Tobold's Blog
Tuesday, September 23, 2025
 
More Obscur than Clair

With the help of a link from souldrinker, I installed a mod for Clair Obscur: Expedition 33, which widens the time window in which you can press the right button to dodge or parry. With that mod, I can play the game. And it is a beautiful and interesting game. I am just not sure that it is a good game.

Among TV shows there is a genre called the mystery box show, represented by series like Lost or The X-Files. There is an underlying mythos, which is only hinted at at the start, and over time pieces of the puzzle are revealed, while new mysteries spring up. Being mysterious is the very purpose, and the viewer is strung along forever, with the mystery never being fully resolved, or so convoluted that nobody understands it. You can watch all 121 episodes of Lost, and then still need an "Lost ending explained" video on YouTube afterwards. Clair Obscur: Expedition 33 is a mystery box RPG. Strong visuals and even stronger emotional moments make you want to explore the mystery of that world, but it is unlikely that the resolution at the end will actually satisfy you. Not only is the story convoluted, it also turns out to be centered around the characters that you are *not* playing, which I find problematic for a game in which you spend so much time optimizing those characters. But if you don't mind the end, and just enjoy the excellent cinematic composition, there is quite some enjoyment to be had in Clair Obscur: Expedition 33.

The weird and beautiful world and its mysterious inhabitants are very interesting. The downside of this style over substance approach is that the game doesn't necessarily conform to classic game design rules. The weird combat system I already talked about means that if you just time a lot of parries perfectly, you can kill bosses that are way too high level for you, and by that instantly gain lots of levels. I've seen a video of a level 5 group going up by 10 levels by parrying perfectly 300 times over 30 minutes, while doing only minimal damage per hit themselves. The turn-based part of combat works pretty well, it wouldn't have needed the quick time event part. While I do like the system of there being only very little loot in the game, which saves you a lot of hassle of inventory junk management, the lack of minimaps and weird scenery makes some essential loot sometimes hard to find. Those hard to find loot items include "recoats", which enable you to reskill; I don't really like making the option to reskill so limited, I would have liked to experiment more with builds.

Clair Obscur: Expedition 33 is a highly unusual and sometimes weird game from both the narrative and the gameplay point of view. It is worth playing for being different, for avoiding generic tropes and conventions, even if those unusual design choices sometimes leave the player a bit confused.

Comments:
As a general rule, getting to the end of something and not understanding what happened is a plus point for me. In fiction, I find explanations are frequently less satisfying than mysteries.
 
This mod (https://www.nexusmods.com/clairobscurexpedition33/mods/383) adds mini-maps to the more complex areas. That drastically reduced my compulsion to explore every nook & cranny, which this whole game is composed of. It also makes it far easier to stay oriented in the twisty 3D passages.

I finished the story, still noodling around with the end-game content. It's worth playing just for seeing the artistic direction & game design. The story impressed me less and less the more I played. I don't enjoy timed responses, but was able to get into this at normal difficulty. The Pictos & Luminas core is engaging, but required a complex spreadsheet for me to effectively make decisions.
 
The plot goes from "Will the humanity survive?" to "Will certain teenage girl live in real world crippled or in imagionary world as godlike puppeteer?" Also, the ending is somewhat anti-Westworld (Westworld = robot becomes a real person, COE33: your heroic party cease to be real persons and become a playthings, an afterthought).
 
All of my favorite games, heck all of my favorite anythings are works of genius that also have deep flaws. Give me a flawed masterpiece any day over a formulaic turd that has been polished within an inch of its life (Call of Assassin's Cry #247 anyone?).
 
I enjoyed this game quite a bit. It's neck and neck with Kingdom Come Deliverance 2 for Game of the Year for me. Totally get the criticisms here though. For a video game I'd say the story was well put together and there was plenty of foreshadowing and build up that both twists make logical sense and fit into the world that was created. It's a bit melodramatic but I think that's the point. The outstanding winner here was the music which adds so much to the emotional and epic moments of this game.

I enjoyed the combat a lot as well and think the real time elements freshen up the turn based experience. My one criticism on the combat is it quickly becomes trivial if you do side quests, to the point where even after nerfs to abilities you can one shot end game bosses.

My other criticisms are the lack of quality of life features like more sort options for Lumina or a search option and the lack of a zone map.
 
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