Tobold's Blog
Saturday, July 05, 2025
 
Stop Killing Games

It seems to be the silly season in gaming news. For the past weeks a huge fight has been raging violently about nothing much. The "important" question is whether people should sign a petition called Stop Killing Games, which aims at asking the European Union to impose some restrictions on game companies when they want to switch off servers for games that require online services to run. Realistically speaking, game companies don't shut down live service games unless most people have left voluntarily anyway; and signing a petition is at best a very weak signal, with a large possibility of either nothing happening, or at best some toothless regulation happening many years in the future.

At one point in my career I was working on a chemical process developed in the 1920's and bought the original antique book from a hundred years ago in which that chemical process was first described. My ability to do so didn't require the publishing company from a hundred years to still be around. Once a book is printed, under proper care it can last centuries; and if a sufficient number of copies have been printed at the time, availability of that book a hundred years later is still very possible. To some extent the same is true about movies, where old rolls of films are still being found and restored. Books and movies are then also often digitized, to preserve them even longer. I can see the interest in treating games a media, and preserving them in a similar fashion. But one has to admit that there are some fundamental differences.

Games very frequently have a very strong link to the hardware for which they were published. If I feel nostalgic for the Amiga games of my youth, a fundamental problem would be getting hold of a still working Amiga computer. There are emulators, which are a bit similar to the digitization of films and books in preserving games for a longer time. But it all gets a bit trickier when we talk about modern live service games, which require connecting to an online server to run. I don't think many game companies would shut down such servers as long as the revenue stream from people still playing exceeds the cost of running the servers. But any law requiring them to run the servers for longer would create a liability for the game companies. In the extreme case it is theoretically possible that the Stop Killing Games initiative would actually kill games, before they are even released, because game companies wouldn't want to take the risk of running servers at a loss for years to come. If the regulation doesn't require servers to keep running, but requires code to be made open source in order to enable private servers, that would also be a liability for game companies, because they might have wanted to keep that code proprietary for their next game. I do believe that meaningful regulation on the issue is possible, but my confidence in the European Union working out a sensible regulation is limited, as they have a strong history of over-regulation.

While it would certainly be possible to have a meaningful debate about the merits, advantages and disadvantages of the Stop Killing Games initiative, the sad news is that reality just showed that we can't have meaningful debates on the internet anymore. Instead of debating, people were just shouting at each other, insulting each other, threatening and harassing each other, and telling lies about each other. And a bunch of people pretty obviously just jumped on the bandwagon for one side or the other not because they believed in the importance of the issue being "discussed", but because a flame war drives clicks, which drive revenue. Social media with ad revenue have turned the internet into a much bigger version of the Jerry Springer Show, in which fake controversy is presented for commercial purposes.

Comments:
I think one trigger was a single player game that is unusable without the severs. That really shouldn’t be hard to design around
 
I'm not much for game preservation per se anyway but this seems particularly entitled. The most worrying part is the way it speaks to an obsession with living in the past as opposed to exploring the future. A refusal to admit things have their time and then that time is over comes across as almost surreal, when applied to popular culture, the very definition of which is that it constantly changes and moves forward.
 
I signed the petition, but I am not super fussed either way. That said, I think certain minimal thinks should be enabled, like allowed the single player part to function offline after server gets shutdown.
There are enough game that force a server login for the single player campaign and do not work without. That practice should be curtailed.
 
I think the initiative is well meaning and I generally support preservation efforts for media but it's obvious a lot of people have no idea how games work. It also doesn't help that the initiative is so vague even people who promote it can't seem to agree on what it would mean.

The founder says their intention is not to force game makers to keep servers online forever but for developers to provide some sort of end of life patch that would allow players to host a server or keep a game running on their own.

The obvious issue with this is servers aren't just a box that connects PCs together. For many online games the servers are running programs that are constantly calculating information about the world, items, enemies, and players, processing said info and then sending it back to the players clients. How do you get that running post developer support without either radically reworking the game or handing over all the code that makes your server side processing work?

But like you said Tobold its almost impossible to actually talk about this online especially now that big streamers are involved, since any criticism of someone's viewpoint means your side with X streamer that they hate.
 
They shut the servers down when they feel not enough players are playing not when their is zero players playing. I have at least once played till the day servers went down.

But this is mainly about the loss of single player and play that should be offline but is not because the game was designed with a allways online component.
 
My perception of the movement is that it's real function will be to force some regulation that curbs anti-consumer behavior by publishers. The problem you suggest, that a publisher will shy away from publishing a game that could force them to maintain servers for years after the game is viable, would actually be good, in my book; we seem to forget that these sorts of practices are designed to keep full control with the publishers and serve as a form of draconian DRM; the game does not actually have to be designed this way, and maybe it is better if it is not designed at all than yet another predatory mechanism be introduced. So @Tobold I find your article a compelling argument for why this movement should succeed, actually.
 
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