Tobold's Blog
Tuesday, February 14, 2006
 
WoW Journal - 14-February-2006

I have Telo's InfoBar running as addon. Among other useful information this tells me how much experience points I gained per session or per hour. Yesterday I played a bit over 3 hours, and made 80,000 xp, at a rate of nearly 25,000 xp per hour. That was a bit more than the usual 15k per hour, but I was grouped for a while with a level 59 warlock guildmate and we were doing quests in Silithus together. Doing a level 59 elite quest as level 54 gives a lot of xp.

But even without help from the guild my rate of leveling to 54 with Kyroc was a lot faster than with Raslebol, I only have 10 "days" played up to now. Of course a part of that is due to knowledge. I did most of the Horde side quests already, which helps me avoiding the few bad ones, and speeds up the ones where you need to find something. But I guess a major factor is twinking. At level 54, before ever having set a foot into Scholomance or Stratholme, I'm already wearing 2 pieces of Dreadmist and 1 piece of Devout blue armor. These pieces have either been found by Raslebol, or bought on the auction house, but both ways are methods of twinking. Raslebol doesn't have an epic mount, but the money was spend on alts, and Kyroc is quite well equipped because of it.

The most important twink item for Kyroc is that he is always wielding the best wand money can buy. Soloing priests only have one viable strategy for speedy leveling: Shield yourself, pull with Mind Blast, put a Shadow Word Pain on the advancing mob, and finish him off with the wand. The wand does half the damage, and is thus very important. And ideally you don't have to recast a shield, or a second shadow word, thus you don't cast at all during the longer part of combat, thus you regenerate mana, and end the combat with full mana, ready for the next fight. That works because I usually try to go for quests that are slightly below my level. I *can* kill mobs of 2 or 3 levels above me, but then I need much more downtime between fights, and the xp per hour are not as good.

Of course in a way this efficient leveling is less fun than learning the game with Raslebol was. Which confirms Raph Koster's Theory of Fun. :) The fact that in the 50-60 level range there are lots of quests that I never did with Raslebol, and am now doing with Kyroc is certainly one of the fun "learning experiences" which explain my current high interest in this character. But the other source of fun is social, doing 5-man groups, especially with guild mates. If I am looking forward towards doing Scholomance or Stratholme with my guild, it is more because that is so much fun, with the loot just being a secondary consideration. My only fear being that I don't get to go to these sort of places often, due to my guild being too busy with MC / ZG raids, which would be a shame.

The mix between learning experience and guild social life makes me wonder how I am going to do if I want to play the next character after Kyroc. For the learning experience it would be much better if I played Alliance, and for the low-level grouping it would be good if I played on a new server. But on another server I couldn't twink myself, and if I play Alliance, I can't play with my guild. Even if Kyroc is playing less with the guild than I'd wish to, at least I'm always in guild chat, and can switch to Raslebol when somebody needs a tank for his group. I think SOE games have cross-server chat, where you can play on one server and still be in the guild chat of another server, but WoW doesn't offer that.

Classes I'd like to play in the future include paladin and mage. The paladin obviously forces me to go Alliance, but I could either play on Runetotem and twink him by transfering money via the neutral AH, or play him on a new server where it is easier to find low-level people to play with. That worked reasonably well when I tested this strategy out by playing a hunter on Bronzebeard, so I'm tending towards the latter. For the mage I wondered if I'll wait for the expansion, and then play the mage as blood elf on Runetotem, with all the twink and guild advantages, plus the learning experience of the new race and zones. Of course the paladin could also play after the expansion, and if possible be created with the new race. If that race doesn't offer paladins as possible class, I can still make a pally of another class and just travel to the new zones and play there. Of course when the expansion comes out I might be terribly busy leveling Raslebol and Kyroc to 70. And then there is this level 30 shaman I could level as well. Decisions, decisions.

It is great to have so many options and so many plans for the future. It really makes me think that I might be playing World of Warcraft for many more months, if not years. I guess the people that claimed WoW would be a short-lived game, and not a world experience that could hold players for a long time, were wrong.
Comments:
My first character was a paladin. I wouldn't recommend the class. Blizzard treats the class as the mutant stepchild. The sheer number of paladins means it will be difficult to find groups, and you will end up being a buff/cleanse bot with backup healing duties.

One of my friends is in an MC/BWL guild that has exactly 2 slots for paladins in any 40-man instance run. The thing is, the first 40 levels are fantastic, and then your dps levels out for the last 20 levels.
 
Mage, on the other hand, is rocking good fun, and my mage is currently my new main.

Also, there are relatively few good paladin drops in instances, so it is more difficult to go into instances with groups, and when you do get there, you are competing for relatively few drops - and paladins are the most gear-dependent class.
 
My first character was a human paladin/mining/engineer (with a brief stint in blacksmithing, which I gave up after finding that I made items which were worse than my green drops -- but I didn't know about the AH and mats yet). I stopped playing him after hitting 60 because the return on investment was so poor afterwards. It takes a huge amount of group effort to get to metalevel 61! I was in a guild but found it hard to level at the same pace as my friends there: sometimes they were faster, sometimes slower. I might bring back my paladin once the expansion comes. And then I'll have to choose a new talent spec, since they redid the whole tree after my retirement.

My second was a female NE hunter/skinner/leather, which I found fun to play to 46. Female night elves get a lot more attention than human males. =P I stopped playing her because I had a real-life friend to play with at a lower level. So I started a dwarf priest/herb/alchemist, which I played to 30. But again, the leveling problem -- I played much more than my friend. So I would switch off between the priest and hunter. You posted before about the concept of sidekicks in City of Heros, and that would have solved the problem...

I found another friend who played at my pace, and we've been playing Horde. My undead warlock/tailor/enchanter is closing in on 60, as is his rogue/skinner/leather. Once we've hit 60, we'll probably switch to a PvP server and try new characters. We never really twinked because it was such a pain to get to the neutral AH before the multiple-AH patch.

I agree that it's great to have so many options and things to try out. Looking forward to trying a PvP server and maybe joining a guild again. That will certainly tide me over until the expansion.
 
I started a mage recently and I found him (at least up to the teens) to be very one dimensional and not a whole lot of fun. It also feels like I have little say over battles. If I pull two, I'm usually dead (because one guy pretty much drains all my mana, or because I have so few HP). If the guy I am fighting resists once, I'm in for a tough fight, resists twice and I'm in danger of dying... basically I'm not liking him much after playing my priest.
 
Just be aware that in a 40-man raid Paladins are healers-only. If you plan on skipping the 40-man end-game, Paladins can be fun and flexible. (In the 20-man raids, Paladins can basically do what they want - fight or heal.)

The nice thing about Paladins is that we're immortal. The bad thing is that we don't exactly do much with that immortality. Oh well.
 
My main is a Dwarven Hunter and I have a twinked Night Elf Hunter for the 20-29 WSG. I'm having a lot of fun right now with my new NE Druid (low 20s) because my NE Hunter never did many of the Darnassus quests that I'm attempting with the Druid. So it's like a whole new game.

If you've played Horde almost exclusively and you want a change of pace, roll an Alliance toon in a class you've never played before and you'll almost think you're playing a brand new game. You could even try talking a couple of your Guild members into rolling Alliance toons as well so you can still all play together.
 
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