But in these higher levels I also frequently encounter the two possible edge cases: Enemies with armor class so low, I only need to roll a 2 to hit (a 1 is always a failure, regardless of the math of attack bonus and AC); and enemies with armor so high, I need to roll a 20 to hit, which is always a hit. So the game sometimes puts boss monsters in my way, where the AC is incredibly high for the level. Even with all the optimization of the world and taking the character classes with the highest to hit bonuses, and wearing magical gear, the to hit bonus can only get so high at a certain level. And if the AC of the boss is then higher by 20 than this optimized to hit bonus, my chance to hit goes down to 5%. That ends up being pretty long and miserable fights.
So over the course of the game I collected various means to break that problem: I have now 3 characters in my core team that can apply a -2 to AC onto the enemy. Ember the witch has the Evil Eye hex, which gives -2 AC for at least 1 round, and can then use Cackle every round to keep that debuff going forever. Lann has a relic belt, Malander's Penance, that gives monks the ability to spend a Ki point for a -2 AC debuff. And Arueshalae has the Big Game Gloves, that adds a -2 AC debuff to her quarry ability.
The result is significantly easier boss fights, as long as the main difficulty of the boss fight was the high armor class. If the AC of the boss is 20 above my to hit bonuses, I only have a 5% chance to hit. If I spend one round to apply three times -2 to AC, the AC is now only 14 above my to hit bonuses, and I have a 35% to hit. Making it 7 times more likely for me to hit means the boss goes down quickly.
One tends to think of the d20 system as being linear, with every +1 or -1 changing the probability by the same plus or minus 5%. But if you consider the edge cases, and the absolute chance to hit, if you have only a 5% chance to hit, a +1 bonus to to hit, or -1 malus to AC, doubles that chance to hit to 10%. So I can see why many Pathfinder players are so obsessed with minmaxing their builds. If you have regular enemies which you already hit half of the time, another +1 seems irrelevant. But if boss monsters have too high armor, that +1 might be the difference between being able to beat him or not.
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