode", but while that is said to make the Quick Time Events a bit easier, it also makes turn-based combat in general a lot easier, which I don't think I would enjoy when too simple.
In terms of accessibility policy, this is really stupid. Clair Obscur: Expedition 33 *also* uses Quick Time Events to enhance attacks, think "press button at the right time to achieve a critical hit". And in the "Accessibility" options, you can turn that off and make it auto-succeed. But, as the game says, "Automatic QTE does not affect QTEs during enemy attacks (Dodge and Parry, for example)." Why would you have an accessibility option that only affects the less important added damage part, but doesn't work on the part where slow players get one-shotted? That is like having a colorblind mode that doesn't work during color-based puzzles.
According to some review aggregator sites, Clair Obscur: Expedition 33 is the best game released in 2025 so far. I am upset that their weird accessibility options exclude slow and old players from enjoying this.
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I will play it on a weekend, but you just described Legend of Dragoon gameplay(almost) and I really like that one back in those days.
I like your reference to "Guitar Hero" because it emphasises the importance of rhythm in this and similar games. It took me a long time to recognise that the reason I am bad at a lot of modern games (including all souls like games) is not because they are quick reaction games but because they are rhythm games. It is not about spotting enemy moves and quickly reacting to them. It is about learning to recognise the enemy patterns and performing your own matching patterns in the correct rhythm to counter them. The good news is that even older gamers can play these games if they have good rhythm. Go to a public dance in any European town and you will see retired couples putting the youngsters to shame with their perfectly choreographed steps. Unfortunately this doesn't help me because I famously cannot dance. My long suffering wife has made multiple attempts to bring me to dance classes and the result is always the same. I am the guy moving to the left when everyone else is moving to the right. Sadly this lack of rhythm translates directly into my lack of prowess in souls games.
Like MBP mentions the game is less about reactions are more about pattern recognition. I'm about 8 hours into the game so far and most enemies only have 2-3 attacks. Since enemies are repeated in the areas they are encountered in once you've seen them a couple times you should be able to reliably dodge their attacks just by learning the enemy animations. And I specify dodge here because dodge has a larger window for success than the parry.
I'm enjoying the game a lot but I can see how people might not like the combat system.
I'm enjoying the game a lot but I can see how people might not like the combat system.
Tobold just commenting again to say that despite my reservations and my own general awkwardness I have started playing Clair Obscur and I am really enjoying the game. The game looks beautiful and the story is intriguing even though I don't have much clue what is going on yet. I am even enjoying the combat though I never parry and I only pull off about half of the dodges I try. You level very quickly and there are a tonne of skills and buffs in the game and you can make your party quite powerful with tactics. The first fight against that girl on the docks gives a misleading picture. Most of the fights are easier once you skill up a bit. The bosses can still one hit you but so far I have always been able to go off and skill up a bit before coming back and overcoming them. I am playing on the middle difficulty. One thing I will note is that even though the game looks beautiful the interface can be unintuitive and a lot of things are not well explained. I suspect this is due to it being a AA game with limited budget but I actually don't mind it. I am enjoying trying things out and finding out for myself. I do wish there was a decent in game map though. I keep getting lost.
Thanks to souldrinker, I just installed the patch that solves the reaction time problem for slow people. I'll be traveling for a week now, but I'll probably start playing Clair Obscur the weekend after.
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