Wednesday, July 15, 2026
Gaming Status July 2026
I am now 20 hours into Pathfinder: Wrath of the Righteous, reached the end of Act 1, and am enjoying myself a lot more than I did in Like a Dragon: Infinite Wealth. While Wrath of the Righteous sure is to a good extent scripted, it gives you a lot more freedom to play, you're not just watching the story in cutscenes. I increased the difficulty level of the game to core, but modified that with a few quality of life options, like turning permadeath for companions off. Realistically, all permadeath does is to force you to reload an older save game and try the combat again. With the increased difficulty I am now also leveling up my companions manually instead of automatically, but I am not overly optimizing that. I think I got the difficulty about right now, because it happens that I lose a harder fight and have to retry. Which then usually isn't a problem, because knowing how the lost fight went helps a lot doing better next time.
I am also enjoying Pathfinder: Wrath of the Righteous a lot more than I did Pillars of Eternity. While both games are isometric, with similar controls, the ability to turn the camera and have real 3D environment instead of pre-rendered 2D is a lot better. There are details I preferred in PoE, like the better zones of control that enable you to block the enemy from passing through a doorway, but in general the gameplay flow is better in Wrath of the Righteous. The looting and crafting systems are also better, and the army management part is much superior to PoE's management of the keep.
Having said that, Wrath of the Righteous suffers from the same, previously mentioned problems of you having to choose between a selection of companions. As I am playing a cleric destined to become an angel, I am choosing my companions based on their alignment. That works out nicely, because the best healer in the game is evil, but I don't really need him due to my own healing powers. And by playing a tanky crusader cleric, I have room in my group for all those squishy ranged and magic companions. Overall I would have preferred being able to create all group members, as many classes simply don't exist as possible companions in the game, and sometimes you find loot specialized for a class you don't even have. But that is more of a replayability problem, and my previous run never got past Act 2 and was 5 years ago, so for my current run I am fine as it is.
In board games my campaign group is playing Stonesaga, in which we are playing a tribe of stone age people. The game is a bit more open world than our previous campaign games, with the story a bit more emergent through the challenges the game gives you, and how you overcome them, rather than being strictly scripted. We are still relatively early in the game, we'll have to see how long this game system remains interesting. Other than that, I'm still going to board game nights twice per week to play shorter games, that fit into a 3-hour window and don't require having the same people around the next week.
