Tobold's Blog
Tuesday, February 14, 2006
 
Developer blogs

Abalieno reports that Jeff Freeman from SOE, one of the SWG developers, pulled the plug on his blog because comments he made on general game design on his blog were used against him on the official SWG forums. Comments from Scott Jennings (aka Lum the not-so-mad-any-more) are found here, stating how unfortunate it is that players haunt developers off the internet, and that feedback is so important.

Now in some points the developers complaining about unreasonable players are certainly right. The average official game forum is full of hysterics, foul language, and totally unreasonable demands. And often the complaints hit the wrong person, the visual face of the company instead of the guy who actually made the decision in question.

But on the other side the players *need* to have a way to complain, a way where somebody actually listens to them, and responds to their concerns. You often hear the stupid "if you don't like this game, play something else" argument. Unfortunately that isn't that easy, because players invest a lot of time and effort in their characters, and can't take their characters with them if they switch. It is a bit as if you were allowed to switch your bank, but the old bank would keep the money you invested there, and you weren't allowed to transfer it.

Star Wars Galaxies is a very particular case. We are not talking about unreasonable complaints by a small minority of thick-headed players on minor issues of game balance. SWG is a game in which the basic gameplay has been completely redesigned. The game was on a slow decline before the changes, and now moved onto a steep decline trajectory. The developers consciously went for a strategy designed to attract new players, at the expense of losing loyal player who played the game because they liked the previous design. And of course the new players never came, who buys an old MMORPG with bad press? And thus SWG is in the process of imploding, I wouldn't be surprised if it was cancelled before the end of 2006, and the masses of angry players certainly have a point in complaining about it.

And the implosion was clearly foreseeable with a minimum of common sense. A *much* better strategy would have been to let SWG continue as it is, and develop SWG2 in parallel, with the new game having all the easy accessibility for the casual customer that the NGE changes were supposed to bring to the old game. In spite of not being as big as WoW, EQ2 was nevertheless a success that basically doubled the number of customers of SOE. The sequel strategy is much better than the complete redesign strategy.

Now I don't think that Jeff Freeman decided the NGE changes, and it is somewhat unfortunate that he gets all the heat. But that is the same for all public representatives in every other company. If there is a major disaster, like the Ford-Firestone tire recall, there will be lots of hapless customer service representatives getting an earful of abuse from angry customers, while the manager actually responsible for the bad decision is relatively well shielded. That comes with the customer service job description, who ever called them to say that the companies product works just fine? And Jeff, as developer, is at least closer to the NGE decision than somebody just paid to work in a call center.

MMORPG are basically not a good, but a service. If I buy an offline, single-player computer game, and I don't like the changes applied in some patch, I can decide not to apply that patch, and live with the bugs the game had before instead. With online games I don't have that choice. And with MMORPG I have the additional problem that I am captive, because of the attachment I have to my characters. The choice is not between SWG and lets say WoW, but between a maxed out jedi character with a network of friends and a lonely level 1 human paladin killing kobolds in Elwynn Forest. It is only understandable that the SWG players are upset. And if the guy who made that decision at SOE isn't taking the flak, then other people at SOE in public view will. You can't expect your customers to stop complaining just because you won't tell them who is responsible.
Comments:
Except that in this case, Jeff was lead designer or some such and NGE was his baby.

Then after dumbing down the game to an extreme degree because he didn't like the original gameplay he has the gall to post on his blog how players enjoy complexity and designers shouldn't always be aiming for the lowest common denominator.

Sorry, but Freeman got every single thing that he deserved, the hypocrisy of his last post was immeasurable. Lum got it wrong, people weren't using what he posted to throw it at his co-workers, people were throwing it at him as lead designer. And throw it they should.

I believe that basically Freeman couldn't handle people showing him exactly how hypocritical he was being, nor could he handle exactly how much of a stuff up NGE has been and so ran away like a little girl instead of owning up to his mistake.

I wouldn't be suprised if he was out of a job shortly.
 
I don't think it is possible for a MMORPG designer to be out of a job before lets say 2010. Call it the World of Warcraft effect, sales of single-player games are down, and everybody and their grandmother wants to bring out the "next" WoW. You can get a job in the industry with nothing but Asheron's Call 2 on your resume right now. :)

Anyway, I don't think you can blame a single person, especially not a developer, for a big project like the NGE. If a manager tells a car designer to design a car without wheels, he'll do it, even if he knows that it won't work. The "we need to dumb down SWG" decision looks to me as if it came from high up in the company.
 
~

Two things to think about.

1.) Some private enterprises get so large as to take on the trappings of a public enterprise. A shopping mall is a good example of this. There are lots of things that people can't legally do in a shopping mall that they can inside of a small business even though technically they are both private.

SOE is a good example of this. Everyone thought that SWG was going to be what WoW turned out to be - the MMO that brought MMO's to the mainstream. In that sense it's totally understandable that consumers got upset with developers like Freeman and Koster - especially when they maintain personaes outside the realm of their jobs on their own personal blogs. To this day I don't view Koster as being anything but a Cult of Personality. He hasn't ginned up anything of critical or commercial success for the gaming industry in over a decade. I can't help but believe Freeman was trying to do the same with his website. At least Koster can crank out a book or two.

2.) Try not to go overboard with the "MMO's are a service" line of thinking. I think people who do end up falling into the same trap Koster & Co. did when they designed SWG - that it's an "Ever-Evolving Process". Blizzard put out a finished product with WoW - and then expanded on it. SWG was released unfinished, and remains unfinished to this day because they went into it thinking that was the normal state of being for an MMO.

~

Stormgaard - The Se7en Samurai
 
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