Thursday, November 13, 2025
History in EU5
Bigeye wanted to know how the historical aspects of EU5 work, and I'll explain the basics in this post. Note that I ended my first game in 1480 after 48 hours played, and my second game just reached 1437 after 16 hours, so by Europa Universalis standards I haven't played all that much or all that far. But this is what I know:
EU5 achieves a lot of things by simulation, or as the 14th-century Arab historian Ibn Khaldun said: "Geography is destiny". Unlike EU4, in EU5 your control over your provinces is strongly influenced by proximity to the capital. As a coastal country you can project that proximity by sea, but a landlocked country like Hungary can only build roads, and is limited by the technology for that, with railroads only arriving close to the end of the game. With mountain ranges limiting proximity and thus control, and slowing down your armies, limitless expansion has become a lot more difficult in this version. The simulation works reasonably well in motivating AI controlled countries to behave similar to what they did historically.
On top of that, there is historical content in the game, much of it country or region-specific. There are one-off events, and longer situations, like the Black Death or the Hundred Years' War. These usually change a number of parameters, rather than being totally fixed, e.g. I've seen the Hundred Years' War end after 30 years, because France reached the victory condition for it early. There are also country specific disasters that can happen when certain bad situations happen in the simulation. Plus there are country- / region- / religion-specific entries in the tech tree. The technology system is also much influenced by the institutions that unlock parts of the tech tree, and these appear in a historically accurate time frame and region. Not exact location, in my first game the printing press appeared in Leuven, Holland instead of Mainz, Germany, but there is a list of possible spawning locations, so it can't spawn for example in Beijing.
AI countries don't always behave historically. Sometimes they simply can't, because players don't behave historically. While the mechanics are in the game for Brandenburg to form Prussia, they won't do so in my current game, because I am playing neighboring Mecklenburg and took a lot of Prussia's future territory. In my first game, my Holland discovered and settled North America before the English ever got there. But again, geography is destiny, and with the New World institution spawning on the Iberian peninsula, and the distance simply being smaller, Spain and Portugal are more likely to colonize South America than other countries are. Some players delight in uncovering hidden ahistorical possibilities in the game, for example you can revive the Carolingians in Europe, or Carthage in North Africa.
At the start of the game, when you select a country, you will get information about how many country-specific events and bonuses are in the game. A lot of lesser countries have none, but historically important countries like England already have over 200. And while in EU4 patches also contained new game mechanics, EU5 follows the concept of other newer Paradox games of putting game mechanics in free patches, and country-specific content in DLCs. For example the first DLC announced for Q1 2026 is Rise of the Phoenix, with additional content for the Byzantine Empire.
In the end, all of this makes Europa Universalis V a historically flavored simulation game, with plenty of alternate history mixed with historical events. And there is some randomness in the simulation, so letting the game run in pure AI mode won't result in the same outcomes every time. I like this middle ground, but of course there are people upset about something historically important not happening in their game, or on the other side something historical happening and messing up their game.
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It seems a bit weird to be concerned that the game doesn't follow the exact same history as the real world. If it did, there's be no point playing, surely? Every game would by definition be identical.
I agree. But a bit before release there was some content creator publishing a time lapse video of 500 years of EU5, in which the Ottoman Empire never became relevant. It starts very small in EU5 compared to EU4 a hundred years later, and can thus by chance simply not make it. But late medieval / early modern European history without the Ottomans is a big change, and thus some people complained.
Very interesting! Sounds much more in depth than the fairly simple scripting the Historical Total War games use. There Events are just set to have a chance to happen at a certain Turn with the player sometimes having the option to follow historical events or not. For the sake of variety they dont always pop up so not every play through is exactly the same either.
Any recommendations for content creators that explain the game?
Any recommendations for content creators that explain the game?
@Bigeye The content creator I watch is Steinwallen, but he is German, and I'm not convinced the YouTube autodub to English is up to the task of explaining such a complicated game. In English, Generalist Gaming has a very good grasp of the game, but like many Europa Universalis content creators he often talks very fast, and might not be beginner friendly. Paradox's own tutorial video series isn't bad. Laith, whose claim to fame is that he was in the EU5 announcement trailer, started a nice series of tutorials, but then stopped producing those. If you search YouTube for guides or tutorials, you'll find a ton of content around release day, and then the amount of content falls of a cliff, as more clicks are harvested with other content.
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