Tuesday, May 03, 2022
First Day Start in Prosperous Universe
This is a rather detailed step-by-step guide of your first day in Prosperous Universe, getting you from the very start to having a running production. I will use the Victualler (food producer) career path as example, as it is one of the easiest choices. In the future I plan to discuss the start of other career paths, but will refer back to this post for all the steps that are common for each career. Eagle-eyed readers might notice that the screenshots are not from my main account, and normally you can't have more than one account. My thanks to Molp from simulogics for allowing me a second account for the specific purpose of this blog series.
So, you want to play Prosperous Universe, you created an account, and hit the Play Now button. You will be greeted by the Apex Company Creation Assistant, on the starting package tab. As I said above, for the purpose of this guide, we will choose the Victualler starting package. If you find the screenshot below too small, you can click on it for a larger version.
On the next tab, starting location, we choose Hortus - Promitor (VH-331a). Why that one? There are 3 criteria here: One is the table in the lower right corner, showing that the closest commodity exchange, Hortus Station, is "in system", and thus can be reached relatively quickly with just slower-than-light flight. The second is the concentration of water on the planet, which is very important for farming. The third is soil fertility, which is obviously also important, but the exact value here is less important than the fact that there is soil fertility at all. You can't farm on planets without any soil fertility.
Now we have a construct button, with which we can construct our base. Press it and build a pioneer habitation, twice (not more!), on the Infrastructure tab of the construct window. Switch to the Resources tab and build a rig. The hint to start producing pops up, but you can minimize that. Then switch to the Pioneers tab and build both a farmstead and a food processor. Your base screen should now show 120 pioneers working. Press the buttons Workforce, Experts, and Production, and drag the new tiles that open by their blue bar into the empty tiles on your screen. Your screen should now look something like this:
You can click on the ACT for activate button for the 1 expert that isn't assigned yet, but otherwise you won't need the expert section for now. We can now go back to the Hints window on starting production. If you minimized that, it will be at the bottom of your screen, showing as some number next to NEW BFR. If you closed it, don't worry, you can type HINT in a new buffer to get the full list of hints back. Let's first have a look at your inventories, by hovering the mouse pointer over SCRNS at the top of the screen and opening the inventories screen we created earlier. You will notice the blue building materials from the inventory are all gone, you used them all up to construct those buildings. In green there remain icons for the two types of fuel for your ships, for faster than light FTL travel and slower than light STL travel. In light red you will see basic overalls, basic rations, and drinking water, the essential goods that your pioneers consume. In darker red and light blue you will see high-carb grains GRN, protein-rich beans BEA, and triglyceride fruits VEG, as well as some water H2O. We will now make more of these goods, but the ones you have allow you to start production queues in all three of your production buildings.
Yes, that is 6 and a half hours of production in real time. It's a slow game. Feel free to hit QUEUE ORDER 5 more times to fill up the production queue. Note that you could set order size in the production window, but for the moment I would advise against it. Yes, you could put up to 20 orders in a single slot, giving you 160 water instead of 8. But it would take over 5 days, and you only get the water at the very end of this. As we need the water you produce earlier for the farm, stick with single productions for now.
If you click on NEW ORDER under farmstead, a very similar window opens, with a pre-selected production template turning 1 water into 2 beans. Don't do that. Instead press the downward pointing triangle next to that recipe and select the recipe that turns 6 water into 4 beans. While that looks like a much worse deal, this produces beans a bit faster. Only QUEUE ORDER once, then change to a different recipe. This time we turn 4 water into 4 grain, again just queueing one single order. Finally we select the recipe to turn 3 water into 4 vegetables. You will have to scroll down, potentially moving the buffer window up to reach that recipe.
You now have a day's worth of production scheduled for your farm. You still have 3 free slots in your queue, so if you want, you can repeat the same sequence BEA/GRN/VEG.
Finally we set up the production of our food processor. For the time being we use 2 different recipes: One to turn 10 water into 7 drinking water. The other to turn 1 BEA plus 1 GRN plus 1 VEG into 10 rations. In order to balance your production of water with your consumption, for the start on Promitor I would suggest queueing up 1 drinking water DW order followed by 2 orders for basic rations RAT. You can do that twice:
If you have further questions, feel free to write them in the comments section below, or open a new buffer in game, type USR Tobold, click CONTACT USER and chat with me in game.