Tuesday, September 13, 2005
EverQuest II announces major changes
In a producer's letter, EverQuest II announces major changes to all skills, spells, and how combat works. It seems that groups are only fighting red mobs, everything else being too easy, so combat will be made a lot harder. Especially stacking of different buffs will be limited. Many people will probably consider the whole combat upgrade to be a huge mega-nerf.
Or as the announcement says: "We understand that changes of this magnitude, even when many of them are positive, can be disconcerting."
To me it reinforces the impression that EQ2 wasn't anywhere close to ready when it was released. EQ2 has 400,000 paying beta testers, which were subjected to major "disconcerting" changes from day one. I just hope that all these changes end up making the game better, although I have my doubts that making combat harder will win them many fans.