Tobold's Blog
Wednesday, August 09, 2006
 
Blessed Prayer Beads

You all know the problem in World of Warcraft, when you have two items and you have to decide which one to use. Do you want the one with the higher bonus to intelligence, or would you rather take the mana regeneration one? Plus strength or plus stamina? These things are often hard to decide, as the usefulness of each bonus depends on the situation. And you can't always take all the items and switch around.

My Alliance priest (not calling him "low level priest" any more) is now level 50, and did his level 50 class quest. Now the conventional wisdom is to take the Blessed Prayer Beads rewards, a trinket which you can activate every two minutes, to increase your healing by up to 190 for 20 seconds. But I did take the beads on my Horde priest, and nowadays I'm just not using them any more, they are rotting in the bank. The problem is that there are only two trinket slots, and other level 60 trinkets are better than the beads. I generally have problems choosing what trinkets to use, there is a much wider variety of functions in trinkets than in other items. And having one bag full of trinkets to carry around isn't really practical either.

While the bonus of the beads of +190 to healing is relatively big, you have to activate the trinket to get the bonus. And I found that I simply tend to forget to activate them every 2 minutes, only using the beads when a fight became difficult. You have to know that the beads don't add +190 to every spell, they add 190 to the biggest healing spell, Greater Healing, and proportionally less to the smaller healing spells like Renew or Flash Heal, thus the bonus is about +10% more healing for all spells. Even if I activated it every 2 minutes, with a duration of 20 seconds the trinket would work only 1/6th of the time, so even under ideal conditions the Blessed Prayer Beads make me only a less than 2% better healer.

So I think I'm going against conventional wisdom this time and take the wand. Yes, I'll get better wands at 60, but for level 50 the wand is very nice. And in the end it doesn't matter whether it is the beads or the wand I end up not using at 60. Until 60, the wand is obviously more useful for soloing. Especially since this priest is "wand spec'd", having chosen a discipline build over a shadow build. Another choice against conventional wisdom. That is probably the one advantage of leveling the same class twice to 60, you have a much better idea about the consequences of your choices, and can explore a bit off the beaten path.
Comments:
How did the discipline build affect your solo ability vs shadow? I'm not really having any issues soloing with Shadow thus far, but there are quite a few things in the discipline tree that look interesting....
 
Tobold,
Wow, this post typifies the excellent writing skill you possess when talking about the game we love known as WOW.

For me this is one of the best blog entries you have ever made. :)

When you are faced with choosing a quest reward it is sometimes hard to think of the best one to choose.
Think long-term best? Short-Term? Really really Long-term?

Blizzard did a wonderful job in their talent system, because you can pick a talent build great for leveling, and transmfer to one more ideal for raiding or PvPing later, without having to reroll your character.

But when it comes to quest reward items, the only way to pick a ddifferent one is to reroll. :)
 
How did the discipline build affect your solo ability vs shadow?

A shadow priest uses a lot of spells, including the famous face melt, to kill an opponent quickly. Advantage is that the mob dies fast. Disadvantage is that at the end of combat, just like a mage, your mana is low and you need to rest, so time between mobs is longer.

The discipline build, with improved wand, improved fortitude, improved bubble, and the spirit buff, has a different tactic. I pull the mob with just one direct damage spell, put a Shadow Word Pain on it, cast a bubble on myself and then *stop casting*, only using the wand to kill the mob (with harder mobs I have to restart the sequence when the bubble runs out). Disadvantage: The mob dies a lot slower. Advantage: I regenerate mana in the second half of the combat, while using the wand. Ideally I end the combat with full mana and can pull the next mob immediately.

I like the discipline method better. I won't pretend to have it measured exactly, but I was under the impression that overall I make more xp per hour, as the lack of downtime more than compensates the longer fights. But maybe I'm just allergic to downtime and only imagine the advantage. ;)
 
"Woe to those who oppose!"

My build at 50 was shadow/disc, so the Woestave was pretty sweet when combined with Improved Wand and Shadow Weaving.
 
Interesting. I might have to give it a try for a few days and see if I like that build better. I already know I don't cast as much as the average shadow build (from reading elsewhere), - maybe the Discipline focus would fit me better.

Thanks for the tip. Didn't mean to take your blog into a "help me level!" posting...but imo, it's always a good idea to ask for hints and tips from someone who knows how to play the class better than you.
 
My best time for leveling a Hunter from 1 to 25 was 23hrs50mins. That included a run through Deadmines and some time in Darkshire completing a few quests with a group. I felt the time in a group was wasted, even though I completed a few quests for bonus XP, because I seemed to take longer to level than solo-grinding.

On my Priest I wasted 2 hours in a Deadmines Run that fell apart right before VC and until then, using the Smite, SW:Pain, Bubble, Wand method, I was on target to ding 25 in 24.
 
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