Monday, February 16, 2026
AI, bots, and algorithms don't buy consumer goods
I could write a whole other blog post about luxury poverty, where people live paycheck to paycheck, but own a lot of advertised consumer goods. But let's just say that it has been proven that advertising in general works, that with a lot of advertising a consumer good is sold more than without. But that is in aggregate, over all forms of advertising for all forms of consumer goods. It still remains difficult for any individual advertiser to determine how effective one particular form of advertising is.
This just caused some drama in the board game space. One well-respected YouTuber cut ties to another content creator with whom he had shared a channel, accusing the other guy of unethical advertising practices. Basically the unethical scheme works like this: YouTube channel owner pays YouTube to get more views for his videos; at the same time he charges advertisers per view, making more money than he paid to YouTube. Channel owner makes more money, advertisers pays for thousands of viewers that aren't organic, and that often stop viewing before even seeing the advertised product. The world unethical is used because the practice is neither illegal, nor prohibited by YouTube itself, who also make money that way.
Why do that for a board game channel? Because the organic number of viewers and subscribers for board game channels is small. Board game publishers are mostly small, board games are often printed in only a few thousand copies. Influencer advertising for board games works generally well, because in such a small niche, there are only a few places where a significant concentration of possible customers exist. But the effect of paying YouTube for more viewers depends on the size of YouTube, not on the size of the niche. These viewers just clicked on a thumbnail YouTube proposed to them on their first page, and then quickly realize that the video is about a subject they aren't interested in. But as shown in this example, this got the view numbers up from around 2k to 36k. If you can pretend to advertisers that your channel is over one order of magnitude bigger than it is really, you make an order of magnitude more money.
For me this is just another example of a long and ongoing trend: There are a million ways to boost "viewership". I even still get mail regularly from people who offer SEO (search engine optimization) for my blog, which was one of the earlier methods to boost "eyeballs". Algorithms send people this way or that, so the people who make money from viewers learn to reverse engineer the algorithms and optimize their content for maximum algorithmic impact. But you can also simply pay some bot farm to send thousands of fake viewers your way. And if you are okay with your viewers not actually being interested in your content, you can also create that content quickly these days with generative AI, which is even better than humans for algorithmic optimization. We aren't quite at the dead internet theory level yet, but yes, there is content out there that is not created by humans, and where a large portion of the viewers either isn't human, or is human, but isn't engaged with the content at all. And the bots and "algorithmic viewers" won't be buying the advertised good.
An AI video watched by bots doesn't appear to make economic sense, until you realize that an advertiser who wasn't careful is probably paying for those fake views of the fake content. The global internet advertising market is estimated to have a size of several hundred billions of dollars, and some of it is spent unwisely, or the advertiser is being scammed. The obvious problem of that is that it isn't sustainable. It just takes one economic downturn for advertisers to be forced to look more closely at the efficacy of their advertising spending, or they get wiser over time. For influencer advertising to work, you need actual humans to be engaged with the content. AI slop on the content side, and bots and algorithmic "fake" viewers on the view side, diminish the effect of advertising, which diminishes its economic value. In a new form of Gresham's Law, bad advertising could actually drive out good advertising, because advertisers simply lower what they pay per view, and channels with just organic viewers suffer more from that than channels with fake viewers.
In a perfect world, advertisers find a way to better determine how effectively their advertising dollars are spent, and AI slop and fake viewers stop getting paid, and then disappear. Unfortunately we don't live in a perfect world. There is both the risk of the wrong people getting paid, and the risk of people who make good content not getting paid enough to continue doing so. On an internet without advertising money, you'd only get content creators like me, producing a rather low amount of content with low production value, because most people won't do more than that without getting paid. Advertising money created the modern internet as we know it. The people who are trying to abuse the system with get rich quick schemes are a danger to that.
Comments:
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Advertisers have caught on. Its why they pay out views differently depending on the site. Sites with more bot activity, like Twitch or TikTok get paid less per view then YouTube, for example.
The type of content matters too with short form videos, TikTok, Reels, Shorts, etc getting the smallest payouts per view.
Its why you'll often see content creators try to diversify their brand by having content on multiple platforms.
A few large creators have shared their channel metrics over the years and its been this way for a while. YouTube generally seems to be the best place for ad revenue, which is funny considering YouTube also doesnt seem to put any effort into combating adblockers like Twitch does.
The type of content matters too with short form videos, TikTok, Reels, Shorts, etc getting the smallest payouts per view.
Its why you'll often see content creators try to diversify their brand by having content on multiple platforms.
A few large creators have shared their channel metrics over the years and its been this way for a while. YouTube generally seems to be the best place for ad revenue, which is funny considering YouTube also doesnt seem to put any effort into combating adblockers like Twitch does.
Forgot to mention that bot activity isnt the only factor either. Click through rates matter too obviously. Im sure they are also tracking who actually buys products after clicking ads as well and that plays a role.
> you'd only get content creators like me, producing a rather low amount of content with low production value
I'd be happy if that age returns :D
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I'd be happy if that age returns :D
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