Thursday, February 05, 2026
Recalculating and changing my mind
In direct contradiction to what I said in my previous post, I bought Menace on Steam today, on release day. That was basically because of the price. Menace is a €40 game, but for the first two weeks after release it only costs €30, a 25% reduction. Now once upon a time, the PC Game Pass was €10 per month, so for €40 I would have gotten 4 months of PC Game Pass. These days, the PC Game Pass is €15 per month, and given the discount, Menace costs the same as only 2 months of PC Game Pass. Also, it will presumably be quite a while before Menace is discounted by more than 25% in a Steam sale, so I might as well buy it right now.
An additional consideration for me was that I expect Menace to have several patches and content additions for a year or so, and then a release version. Buying the game now means I can play now, stop, and play again when there are additions or changes I like. While I still don't technically "own" my Steam games, I do at least have access to them unlimited in time. If I had paid the same €30 for two months of Game Pass, I would have to worry about timing, doing some research at what state the game is in at the moment I "rent" it for 2 months.
But I would say that this is a borderline case. If Menace had been a €60 game with 10% discount, I would probably have gone the PC Game Pass route. For €30, I don't regret adding it to my Steam library for a longer time.
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This is a business model I wish more Early Access games followed. You are essentially paying to provide the dev with feedback and data to improve their game so them offering a discount for that exchange is great.
Meanwhile on the opposite side of the spectrum you have Games like Ashes of Creation that charged exorbitant amounts of money to play an unfinished game in addition to MTX and still couldn't put out a finished product.
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Meanwhile on the opposite side of the spectrum you have Games like Ashes of Creation that charged exorbitant amounts of money to play an unfinished game in addition to MTX and still couldn't put out a finished product.
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