Monday, May 12, 2025
Still a fun game or already a too complex simulation?
Some years ago, I kept generally far away from the typical grand strategy games that Paradox makes. That stance has softened, both because Paradox has made an effort to make at least slightly more accessible games, and because I realized something about these games: “Winning” is actually not that important in a grand strategy game as it is in other strategy games. A good part of the fun is the simulation, even if that simulation isn’t leading to world domination. I wouldn’t want to play Civilization VII as a minor power to the end, but in Victoria 3 or Crusader Kings 3 that can actually be fun enough. It helps that since my early retirement I have more time, since grand strategy can be rather slow.
The recent news in the domain of grand strategy is that Paradox finally officially announced Europa Universalis 5. With me warming up towards Paradox grand strategy games, I might want to play that. But, amongst the complete range of Paradox series, Europa Universalis is the most complex one. And I never played any of the previous games of the series. Then I saw that with the EU5 announcement came a big Steam sale, and I decided to risk $12 on the Europa Universalis 4 “Starter Edition”, which includes the base game, and apparently the most essential DLCs. That would give me the opportunity to try out this game, which both makes it easier to decide whether I actually want to try EU5 when it comes out, and if I do gives me at least some basic understanding what Europa Universalis games are about.
Having said that, I am still at the stage of looking at EU4 tutorial videos, because this game is a lot more complex than Victoria 3 or Crusader Kings 3, both of which I already have a decent understanding of. In fact, most tutorial games simply ignore big chunks of the game mechanics, just because that would overload a tutorial. EU4 simulates a great many things, some of which aren’t overly important or necessary to deal with before getting some sort of fun game experience going. I’m not sure I like that, I tend to be afraid that a game mechanic I don’t understand and therefore ignore is ultimately going to break my neck. On the other hand, I don’t see how I could get started at all without willfully ignoring a large chunk of the game, as it is definitely too complex to understand in advance.
The ultimate question I have about Europa Universalis 4 (and by extension 5), is whether in the end there is still enough of a fun game in there somewhere. Or whether it is a great simulation of complex historical systems, which is too complex to derive enjoyment from.
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Haven't played EU4 in years, but I do recall some general enjoyment from the historical simulation point of view. Can't really speak to the current state of the game or DLCs.
I would say start with a very minor power and keep your initial goals small. I don't recall ever "winning" the game, but I do recall making overarching goals for myself and meeting them. Overly positive memories of my time but no interest in going back. Heh.
I would say start with a very minor power and keep your initial goals small. I don't recall ever "winning" the game, but I do recall making overarching goals for myself and meeting them. Overly positive memories of my time but no interest in going back. Heh.
I’d say the opposite: EU5 is a very poor simulation but, if you’re not too interested in simulating historicity, a decent game. It’s also, once you’re past the initial “oh my god all these numbers” not terribly COMPLEX: the numbers don’t combine and influence one another to produce emergent behaviour. It’s COMPLICATED. Put another way, there’s limited signal but a lot of noise.
I’d play a game as Florence, Portugal or Sweden to learn the ropes. You’ll find the “complexity” falls away pretty fast.
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I’d play a game as Florence, Portugal or Sweden to learn the ropes. You’ll find the “complexity” falls away pretty fast.
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